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makefile.vc
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makefile.vc
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# Makefile for FBA, for use with GNU make & Microsoft Visual C++ 2012
#
# The first pass makes sure all intermediary targets are present. The second pass updates
# any targets, if necessary. (Intermediary) targets which have their own unique rules
# are generated as required.
MAKEOS = cygwin
ifeq ($(MAKEOS),)
MAKEOS = $(OSTYPE)
endif
unexport
#
# Declare variables
#
# Specify the name of the executable file, without ".exe"
NAME = fba
COMPILENAME = 3
ifdef BUILD_X64_EXE
ifdef BUILD_A68K
undefine BUILD_A68K
endif
ifdef BUILD_X86_ASM
undefine BUILD_X86_ASM
endif
endif
ifndef DEBUG
undefine BUILD_A68K
endif
ifndef CPUTYPE
CPUTYPE = i686
endif
ifdef BUILD_X86_ASM
MMX = 1
else
MMX = 0
endif
ifndef BUILD_X86_ASM
NAME := $(NAME)x
COMPILENAME := $(COMPILENAME)x
endif
ifdef BUILD_X64_EXE
NAME = fba64
COMPILENAME = 6
endif
ifdef DEBUG
NAME := $(NAME)d
COMPILENAME := $(COMPILENAME)d
endif
ifdef SYMBOL
NAME := $(NAME)s
COMPILENAME := $(COMPILENAME)s
endif
ifndef UNICODE
NAME := $(NAME)a
COMPILENAME := $(COMPILENAME)a
endif
ifdef BUILD_VS_XP_TARGET
NAME := $(NAME)xp
endif
cpulevel = 6
ifeq ($(CPUTYPE),i586)
cpulevel = 5
endif
ifeq ($(CPUTYPE),pentium)
cpulevel = 5
endif
ifeq ($(CPUTYPE),k6)
cpulevel = 5
endif
ifeq ($(CPUTYPE),i786)
cpulevel = 7
endif
ifeq ($(CPUTYPE),pentium4)
cpulevel = 7
endif
ifeq ($(CPUTYPE),athlon)
cpulevel = 7
endif
ifeq ($(cpulevel),6)
ppro = ppro
else
NAME := $(NAME)$(CPUTYPE)
endif
#
# Specify paths/files
#
objdir = obj/VC/$(COMPILENAME)/
srcdir = src/
include makefile.burn_rules
include makefile.burner_win32_rules
incdir = $(foreach dir,$(alldir),/I$(srcdir)$(dir)) /I$(objdir)dep/generated
ifdef UNICODE
# lib = unicows.lib
endif
lib += user32.lib gdi32.lib comdlg32.lib comctl32.lib shell32.lib winmm.lib ole32.lib shlwapi.lib advapi32.lib setupapi.lib wininet.lib
ifdef INCLUDE_AVI_RECORDING
lib += vfw32.lib
endif
ifdef BUILD_X86_ASM
autobj += hq3xs.o hq_shared32.o
endif
ifdef BUILD_A68K
a68k.o = $(objdir)cpu/a68k/a68k.o
endif
license.rtf = $(srcdir)dep/generated/license.rtf
driverlist.h = $(srcdir)dep/generated/driverlist.h
ctv.h = $(srcdir)dep/generated/ctv.h
toa_gp9001_func.h = $(srcdir)dep/generated/toa_gp9001_func.h
neo_sprite_func.h = $(srcdir)dep/generated/neo_sprite_func.h
cave_tile_func.h = $(srcdir)dep/generated/cave_tile_func.h
cave_sprite_func.h = $(srcdir)dep/generated/cave_sprite_func.h
psikyo_tile_func.h = $(srcdir)dep/generated/psikyo_tile_func.h
pgm_sprite.h = $(srcdir)dep/generated/pgm_sprite.h
build_details.h = $(srcdir)dep/generated/build_details.h
allobj = $(objdir)cpu/m68k/m68kcpu.o $(objdir)cpu/m68k/m68kops.o $(objdir)burner/win32/resource.res \
$(foreach file,$(autobj:.o=.c), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .c,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.cpp), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .cpp,.o,$(wildcard $(srcdir)$(dir)/$(file))))))) \
$(foreach file,$(autobj:.o=.asm), \
$(foreach dir,$(alldir),$(subst $(srcdir),$(objdir), \
$(firstword $(subst .asm,.o,$(wildcard $(srcdir)$(dir)/$(file)))))))
ifdef BUILD_A68K
allobj += $(a68k.o)
endif
autdrv := $(drvsrc:.cpp=.o)
#
#
# Specify compiler/linker/assembler
#
#
CC = cl
CXX = cl
LD = link
AS = nasm
incdir += /Isrc\dep\VC\include
ifndef BUILD_X64_EXE
LDFLAGS = /NOLOGO /INCREMENTAL:NO /MACHINE:X86 /LIBPATH:src\VC\lib /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcd.lib # /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:libcp.lib /NODEFAULTLIB:libcpd.lib /NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcpmtd.lib
else
LDFLAGS = /NOLOGO /INCREMENTAL:NO /MACHINE:X64 /LIBPATH:src\VC\lib /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcd.lib # /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:libcp.lib /NODEFAULTLIB:libcpd.lib /NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcpmtd.lib
endif
ASFLAGS = -O1 -f coff -w-orphan-labels
DEF = /DBUILD_WIN32 /DUSE_SPEEDHACKS /DFILENAME=$(NAME) /DMMX=$(MMX) /DZLIB_WINAPI /DDECL_SPEC=__cdecl
# For lib7z
ifdef INCLUDE_7Z_SUPPORT
DEF := $(DEF) /D_7ZIP_PPMD_SUPPPORT
endif
ifdef UNICODE
DEF := $(DEF) /D_UNICODE
endif
ifdef SPECIALBUILD
DEF := $(DEF) /DSPECIALBUILD=$(SPECIALBUILD)
endif
ifdef FASTCALL
DEF := $(DEF) /DFASTCALL
endif
ifdef DEBUG
DEF := $(DEF) /DFBA_DEBUG
endif
ifdef ROM_VERIFY
DEF := $(DEF) /DROM_VERIFY
endif
ifdef INCLUDE_7Z_SUPPORT
DEF := $(DEF) /DINCLUDE_7Z_SUPPORT
endif
ifdef INCLUDE_AVI_RECORDING
DEF := $(DEF) /DINCLUDE_AVI_RECORDING
endif
ifdef LSB_FIRST
DEF := $(DEF) /DLSB_FIRST
endif
ifdef INCLUDE_LIB_PNGH
DEF := $(DEF) /DINCLUDE_LIB_PNGH
endif
ifdef BUILD_A68K
DEF := $(DEF) /DBUILD_A68K
endif
ifdef BUILD_X86_ASM
DEF := $(DEF) /DBUILD_X86_ASM
endif
ifdef BUILD_X64_EXE
DEF := $(DEF) /DBUILD_X64_EXE /DXBYAK_NO_OP_NAMES /DMIPS3_X64_DRC
endif
ifdef BUILD_VS_XP_TARGET
DEF := $(DEF) /DBUILD_VS_XP_TARGET
endif
ifdef USE_SEGOE
DEF := $(DEF) /DUSE_SEGOE
endif
ifdef SYMBOL
CFLAGS = /nologo /Od /GF /GS /RTC1 /Zi /Zc:forScope /MTd /EHsc /Fp$(objdir)/dep/generated/ # /Wall
ASFLAGS += -g
LDFLAGS += /DEBUG
DEF := $(DEF) /D_DEBUG
ifdef PROFILE
CFLAGS += /Oy
else
CFLAGS += /Oy-
endif
else
CFLAGS = /nologo /w /O2 /Ox /Oi /Ot /Oy /Ob2 /GF /Gs /Gy /GL /Zc:forScope /MT /EHsc
LDFLAGS += /LTCG:STATUS
endif
ifdef BUILD_VS_XP_TARGET
CFLAGS += /D_USING_V110_SDK71_
LDFLAGS += /SUBSYSTEM:WINDOWS,5.01
endif
# Change the priority of some warnings so they are only shown at warning level 4. They are:
# lvl4 C4127: conditional expression is constant
# lvl4 C4201: nonstandard extension used : nameless struct/union
# lvl1 C4244: 'variable' : conversion from 'type' to 'type', possible loss of data
# 3 'conversion' conversion from 'type1' to 'type2', possible loss of data
# lvl4 C4505: 'function' : unreferenced local function has been removed
# lvl4 C4514: 'function' : unreferenced inline function has been removed
# lvl4 C4611: interaction between 'function' and C++ object destruction is non-portable
# lvl4 C4710: 'function' : function not inlined
# lvl1 C4799: No EMMS at end of function 'function'
# lvl3 C4800: 'type' : forcing value to bool 'true' or 'false' (performance warning)
CFLAGS += /w44201 /w44127 /w44244 /w44505 /w44514 /w44611 /w44710 /w44799 /w44800 $(DEF) $(incdir)
CXXFLAGS = $(CFLAGS)
#
#
# Specify paths
#
#
vpath %.asm $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.cpp $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.c $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.h $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.rc $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
vpath %.o $(foreach dir,$(alldir),$(objdir)$(dir)/ )
vpath %.res $(foreach dir,$(alldir),$(srcdir)$(dir)/ )
#
#
# Rules
#
#
.PHONY: all init cleandep touch clean
ifeq ($(MAKELEVEL),1)
all: init $(autdrv) $(autobj) resource.res
$(MAKE) -f makefile.vc
else
all: $(NAME).exe
endif
#
#
# Rule for linking the executable
#
#
ifeq ($(MAKELEVEL),2)
$(objdir)/drivers.lib: $(autdrv)
@echo Linking drivers...
ifdef BUILD_X64_EXE
@LIB /MACHINE:X64 /LTCG /OUT:$@ $^
else
@LIB /MACHINE:X86 /LTCG /OUT:$@ $^
endif
$(NAME).exe: $(allobj) $(objdir)/drivers.lib
@echo
@echo Linking executable $(NAME).exe...
$(LD) $(LDFLAGS) /OUT:$@ $^ $(lib)
ifdef DEBUG
# Don't compress when making a debug build
else
ifdef COMPRESS
@upx --best $@
endif
endif
endif
ifeq ($(MAKELEVEL),1)
ifdef FORCE_UPDATE
$(build_details.h): FORCE
endif
endif
#
# Generate the gamelist
#
burn.o burn.d: driverlist.h
$(driverlist.h): $(drvsrc) $(srcdir)dep/scripts/gamelist.pl
ifdef PERL
@$(srcdir)dep/scripts/gamelist.pl -o $@ -l gamelist.txt \
$(filter %.cpp,$(foreach file,$(drvsrc:.o=.cpp),$(foreach dir,$(alldir), \
$(firstword $(wildcard $(srcdir)$(dir)/$(file))))))
else
ifeq ($(MAKELEVEL),2)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
#
# Verify if driverlist.h needs to be updated
#
#ifeq ($(MAKELEVEL),1)
#ifdef FORCE_UPDATE
#$(driverlist.h): FORCE
#endif
#endif
#
# Fix the .rc file
#
resource.res resource.d: app.rc version.rc version.h $(build_details.h) $(license.rtf)
$(license.rtf): $(srcdir)license.txt $(srcdir)dep/scripts/license2rtf.pl
ifdef PERL
ifdef USE_SEGOE
$(srcdir)dep/scripts/license2rtf.pl $< -o $(srcdir)dep/generated/$(@F:.rc=.rtf) -f 'Segoe UI'
else
$(srcdir)dep/scripts/license2rtf.pl $< -o $(srcdir)dep/generated/$(@F:.rc=.rtf)
endif
else
ifeq ($(MAKELEVEL),2)
@echo
@echo Warning: Perl is not available on this system.
@echo $@ cannot be updated or created!
@echo
endif
endif
resource.rc: app.rc $(license.rc) $(srcdir)burner/resource/fba.ico $(srcdir)burner/resource/about.bmp $(srcdir)burner/resource/splash.bmp $(srcdir)burner/resource/misc.bmp
#
# Generate some info on the build details
#
about.o about.d systeminfo.o systeminfo.d: $(build_details.h)
$(build_details.h): $(srcdir)dep/scripts/build_details.cpp
$(CC) $(CFLAGS) $< /Fo$(objdir)dep/generated/ /Fe$(objdir)dep/generated/build_details.exe
$(objdir)dep/generated/build_details.exe >$@
#
# Compile 68000 cores
#
# A68K
ifdef BUILD_A68K
$(a68k.o): fba_make68k.c
echo "Compiling A68K MC68000 core... "
$(CC) $(CFLAGS) -DWIN32 $< /Fo$(subst $(srcdir),$(objdir),$(<D))/ /Fe$(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe) /link $(LDFLAGS) /SUBSYSTEM:CONSOLE
$(subst $(srcdir),$(objdir),$(<D))/$(<F:.c=.exe) $(@:.o=.asm) $(@D)/a68k_tab.asm 00 $(ppro)
@echo Assembling A68K MC68000 core...
$(AS) $(ASFLAGS) $(@:.o=.asm) -o $@
endif
# Musashi
$(objdir)cpu/m68k/m68kcpu.o: $(srcdir)cpu/m68k/m68kcpu.c $(objdir)dep/generated/m68kops.h $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo "Compiling Musashi MC680x0 core... "
$(CC) $(CFLAGS) /DINLINE="__inline static" /c $(srcdir)cpu/m68k/m68kcpu.c /Fo$(objdir)cpu/m68k/m68kcpu.o
$(objdir)cpu/m68k/m68kops.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kops.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo "Compiling Musashi MC680x0 core... "
$(CC) $(CFLAGS) /DINLINE="__inline static" /c $(objdir)dep/generated/m68kops.c /Fo$(objdir)cpu/m68k/m68kops.o
$(objdir)cpu/m68k/m68kopac.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopac.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo "Compiling Musashi MC680x0 core... "
$(CC) $(CFLAGS) /DINLINE="__inline static" /c $(objdir)dep/generated/m68kopac.c /Fo$(objdir)cpu/m68k/m68kopac.o
$(objdir)cpu/m68k/m68kopdm.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopdm.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo "Compiling Musashi MC680x0 core... "
$(CC) $(CFLAGS) /DINLINE="__inline static" /c $(objdir)dep/generated/m68kopdm.c /Fo$(objdir)cpu/m68k/m68kopdm.o
$(objdir)cpu/m68k/m68kopnz.o: $(objdir)cpu/m68k/m68kmake.exe $(objdir)dep/generated/m68kops.h $(objdir)dep/generated/m68kopnz.c $(srcdir)cpu/m68k/m68k.h $(srcdir)cpu/m68k/m68kconf.h
@echo "Compiling Musashi MC680x0 core... "
$(CC) $(CFLAGS) /DINLINE="__inline static" /c $(objdir)dep/generated/m68kopnz.c /Fo$(objdir)cpu/m68k/m68kopnz.o
$(objdir)dep/generated/m68kops.h: $(objdir)cpu/m68k/m68kmake.exe $(srcdir)cpu/m68k/m68k_in.c
$(objdir)/cpu/m68k/m68kmake $(objdir)dep/generated/ $(srcdir)cpu/m68k/m68k_in.c
$(objdir)cpu/m68k/m68kmake.exe: $(srcdir)cpu/m68k/m68kmake.c
@echo "Compiling Musashi MC680x0 core... "
$(CC) $(CFLAGS) /DINLINE="__inline static" $(srcdir)cpu/m68k/m68kmake.c /Fo$(objdir)cpu/m68k/ /Fe$(objdir)cpu/m68k/m68kmake.exe /link $(LDFLAGS) /SUBSYSTEM:CONSOLE
#
# Extra rules for generated header file cvt.h, needed by ctv.cpp
#
ctv.o: $(ctv.h)
$(ctv.h): ctv_make.cpp
@echo Generating... $(srcdir)dep/generated/$(@F)
$(CC) $(CXXFLAGS) $< /Fo$(subst $(srcdir),$(objdir),$(<D))/ /Fe$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) /link $(LDFLAGS) /SUBSYSTEM:CONSOLE
$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) >$@
#
# Extra rules for generated header file toa_gp9001_func.h, needed by toa_gp9001.cpp
#
toa_bcu2.o toa_gp9001.o: $(toa_gp9001_func.h)
$(toa_gp9001_func.h): $(srcdir)dep/scripts/toa_gp9001_func.pl
$(srcdir)dep/scripts/toa_gp9001_func.pl -o $(toa_gp9001_func.h)
#
# Extra rules for generated header file neo_sprite_func.h, needed by neo_sprite.cpp
#
neo_sprite.o: $(neo_sprite_func.h)
$(neo_sprite_func.h): $(srcdir)dep/scripts/neo_sprite_func.pl
$(srcdir)dep/scripts/neo_sprite_func.pl -o $(neo_sprite_func.h)
#
# Extra rules for generated header file cave_tile_func.h, needed by cave_tile.cpp
#
cave_tile.o: $(cave_tile_func.h)
$(cave_tile_func.h): $(srcdir)dep/scripts/cave_tile_func.pl
$(srcdir)dep/scripts/cave_tile_func.pl -o $(cave_tile_func.h)
#
# Extra rules for generated header file cave_sprite_func.h, needed by cave_sprite.cpp
#
cave_sprite.o: $(cave_sprite_func.h)
$(cave_sprite_func.h): $(srcdir)dep/scripts/cave_sprite_func.pl
$(srcdir)dep/scripts/cave_sprite_func.pl -o $(cave_sprite_func.h)
#
# Extra rules for generated header file psikyo_tile_func.h / psikyo_sprite_func.h, needed by psikyo_tile.cpp / psikyo_sprite.cpp
#
psikyo_tile.o psikyo_sprite.o: $(psikyo_tile_func.h)
$(psikyo_tile_func.h): $(srcdir)dep/scripts/psikyo_tile_func.pl
$(srcdir)dep/scripts/psikyo_tile_func.pl -o $(psikyo_tile_func.h)
#
# Extra rules for generated header file pgm_sprite.h, needed by pgm_draw.cpp
#
pgm_draw.d pgm_draw.o: $(pgm_sprite.h)
$(pgm_sprite.h): pgm_sprite_create.cpp
@echo Generating... $(srcdir)dep/generated/$(@F)
$(CC) $(CXXFLAGS) $< /Fo$(subst $(srcdir),$(objdir),$(<D))/ /Fe$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) /link $(LDFLAGS) /SUBSYSTEM:CONSOLE
$(subst $(srcdir),$(objdir),$(<D))/$(<F:.cpp=.exe) >$@
#
# Generic rule for resource files
#
%.res: %.rc
@echo Compiling resource file... $(<F)
rc $(DEF) /n /Fo $(subst $(srcdir),$(objdir),$(<D))/$(@F) $(incdir) $<
#
# Generic rules for C/C++ files
#
ifeq ($(MAKELEVEL),1)
%.o: %.cpp
@echo Compiling $<...
@$(CC) $(CXXFLAGS) /c $< /Fo$(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.o: %.c
@echo Compiling $<...
@$(CC) $(CFLAGS) /c /Dinline=__inline $< /Fo$(subst $(srcdir),$(objdir),$(<D))/$(@F)
%.o: %.asm
@echo Assembling $<...
@$(AS) $(ASFLAGS) $< -o$(subst $(srcdir),$(objdir),$(<D))/$(@F)
else
%.o: %.c
@echo Compiling $<...
@$(CC) $(CFLAGS) /c /Dinline=__inline $< /Fo $@
%.o: %.asm
@echo Assembling $<...
@$(AS) $(ASFLAGS) $< -o $@
%.o:
@echo Compiling $<...
@$(CC) $(CXXFLAGS) /c $< /Fo $@
endif
#
# Phony targets
#
init:
ifdef DEBUG
@echo Making debug build...
else
@echo Making normal build...
endif
@echo
ifeq ($(MAKEOS),cygwin)
@mkdir -p $(foreach dir, $(alldir),$(objdir)$(dir))
@mkdir -p $(srcdir)dep/generated
else
@echo nt
@mkdir $(foreach dir, $(alldir),$(objdir)$(dir))
@mkdir $(srcdir)dep/generated
endif
touch:
@echo Marking all targets for $(NAME) as uptodate...
-@touch $(NAME).exe
-@touch -c -r $(NAME).exe $(srcdir)/dep/generated/*
-@for dir in $(alldir); do touch -c -r $(NAME).exe $(objdir)$$dir/*; done
clean:
@echo Removing all files from $(objdir)...
ifeq ($(MAKEOS),cygwin)
-@rm -f -r $(objdir)
-@rm -f -r $(ctv.h)
else
-@del -f -s $(objdir)
-@del -f -s $(ctv.h)
endif
ifdef PERL
@echo Removing all files generated with perl scripts...
ifeq ($(MAKEOS),cygwin)
-@rm -f -r $(driverlist)
else
-@del -f -s $(driverlist)
endif
endif
#
# Rule to force recompilation of any target that depends on it
#
FORCE: