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Implement attribute unsetting logic #2

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nosoop opened this issue Mar 13, 2021 · 1 comment
Open

Implement attribute unsetting logic #2

nosoop opened this issue Mar 13, 2021 · 1 comment

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@nosoop
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nosoop commented Mar 13, 2021

The docs tell of a keep_static_attrs mode that removes gameplay-affecting attributes.

That's on the to-do list.

@nosoop
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nosoop commented May 6, 2021

This one's tricky, since the Flamethrower (of course) does have static attributes that do have value types such as flame_reflect_on_collision, so we can't just go through and overlay everything with 0.0 (for additive) or 1.0 (for multiplicative).

One way to get around this could be to do a second pass and apply the attributes from the class's default item for that slot. Might just have to try that.

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