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README_OLD
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README_OLD
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OhBoy 1.x.x 2009 Copyright (C) UBYTE
www.clockworkbytes.com (coming soon)
ABOUT
OhBoy is a Game-Boy/Game-Boy Color Emulator. Currently binaries are
available for the GP2X Wiz. GP2X(F-xxx) and Pandora Support is planned.
It is based on gnu-boy 1.0.3. The core sources have not been modified in
anyway but rather OhBoy provides a graphical front-end and GP2x-centric
back-end tailored for portable gaming.
OhBoy is currently beta software and has been somewhat rushed (along
with these docs) in time for Christmas but I hope you enjoy.
INSTALLATION
-GP2X WIZ
Extract all files and folders included in the archive onto your device.
No extra support files are required. The 'ohboy.gpe' script launches
the software and returns to the menu upon quitting. 'ohboy' is the
main executable.
USAGE
GP2X UP/DOWN/LEFT/RIGHT: Gameboy D-Pad + Menu Navigation
GP2X START/MENU/HOME: Gameboy 'Start' Button
GP2X SELECT: Gameboy 'Select' Button
GP2X B: Gameboy 'A' button + Menu 'Select/OK' button
GP2X X: Gameboy 'B' button + Menu 'Back/Cancel' button
GP2X Y: Menu button (brings up the menu while playing a ROM)
LAUNCHER
-Load ROM
Load and run a *.gb, *.gbc or *.zip ROM file.
-Options
Brings up the global options editor. See OPTIONS for usage.
-Quit
Exits the software.
MENU
-Back to Game
Simply returns back to the game. Alternatively press the Back/Cancel button.
-Load ROM
Load and run a *.gb, *.gbc or *.zip ROM file. To exit the ROM navigator
without loading a ROM press the Back/Cancel button. Press Select/OK to load
the selected ROM.
-Load/Save State
Load or save the current game state int a slot (up to 8 for any one game.)
A save-state allows you to save the state of a game as-is for recall later.
Save-states differ from a games usual save methods in that you can save or
load at any time.
-Options
See 'OPTIONS' for more info.
-Quit
Quit the software. Recommended before switching off the device directly
as any carts internal memory is saved at this point.
OPTIONS
OhBoy's options are currently relatively basic. More reconfigurability is planned
for future releases. Currently options are saved globally but I hope to
include per-game support in the next major release.
-Mono Palette
For non-color games, a selection of palettes.
-Color Filter
Emulates the washed-out look of the Gameboy-color screens. Set to:
-Off (no filtering)
-On (Gameboy & Gameboy Color games are filtered)
-GBC Only (Only Gameboy Color games are filtered)
-Upscaler
Quality over quantity for this release :).
-Sample1.5x: Scales the display to 150% using grid-based
pixel average up-sampling. (Quite fast.)
-Scale3x + Sample.75%: Scales the display internally using the
Scale3x algorithm which is a pixel-expansion
algorithm which enhances the look of the
original graphics. The result is down-sampled
using pixel averaging. (Not quite-so fast I
recommend upping the clock speed and/or
frame-skip).
-Frameskip
Some games will struggle to run at full-speed on the default/lower
clock speeds. Using frame skip will render every-other frame to allow
the logic and sound emulation to run real-time at the cost of lower
FPS.
- Auto: Will automatically skip frames if the game starts struggling.
- Off: Turns frame-skip off.
- 1-4: Fixed frame skip. Skips frames at regular intervals.
-Clock Speed
The clock speed can be increased to increase performance of games that
require greater-than typical processing power. This is at the cost
of battery life. Frame-skip can be used as an alternative.
-ROM Path
Sets the default path to search when loading ROMs.
-Apply
Applies the above settings without saving (will be lost when quitting the
emulator.)
-Save
Applies the settings and saves them. When you next run OhBoy these settings
will be automatically loaded. OhBoy does not currently support per-game
saves.
CREDITS
Laguna and Gilgamesh
gnuboy 1.0.3
narrowhouse
FreeUniversal.ttf font. Licenced under the Open Font Licence.
THANKS
To all the talented devs at GP32X.com
for all your insightful posts that eased me into deving for the GP2x Wiz.
chickendung at the GP32X.com forums.
for believing. :)
CHANGES
1.0.0-beta 1 (21st December 2009)
Initial public release.
LICENCE
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
DISCLAIMER
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Gameboy and Gameboy Color are registered trademarks of Nintendo