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GameLift: Connect button does not become active after entering the requested Player Session Token #428
Comments
I think there's a bug with newlines? Could you try entering the Json all in one line? |
+1 |
Could you paste the string here? The Ui is claiming it’s not a valid json format |
Sure thing. Here is the entire string which was used in the picture above: |
I had the same issue, and it was due to the |
I can confirm that enabling the I believe it would be a good idea to mention the requirement of enabling the |
Describe the bug
This issue should be considered as Blocker.
Entering the requested Player Session Token in JSON format inside the MultiplayerSample.GameLauncher connecting to the GameLift (with
--loadlevel="mpsgamelift/prefabs/GameLiftConnectJsonMenu.spawnable"
argument) does not make the "Connect" button active, effectively blocking from testing GameLift Anywhere and GameLift.Prerequisites
Steps to reproduce
<path-to-multiplayer-sample>\build\windows_mono\bin\profile\MultiplayerSample.GameLauncher.exe -bg_ConnectToAssetProcessor=0 --loadlevel="mpsgamelift/prefabs/GameLiftConnectJsonMenu.spawnable"
Expected behavior
Connect button becomes green and clickable. User can join the GameLift Game session.
Actual behavior
Connect button stays gray and unclickable. User cannot join the GameLift Game session.
Screenshots/Video
Found in Branch
O3DE: Development - (925172c)
MultiplayerSample: Development (07ea3d0)
MultiplayerSample-Assets: (c6f23db)
Desktop/Device
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