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gui.h
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gui.h
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#pragma once
#include <string>
#include "raygui.h"
using namespace std;
class FBGuiElement
{
public:
Rectangle rect;
bool enabled = true;
virtual void draw() abstract;
};
class FBGuiPanel : public FBGuiElement
{
public:
Color border;
Color background;
int border_width = 4;
void draw() override;
};
class FBGuiTextElement : public FBGuiElement
{
public:
GuiTextAlignment horizontal_align = GuiTextAlignment::TEXT_ALIGN_CENTER;
GuiTextAlignmentVertical vertical_align = GuiTextAlignmentVertical::TEXT_ALIGN_MIDDLE;
string text = "";
GuiIconName icon = GuiIconName::ICON_NONE;
};
class FBGuiLabel : public FBGuiTextElement
{
public:
void draw() override;
};
class FBGuiButton : public FBGuiTextElement
{
private:
bool pressed = false;
public:
bool wasPressed();
void draw() override;
};
class FBGuiTextBox : public FBGuiElement
{
private:
char* buffer = NULL;
bool focussed = false;
bool focus_lost = false;
public:
GuiTextAlignment horizontal_align = GuiTextAlignment::TEXT_ALIGN_CENTER;
GuiTextAlignmentVertical vertical_align = GuiTextAlignmentVertical::TEXT_ALIGN_MIDDLE;
bool editable = true;
bool wasFocusLost();
void setText(const char* str);
string getText();
void draw() override;
FBGuiTextBox();
~FBGuiTextBox();
};
class FBGuiListView : public FBGuiElement
{
private:
int result = -1;
int scroll_index = 0;
int active_index = 0;
public:
string options = "";
int getState();
void reset();
void draw() override;
};
class FBGuiInfoModal : public FBGuiElement
{
protected:
int result = -1;
public:
string title = "title";
string message = "message";
int getState();
void draw() override;
};
class FBGuiMessageModal : public FBGuiInfoModal
{
public:
string options = "";
void draw() override;
};
class FBGuiTextModal : public FBGuiMessageModal
{
private:
char* buffer = NULL;
public:
bool secret_view_active = true;
string getText();
void clearBuffer();
void draw() override;
FBGuiTextModal();
~FBGuiTextModal();
};