SRGB off option via websockets (High CPU Utilization) #11405
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This sounds more likely to be a support request, and we are not currently accepting support requests on GitHub Discussions. Make sure you read any pinned posts on discussion boards before opening a new discussion. Since this is effectively a feature request, might be best to use our Ideas page Thank you! |
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Hi Devs,
I am working on multiple instances of obs to achieve multiple UDP outputs. Currently, my CPU utilization is shooting up to 80% with only 2 instances though previously it was up to 90% after activating the hardware acceleration option on input sources it came down to 80 to 85% but still it's too much.
I want to utilize more GPU but even after activating hardware acceleration and using h264_nvenc as video codec it still reaches 12% for two instances. After exploring a bit I found the 'SRGB off' option in the blending method ( which was previously Default ) which makes my CPU utilization a bit lower but it is not available via Websocket APIs, as I have to manage everything via APIs and backend.
any help will be helpful which make my CPU utilization a bit lower
Currently, my single OBS instance architecture looks like this:
I am switching between different scenes.
System Specs:
AWS Ubuntu 22.04 Instance
16 VCPUs
Tesla T4 GPU Card
Thanks in Advance !!
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