You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Are 3D calibration objects supported?
In the TODO section you wrote “Add ability to calibrate with cameras which have no overlap (using hand-eye AX = ZB initialization method)”. Does that mean I cannot calibrate my cameras with e.g. a calibration cube like shown in the Calico paper? I have a use case where the cameras have very large angles relative to each other. That means, that I cannot use a simple board-based calibration object and need a 3D calibration object. Does your implementation support that?
The text was updated successfully, but these errors were encountered:
Not at the moment, it's in the TODO but likely I won't have time to work on this any time soon! In principle it's not a lot of work but there's always quite a bit of debugging/verification required etc.
The hand-eye calibration routines needed to initialise the no-overlap case is all present in OpenCV.
Are 3D calibration objects supported?
In the TODO section you wrote “Add ability to calibrate with cameras which have no overlap (using hand-eye AX = ZB initialization method)”. Does that mean I cannot calibrate my cameras with e.g. a calibration cube like shown in the Calico paper? I have a use case where the cameras have very large angles relative to each other. That means, that I cannot use a simple board-based calibration object and need a 3D calibration object. Does your implementation support that?
The text was updated successfully, but these errors were encountered: