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I think the game should be made a lot harder! Once you start making billions the game loses its shine. You can get the DEA and IRS under your thumb and then you are basically in god mode. Having the possibility of crippling setbacks would make the game more exciting. Also I think revenue generation should be slowed down 10 fold. After 24 hours of play I have a trillion bucks and not much to spend it on.
Cheers!
The text was updated successfully, but these errors were encountered:
A trillion dollars is a really small amount in this game. I suggest buying multiples of everything. Right now, I'm making 383B batches per second, selling at $103T per second, laundring at $1.26Q per second and even with a clicker loop speeding up my earn rate by a factor of about 18, it still takes a while to earn the multi-quintilllion-dollar purchase prices on things like my 15th Portal, and 60th Meth Horizon. If anything, we need yet more tiers: clickers and sellers in the T-per-second range, and banks in the $Q-per-second range. I also need to generate enough to buy up thousands of everything so when they roll out the new pricing algorithm I can cash in.
Great game! Kudos.
I think the game should be made a lot harder! Once you start making billions the game loses its shine. You can get the DEA and IRS under your thumb and then you are basically in god mode. Having the possibility of crippling setbacks would make the game more exciting. Also I think revenue generation should be slowed down 10 fold. After 24 hours of play I have a trillion bucks and not much to spend it on.
Cheers!
The text was updated successfully, but these errors were encountered: