nxt editor causes rig to collapse and crashes #167
geordiemartinez
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👋 Hi @geordiemartinez, I did a quick test with one of the example Advanced Skeleton rigs, and I was not able to repro the issue specifically. If you can share the rig with [email protected] we can see what testing we can do. Thank you for the detailed testing videos, they will make it easier to find your issue. |
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Thank you Michael! I will test this out.
…On Mon, Feb 15, 2021 at 2:43 PM Michael Aldrich ***@***.***> wrote:
Good news! I was able to reproduce the frequent instability of loading
your rig. I expect the problem is due to the logging callback we install
into maya here
<https://github.com/nxt-dev/nxt_editor/blob/release/nxt_editor/integration/maya/plug-ins/nxt_maya.py#L133>
.
I expect what happens is that the sheer volume of NAN errors that are
output overwhelm our logging functions. As a test measure, can you try
launching nxt via the following python in the maya script editor?
import nxt_editor
nxt_editor.show_new_editor()
This will launch a less integrated version of the nxt editor inside of
maya, and will not install the aformentioned callbacks. In my testing when
launching the editor this way I was able to open the rig several times with
no problems.
The maya plugin is due for a rebuild based on the learnings we're doing
from expanding our DCC support <nxt-dev/nxt#65>.
If this test works for you we can investigate putting together a proper fix
in the next release.
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Here are 2 vidcaps of various issues. It's a standard Advanced Skeleton biped. no plugins required.
I suspect there is something with the logger that is causing issues.
this first vidcap shows the rig loading doesn't finish because of some error that is captured by nxt so the .ma rig never fully gets finished loading.
https://youtu.be/Oa94y90pWkc
This second video is 20 min of testing various logger settings on the nxt editor to see which ones are snagging errors and crashing maya,
https://youtu.be/Tof492IIUnI
I will provide the rig file upon request, but can't paste it here.
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