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Current logic to slow down vehicles too conservative for robots with very asymmetric footprint #71

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cesar-lopez-mar opened this issue Feb 21, 2022 · 0 comments

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@cesar-lopez-mar
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Currently the robot slows down based on values provided by the costmap2d. However, costmap2d fills its values based on a logic of robots with a (very close to) circular footprint robots. This makes that for rectangular robots, the robots would slow down a lot more when passing next to an obstacle than when it is approached with the corner. This can hinder the performance in environments with a lot of objects around like warehouses.

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