Multiple log entries where the client gets multiple corrections for the same reset count mismatch #344
Labels
kind/bug
Something isn't working
priority/major
Major priority. Work that should be handled after all blocking and critical work is done.
Describe the bug
Seen in a playtest on 3/10/23
14:42:36> [Warning] (System) - * Autonomous Desync - Correcting clientInputId=4306 from host frame=26810
<14:42:36> [Error] (System) - Player.NetworkPlayerMovementComponent.SecondsSinceJumpRequest.Element Server=28.085344 Client=28.184347
<14:42:36> [Error] (System) - Player.NetworkPlayerMovementComponent.SecondsSinceOnGround.Element Server=27.159317 Client=27.258320
<14:42:36> [Error] (System) - Player.NetworkPlayerMovementComponent.SelfGeneratedVelocity.Element.zValue Server=-533.951538 Client=-535.893921
<14:42:36> [Error] (System) - Player.NetworkTransformComponentBase.resetCount Server=4 Client=3
<14:42:36> [Error] (System) - Player.NetworkTransformComponentBase.translation.Element.xValue Server=4.620983 Client=2604.268311
<14:42:36> [Error] (System) - Player.NetworkTransformComponentBase.translation.Element.yValue Server=-44.661552 Client=-0.776629
<14:42:36> [Error] (System) - Player.NetworkTransformComponentBase.translation.Element.zValue Server=-5.458743 Client=-4721.283203
<14:42:36> [Warning] (System) - * Autonomous Desync - Correcting clientInputId=4309 from host frame=26813
<14:42:36> [Error] (System) - Player.NetworkPlayerMovementComponent.SecondsSinceJumpRequest.Element Server=28.085344 Client=28.283350
<14:42:36> [Error] (System) - Player.NetworkPlayerMovementComponent.SecondsSinceOnGround.Element Server=27.159317 Client=27.357323
<14:42:36> [Error] (System) - Player.NetworkPlayerMovementComponent.SelfGeneratedVelocity.Element.zValue Server=-533.951538 Client=-537.836304
<14:42:36> [Error] (System) - Player.NetworkTransformComponentBase.resetCount Server=4 Client=3
<14:42:36> [Error] (System) - Player.NetworkTransformComponentBase.translation.Element.xValue Server=4.620983 Client=2604.268311
<14:42:36> [Error] (System) - Player.NetworkTransformComponentBase.translation.Element.yValue Server=-44.661552 Client=-0.776629
<14:42:36> [Error] (System) - Player.NetworkTransformComponentBase.translation.Element.zValue Server=-5.458743 Client=-4774.464844
Steps to reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Found in Branch
Stabilization/2305
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