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Main menu UI toolkit for Xash3D FWGS engine

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mainui_cpp

Main Menu UI for Xash3D FWGS engine, built entirely in C++.

Key features:

  • Custom font renderer with multiple backends based on FreeType, stb_truetype and GDI on Windows
  • Unicode and l10n support
  • Completely self-contained, just clone this repo (with --recursive) and add to your mod
  • Complex widget containers system, ability to put widget into containers into container
  • Window system as a continuation of containers system
  • Client-side menus (needs to be documented)

Including mainui_cpp in your mod

  1. Clone this repo: git clone --recursive https://github.com/FWGS/mainui_cpp to your mod source code tree.
  2. If you use:
  • CMake: invoke add_subdirectory(mainui_cpp) in your CMakeLists.txt file
  • Waf/WAiFu: invoke ctx.add_subdirectory('mainui_cpp') in your wscript file
  • Visual Studio: if you want to build it from your mod tree, include vs2022/mainui_cpp.vcxproj to your mod solution, or use vs2022/mainui_cpp.sln.
  1. Place your built menu.dll/libmenu.so ALONGSIDE your client.dll/client.so.
  2. Check that everything is working and happy hacking!

If you have any troubles setting this up, create an issue in https://github.com/FWGS/mainui_cpp/issues.

Notes and restrictions

  • mainui_cpp doesn't supports original Xash3D anymore. If it's possible, you can switch to Xash3D FWGS, otherwise you're on your own. I will accept patches to enable other Xash3D forks, but I won't support them on my own.

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Main menu UI toolkit for Xash3D FWGS engine

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  • C++ 54.4%
  • C 44.4%
  • Other 1.2%