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Question_Changer.cs
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Question_Changer.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Question_Changer : MonoBehaviour
{
//public int Q = 0;//各質問の番号
public int QC = 0;//質問カウント
public GameObject[] question;
//質問を切り替えるためのスクリプト
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.RightArrow))
{
QC++;
if (QC == question.Length+1)
QC = 0;
}
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
QC--;
if (QC == -1)
QC = question.Length;
}
if (QC != 0)
{
for (int i = 0; i < question.Length; i++)
{
question[i].gameObject.SetActive(false);
}
question[QC - 1].gameObject.SetActive(true);
}
else
{
for (int i = 0; i < question.Length; i++)
{
question[i].gameObject.SetActive(false);
}
}
}
}