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main.cpp
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main.cpp
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#include <vsg/all.h>
#ifdef vsgXchange_FOUND
# include <vsgXchange/all.h>
#endif
#include <QtWidgets/QApplication>
#include <QtWidgets/QMainWindow>
#include <vsgQt6/Window.h>
#include <iostream>
vsgQt6::Window* createWindow(vsg::ref_ptr<vsgQt6::Viewer> viewer, vsg::ref_ptr<vsg::WindowTraits> traits, vsg::ref_ptr<vsg::Node> vsg_scene, QWindow* parent, const QString& title = {})
{
auto window = new vsgQt6::Window(viewer, traits, parent);
window->setTitle(title);
window->initializeWindow();
// if this is the first window to be created, use its device for future window creation.
if (!traits->device) traits->device = window->windowAdapter->getOrCreateDevice();
// compute the bounds of the scene graph to help position camera
vsg::ComputeBounds computeBounds;
vsg_scene->accept(computeBounds);
vsg::dvec3 centre = (computeBounds.bounds.min + computeBounds.bounds.max) * 0.5;
double radius = vsg::length(computeBounds.bounds.max - computeBounds.bounds.min) * 0.6;
double nearFarRatio = 0.001;
uint32_t width = window->traits->width;
uint32_t height = window->traits->height;
vsg::ref_ptr<vsg::EllipsoidModel> ellipsoidModel(vsg_scene->getObject<vsg::EllipsoidModel>("EllipsoidModel"));
vsg::ref_ptr<vsg::Camera> camera;
{
// set up the camera
auto lookAt = vsg::LookAt::create(centre + vsg::dvec3(0.0, -radius * 3.5, 0.0), centre, vsg::dvec3(0.0, 0.0, 1.0));
vsg::ref_ptr<vsg::ProjectionMatrix> perspective;
if (ellipsoidModel)
{
perspective = vsg::EllipsoidPerspective::create(
lookAt, ellipsoidModel, 30.0,
static_cast<double>(width) /
static_cast<double>(height),
nearFarRatio, false);
}
else
{
perspective = vsg::Perspective::create(
30.0,
static_cast<double>(width) /
static_cast<double>(height),
nearFarRatio * radius, radius * 4.5);
}
camera = vsg::Camera::create(perspective, lookAt, vsg::ViewportState::create(VkExtent2D{width, height}));
}
auto trackball = vsg::Trackball::create(camera, ellipsoidModel);
trackball->addWindow(*window);
viewer->addEventHandler(trackball);
auto commandGraph = vsg::createCommandGraphForView(*window, camera, vsg_scene);
viewer->addRecordAndSubmitTaskAndPresentation({commandGraph});
return window;
}
int main(int argc, char* argv[])
{
QApplication application(argc, argv);
vsg::CommandLine arguments(&argc, argv);
// set up vsg::Options to pass in filepaths, ReaderWriters and other IO
// related options to use when reading and writing files.
auto options = vsg::Options::create();
options->fileCache = vsg::getEnv("VSG_FILE_CACHE");
options->paths = vsg::getEnvPaths("VSG_FILE_PATH");
#ifdef vsgXchange_FOUND
options->add(vsgXchange::all::create());
#endif
arguments.read(options);
auto windowTraits = vsg::WindowTraits::create();
windowTraits->windowTitle = "vsgQt6 viewer";
windowTraits->debugLayer = arguments.read({"--debug", "-d"});
windowTraits->apiDumpLayer = arguments.read({"--api", "-a"});
arguments.read("--samples", windowTraits->samples);
arguments.read({"--window", "-w"}, windowTraits->width, windowTraits->height);
if (arguments.read({"--fullscreen", "--fs"})) windowTraits->fullscreen = true;
bool continuousUpdate = !arguments.read({"--event-driven", "--ed"});
auto interval = arguments.value<int>(8, "--interval");
if (arguments.errors())
return arguments.writeErrorMessages(std::cerr);
if (argc <= 1)
{
std::cout << "Please specify a 3d model or image file on the command line."
<< std::endl;
return 1;
}
vsg::Path filename = arguments[1];
auto vsg_scene = vsg::read_cast<vsg::Node>(filename, options);
if (!vsg_scene)
{
std::cout << "Failed to load a valid scene graph. Please specify a valid 3d "
"model or image file on the command line."
<< std::endl;
return 1;
}
QMainWindow* mainWindow = new QMainWindow();
// create the viewer that will manage all the rendering of the views
auto viewer = vsgQt6::Viewer::create();
auto window = createWindow(viewer, windowTraits, vsg_scene, nullptr, "First Window");
auto widget = QWidget::createWindowContainer(window, mainWindow);
mainWindow->setCentralWidget(widget);
mainWindow->setGeometry(windowTraits->x, windowTraits->y, windowTraits->width, windowTraits->height);
mainWindow->show();
if (interval >= 0) viewer->setInterval(interval);
viewer->continuousUpdate = continuousUpdate;
viewer->addEventHandler(vsg::CloseHandler::create(viewer));
viewer->compile();
return application.exec();
}