Perception of OGS Activity #2370
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We don't do that anymore, there has been some notable pushback and concerns about using things like google analytics in the past so we've stopped using them. However yes, there was a lot of flow back and forth between play and home, and from those pages to the Game page, then back again.
I don't think optimizing on creating custom games (which is what the list shows) is necessarily what we want as it's fundamentally not a scalable matchmaking system, automatch better serves that I think. Custom games certainly serve their purpose though, allowing folks to find matches with non standard settings, so it's still good to keep around I think. If the goal is to show "activity" of sorts, a couple of other potential things come to mind.
Lichess also incorporates things like listing open tournaments and a "Puzzle of the day" system. I've long wanted to do a puzzle of the day kind of thing, might be something of interest on on a landing page of sorts perhaps. |
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This is obviously a potentially huge topic, but one of the most obvious metrics of how OGS is doing is just the general amount of game traffic. Thought I’d start a discussion here so we can explore and talk about some ideas around the traffic and how to increase it (assuming we do want to).
When users hit the site and go to play a game they get a visual of how active the site is, right here. I’m aware this is a visualization of games listed, not games being played, but it’s still an indicator:
Interestingly, this displays vastly differently just depending on their filtering settings. I don’t propose we change that, but it’s worth noting that if a user just kinda forgets they have any filters set they’ll get a different view of how active the site is from someone else.
This screen basically has the power to engage or disengage someone. The line of reasoning:
Case 1 (under trafficked)
“Doesn’t look like there’s much going on”
Options:
Case 2 (the “happy path”)
“Nice, plenty of games to choose from”
Options:
Case 3 (over trafficked)
Options:
I think it’s fair to say we probably hover between Case 1 and Case 2 for most players, depending on how picky someone is. The Quick Match feature helps people bypass this flow if they’re less picky about what games they play. Each of these cases probably has a different conversion rate of getting someone through to play a game. Do we gather detailed stats on the user flows through this page? Seems like a key place to start.
I suspect we’d want to hover more between case 2 and case 3. Even if people have a slightly harder time finding a game (as in case 3) it’s the “better” problem to have as users get the perception that this place is really hoppin’. Then we can just optimize toward helping people use the interface smartly to get the right game for them. If this is true, then we want to find ways to help people list more games, more often. I’ve got ideas for how to make this happen, but before I go nuts on those I wanted to post here and validate/refute any of these assumptions. If this seems right maybe we can make this discussion a jump-off point for linking to ideas for increasing game traffic.
Open to thoughts on this! Am I way off? What are the insights I’m missing?
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