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atomsampleviewer_asset_files.cmake
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atomsampleviewer_asset_files.cmake
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#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
set(FILES
Materials/DynamicMaterialTest/EmissiveFunctor.lua
Materials/DynamicMaterialTest/EmissiveMaterial.azsl
Materials/DynamicMaterialTest/EmissiveMaterial.shader
Materials/DynamicMaterialTest/EmissiveWithCppFunctors.materialtype
Materials/DynamicMaterialTest/EmissiveWithLuaFunctors.materialtype
Materials/Types/MinimalMultilayerPBR.materialtype
Materials/Types/MinimalMultilayerPBR_ForwardPass.azsl
Materials/Types/MinimalMultilayerPBR_ForwardPass.shader
Passes/CheckerboardPipeline.pass
Passes/Fullscreen.pass
Passes/FullscreenPipeline.pass
Passes/MultiGPUPipeline.pass
Passes/MultiGPUCopyBufferToBuffer.pass
Passes/MultiGPUCopyBufferToImage.pass
Passes/MultiGPUCopyImageToBuffer.pass
Passes/MultiGPUCopyTestPipeline.pass
Passes/MultiGPUCompositePass.pass
Passes/MultiGPUTrianglePass.pass
Passes/RayTracingAmbientOcclusion.pass
Passes/ReadbackFiller.pass
Passes/ReadbackPipeline.pass
Passes/ReadbackPreview.pass
Passes/RenderTexture.pass
Passes/RHISamplePass.pass
Passes/RHISamplePipeline.pass
Passes/SelectorPass.pass
Passes/SsaoPipeline.pass
Passes/ASV/PassTemplates.azasset
scripts/AreaLightTest.bv.lua
scripts/AuxGeom.bv.lua
scripts/CheckerboardTest.bv.lua
scripts/CullingAndLod.bv.lua
scripts/Decals.bv.lua
scripts/DepthOfFieldTest.bv.lua
scripts/DiffuseGITest.bv.lua
scripts/DynamicDraw.bv.lua
scripts/DynamicMaterialTest.bv.lua
scripts/ExposureTest.bv.lua
scripts/EyeMaterialTest.bv.lua
scripts/LightCulling.bv.lua
scripts/MaterialScreenshotTests.bv.lua
scripts/MSAA_RPI_Test.bv.lua
scripts/MultiRenderPipeline.bv.lua
scripts/MultiScene.bv.lua
scripts/ParallaxDepthArtifacts.bv.lua
scripts/ParallaxTest.bv.lua
scripts/PassTree.bv.lua
scripts/ReadbackTest.bv.lua
scripts/RenderTargetTexture.bv.lua
scripts/SceneReloadSoakTest.bv.lua
scripts/ShaderReloadSoakTest.bv.lua
scripts/ShadowedSponzaTest.bv.lua
scripts/ShadowTest.bv.lua
scripts/SkinnedMesh.bv.lua
scripts/StreamingImageTest.bv.lua
scripts/TestEnvironment.lua
scripts/TransparentTest.bv.lua
scripts/_AutomatedPeriodicBenchmarkSuite_.bv.lua
scripts/_FullTestSuite_.bv.lua
Shaders/DebugVertexNormals.azsl
Shaders/DebugVertexNormals.materialtype
Shaders/DebugVertexNormals.shader
Shaders/Instanced.azsl
Shaders/DynamicDraw/DynamicDrawExample.azsl
Shaders/DynamicDraw/DynamicDrawExample.shader
Shaders/MultiGPURPIExample/Composite.azsl
Shaders/MultiGPURPIExample/Composite.shader
Shaders/MultiGPURPIExample/Triangle.azsl
Shaders/MultiGPURPIExample/Triangle.shader
Shaders/OptimizationTests/DummyTransformColor.azsl
Shaders/OptimizationTests/DummyTransformColor.shader
Shaders/PostProcessing/ColorInvertCS.azsl
Shaders/PostProcessing/ColorInvertCS.shader
Shaders/RayTracing/RTAOClosestHit.azsl
Shaders/RayTracing/RTAOClosestHit.shader
Shaders/RayTracing/RTAODefines.azsli
Shaders/RayTracing/RTAOGeneration.azsl
Shaders/RayTracing/RTAOGeneration.shader
Shaders/RayTracing/RTAOMiss.azsl
Shaders/RayTracing/RTAOMiss.shader
Shaders/Readback/Filler.azsl
Shaders/Readback/Filler.shader
Shaders/Readback/Preview.azsl
Shaders/Readback/Preview.shader
Shaders/RHI/AsyncComputeLuminanceMap.azsl
Shaders/RHI/AsyncComputeLuminanceMap.shader
Shaders/RHI/AsyncComputeLuminanceReduce.azsl
Shaders/RHI/AsyncComputeLuminanceReduce.shader
Shaders/RHI/AsyncComputeShadow.azsl
Shaders/RHI/AsyncComputeShadow.shader
Shaders/RHI/AsyncComputeTonemapping.azsl
Shaders/RHI/AsyncComputeTonemapping.shader
Shaders/RHI/BindlessPrototype.azsl
Shaders/RHI/BindlessPrototype.shader
Shaders/RHI/BindlessPrototypeSrg.azsli
Shaders/RHI/ColorMesh.azsl
Shaders/RHI/ColorMesh.shader
Shaders/RHI/Compute.azsli
Shaders/RHI/ComputeDispatch.azsl
Shaders/RHI/ComputeDispatch.shader
Shaders/RHI/ComputeDraw.azsl
Shaders/RHI/ComputeDraw.shader
Shaders/RHI/CopyQueue.azsl
Shaders/RHI/CopyQueue.shader
Shaders/RHI/DualSourceBlending.azsl
Shaders/RHI/DualSourceBlending.shader
Shaders/RHI/IndirectDispatch.azsl
Shaders/RHI/IndirectDispatch.shader
Shaders/RHI/IndirectDraw.azsl
Shaders/RHI/IndirectDraw.shader
Shaders/RHI/IndirectRendering.azsli
Shaders/RHI/InputAssemblyCompute.azsl
Shaders/RHI/InputAssemblyCompute.shader
Shaders/RHI/InputAssemblyDraw.azsl
Shaders/RHI/InputAssemblyDraw.shader
Shaders/RHI/MatrixAlignmentTest.azsl
Shaders/RHI/MatrixAlignmentTest.shader
Shaders/RHI/MRTScreen.azsl
Shaders/RHI/MRTScreen.shader
Shaders/RHI/MRTTarget.azsl
Shaders/RHI/MRTTarget.shader
Shaders/RHI/MSAAResolve.azsl
Shaders/RHI/MSAAResolve.shader
Shaders/RHI/MultiGPUComposite.azsl
Shaders/RHI/MultiGPUComposite.shader
Shaders/RHI/MultipleViewsDepth.azsl
Shaders/RHI/MultipleViewsDepth.shader
Shaders/RHI/MultipleViewsShadow.azsl
Shaders/RHI/MultipleViewsShadow.shader
Shaders/RHI/Multithread.azsl
Shaders/RHI/Multithread.shader
Shaders/RHI/RayTracingClosestHitGradient.azsl
Shaders/RHI/RayTracingClosestHitGradient.shader
Shaders/RHI/RayTracingClosestHitSolid.azsl
Shaders/RHI/RayTracingClosestHitSolid.shader
Shaders/RHI/RayTracingCommon.azsli
Shaders/RHI/RayTracingDispatch.azsl
Shaders/RHI/RayTracingDispatch.shader
Shaders/RHI/RayTracingDraw.azsl
Shaders/RHI/RayTracingDraw.shader
Shaders/RHI/RayTracingMiss.azsl
Shaders/RHI/RayTracingMiss.shader
Shaders/RHI/SHDemo.azsl
Shaders/RHI/SHDemo.shader
Shaders/RHI/SHRender.azsl
Shaders/RHI/SHRender.shader
Shaders/RHI/Stencil.azsl
Shaders/RHI/Stencil.shader
Shaders/RHI/SubpassInputComposition.azsl
Shaders/RHI/SubpassInputComposition.shader
Shaders/RHI/SubpassInputGBuffer.azsl
Shaders/RHI/SubpassInputGBuffer.shader
Shaders/RHI/SubpassInputModelSrg.azsli
Shaders/RHI/SubpassInputSceneSrg.azsli
Shaders/RHI/Texture.azsl
Shaders/RHI/Texture.shader
Shaders/RHI/Texture3d.azsl
Shaders/RHI/Texture3d.shader
Shaders/RHI/TextureArray.azsl
Shaders/RHI/TextureArray.shader
Shaders/RHI/TexturedSurface.azsl
Shaders/RHI/TexturedSurface.shader
Shaders/RHI/TextureMap1D.azsl
Shaders/RHI/TextureMap1D.shader
Shaders/RHI/TextureMap1DArray.azsl
Shaders/RHI/TextureMap1DArray.shader
Shaders/RHI/TextureMap2DArray.azsl
Shaders/RHI/TextureMap2DArray.shader
Shaders/RHI/TextureMap3D.azsl
Shaders/RHI/TextureMap3D.shader
Shaders/RHI/TextureMapCubemap.azsl
Shaders/RHI/TextureMapCubemap.shader
Shaders/RHI/TextureMapCubemapArray.azsl
Shaders/RHI/TextureMapCubemapArray.shader
Shaders/RHI/TextureMapTarget.azsl
Shaders/RHI/TextureMapTarget.shader
Shaders/RHI/Triangle.azsl
Shaders/RHI/Triangle.shader
Shaders/RHI/TrianglesConstantBuffer.azsl
Shaders/RHI/TrianglesConstantBuffer.shader
Shaders/RootConstantsExample/ColorMesh.azsl
Shaders/RootConstantsExample/ColorMesh.shader
Shaders/StreamingImageExample/Image3d.azsl
Shaders/StreamingImageExample/Image3d.shader
Shaders/StreamingImageExample/ImageMips.azsl
Shaders/StreamingImageExample/ImageMips.shader
Shaders/TonemappingExample/RenderImage.azsl
Shaders/TonemappingExample/RenderImage.shader
)