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I can get this to work using RAOP pulseaudio as a source. I can 'see' it as a device on my desktop screen and connect to it and it does seem to work well. WHen I try to connect to it with my HTC One M9, though, I get an error and it crashes the program. My guess is HTC is probably not 100% compliant with Apple which is causing the issue. I am guessing a little bit better error trapping may help this to work:
buffer.js:141
throw new TypeError('must start with number, buffer, array or string');
^
TypeError: must start with number, buffer, array or string
at fromObject (buffer.js:141:11)
at new Buffer (buffer.js:62:10)
at Object.decryptAudioData (/usr/local/lib/node_modules/node-airplayhub/node_modules/nodetunes/lib/helper.js:141:27)
at RtpServer.<anonymous> (/usr/local/lib/node_modules/node-airplayhub/node_modules/nodetunes/lib/rtp.js:32:23)
at emitTwo (events.js:87:13)
at Socket.emit (events.js:172:7)
at UDP.onMessage (dgram.js:480:8)
The text was updated successfully, but these errors were encountered:
I can get this to work using RAOP pulseaudio as a source. I can 'see' it as a device on my desktop screen and connect to it and it does seem to work well. WHen I try to connect to it with my HTC One M9, though, I get an error and it crashes the program. My guess is HTC is probably not 100% compliant with Apple which is causing the issue. I am guessing a little bit better error trapping may help this to work:
The text was updated successfully, but these errors were encountered: