Add conflibot workflow #75
Workflow file for this run
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# Copyright (c) 2020-2024 Koji Hasegawa. | |
# This software is released under the MIT License. | |
name: Test | |
on: | |
push: | |
branches: | |
- master | |
paths-ignore: | |
- '**.md' | |
- '.github/**' | |
- '!.github/workflows/test.yml' | |
pull_request: | |
types: [ opened, synchronize, reopened ] # Same as default | |
paths-ignore: | |
- '**.md' | |
- '.github/**' | |
- '!.github/workflows/test.yml' | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
permissions: {} | |
defaults: | |
run: | |
shell: bash | |
jobs: | |
test: | |
if: github.event.pull_request.head.repo.fork == false # Skip on public fork, because can not read secrets. | |
runs-on: ubuntu-latest | |
timeout-minutes: 15 | |
permissions: | |
contents: read | |
checks: write | |
pull-requests: write | |
strategy: | |
fail-fast: false | |
matrix: | |
unityVersion: # Available versions see: https://game.ci/docs/docker/versions | |
- 2019.4.40f1 | |
- 2022.3.50f1 | |
- 2023.2.20f1 | |
- 6000.0.22f1 | |
include: | |
- unityVersion: 2019.4.40f1 | |
octocov: true | |
steps: | |
- name: Crete project for tests | |
uses: nowsprinting/create-unity-project-action@v3 | |
with: | |
project-path: UnityProject~ | |
- uses: actions/cache@v4 | |
with: | |
path: ${{ env.CREATED_PROJECT_PATH }}/Library | |
key: Library-linux-${{ matrix.unityVersion }}-${{ github.ref }} | |
restore-keys: | | |
Library-linux-${{ matrix.unityVersion }} | |
Library-linux | |
Library | |
- name: Get package checkout path | |
run: | | |
name=com.$(echo "${GITHUB_REPOSITORY}" | sed 's/\//\./g') | |
echo "PACKAGE_PATH=$CREATED_PROJECT_PATH/Packages/$name" >> "$GITHUB_ENV" | |
- name: Checkout repository as embedded package | |
uses: actions/checkout@v4 | |
with: | |
submodules: false | |
lfs: false | |
path: ${{ env.PACKAGE_PATH }} | |
# In Linux editor, there is a problem that assets in local packages cannot be found with `AssetDatabase.FindAssets`. | |
# As a workaround, I have made it into an embedded package. | |
- name: Install dependencies | |
run: | | |
npm install -g openupm-cli | |
openupm add -f com.unity.test-framework@stable | |
openupm add -f com.unity.testtools.codecoverage | |
working-directory: ${{ env.CREATED_PROJECT_PATH }} | |
- name: Set coverage assembly filters | |
run: | | |
assemblies=$(find ${{ env.PACKAGE_PATH }} -name "*.asmdef" | sed -e s/.*\\//\+/ | sed -e s/\\.asmdef// | sed -e s/^.*\\.Tests//) | |
# shellcheck disable=SC2001,SC2048,SC2086 | |
echo "assembly_filters=$(echo ${assemblies[*]} | sed -e s/\ /,/g),+<assets>,-*.Tests" >> "$GITHUB_ENV" | |
- name: Set license secret key | |
run: echo "secret_key=UNITY_LICENSE_$(echo ${{ matrix.unityVersion }} | cut -c 1-4)" >> "$GITHUB_ENV" | |
- name: Run tests | |
uses: game-ci/unity-test-runner@v4 | |
with: | |
githubToken: ${{ secrets.GITHUB_TOKEN }} | |
unityVersion: ${{ matrix.unityVersion }} # Default is `auto` | |
checkName: test result (${{ matrix.unityVersion }}) | |
projectPath: ${{ env.CREATED_PROJECT_PATH }} | |
customParameters: -testCategory "!IgnoreCI" -testHelperScreenshotDirectory /github/workspace/artifacts/Screenshots | |
coverageOptions: generateAdditionalMetrics;generateTestReferences;generateHtmlReport;generateAdditionalReports;dontClear;assemblyFilters:${{ env.assembly_filters }} | |
# see: https://docs.unity3d.com/Packages/[email protected]/manual/CoverageBatchmode.html | |
env: | |
UNITY_LICENSE: ${{ secrets[env.secret_key] }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
id: test | |
- name: Set coverage path for octocov | |
run: | | |
mv ${{ env.PACKAGE_PATH }}/.octocov.yml . | |
sed -i -r 's/UnityProject~\/Logs/${{ steps.test.outputs.coveragePath }}/' .octocov.yml | |
if: ${{ matrix.octocov }} | |
- name: Run octocov | |
uses: k1LoW/octocov-action@v1 | |
if: ${{ matrix.octocov }} | |
- name: Upload test results | |
uses: actions/upload-artifact@v4 | |
with: | |
name: TestResults-Unity${{ matrix.unityVersion }} | |
path: | | |
${{ steps.test.outputs.artifactsPath }} | |
${{ steps.test.outputs.coveragePath }} | |
if: always() | |
notify: | |
needs: test | |
if: github.event.pull_request.head.repo.fork == false # Skip on public fork, because can not read secrets. | |
runs-on: ubuntu-latest | |
timeout-minutes: 5 | |
permissions: | |
actions: read | |
steps: | |
- uses: Gamesight/[email protected] | |
with: | |
repo_token: ${{ secrets.GITHUB_TOKEN }} | |
slack_webhook_url: ${{ secrets.SLACK_WEBHOOK_URL }} |