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Terrain is not rendered in ROS 2 Camera sensor when using headless mode #792

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pijaro opened this issue Nov 13, 2024 · 0 comments
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kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation

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@pijaro
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pijaro commented Nov 13, 2024

Describe the bug
A terrain is not being rendered on ROS 2 Camera when running GameLauncher in headless mode (-console-mode). Running in normal mode works fine.

Steps to reproduce
Steps to reproduce the behavior:

  1. Create terrain on some test level
  2. Place ROS 2 Sensor camera in a level
  3. Run the GameLauncher with -console-mode argument.
  4. Check the output in RVIZ2

Expected behavior
Terrain is rendered correctly

Actual behavior
Terrain is black.

Screenshots/Video

Editor GameLauncher with console mode
image image

Found in Branch
point-release/24091

Commit ID from o3de/o3de and o3de/o3de-extras repositories
extras: dca4060
o3de: e8570f9d635c0abbf3d733d0524a3c0ae75d726c

Desktop/Device (please complete the following information):

  • Device: PC
  • OS: Ubuntu 22.04
  • CPU Intel i7
  • GPU RTX 4080
  • Memory 64GB
@pijaro pijaro added kind/bug Categorizes issue or PR as related to a bug. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. needs-sig Indicates an issue or PR lacks a `sig/foo` label and requires one. labels Nov 13, 2024
@michalpelka michalpelka added sig/simulation Categorizes an issue or PR as relevant to SIG Simulation sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio. priority/major Major priority. Work that should be handled after all blocking and critical work is done. and removed needs-sig Indicates an issue or PR lacks a `sig/foo` label and requires one. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. labels Nov 14, 2024
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Labels
kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
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