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games.js
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games.js
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import * as request from 'superagent'
import { baseUrl } from '../constants'
import { logout } from './users'
import { isExpired } from '../jwt'
export const ADD_GAME = 'ADD_GAME'
export const UPDATE_GAME = 'UPDATE_GAME'
export const UPDATE_GAMES = 'UPDATE_GAMES'
export const JOIN_GAME_SUCCESS = 'JOIN_GAME_SUCCESS'
export const UPDATE_GAME_SUCCESS = 'UPDATE_GAME_SUCCESS'
const updateGames = games => ({
type: UPDATE_GAMES,
payload: games
})
const addGame = game => ({
type: ADD_GAME,
payload: game
})
const updateGameSuccess = () => ({
type: UPDATE_GAME_SUCCESS
})
const joinGameSuccess = () => ({
type: JOIN_GAME_SUCCESS
})
export const getGames = () => (dispatch, getState) => {
const state = getState()
if (!state.currentUser) return null
const jwt = state.currentUser.jwt
if (isExpired(jwt)) return dispatch(logout())
request
.get(`${baseUrl}/games`)
.set('Authorization', `Bearer ${jwt}`)
.then(result => dispatch(updateGames(result.body)))
.catch(err => console.error(err))
}
export const joinGame = (gameId) => (dispatch, getState) => {
const state = getState()
const jwt = state.currentUser.jwt
if (isExpired(jwt)) return dispatch(logout())
request
.post(`${baseUrl}/games/${gameId}/players`)
.set('Authorization', `Bearer ${jwt}`)
.then(_ => dispatch(joinGameSuccess()))
.catch(err => console.error(err))
}
export const createGame = () => (dispatch, getState) => {
const state = getState()
const jwt = state.currentUser.jwt
if (isExpired(jwt)) return dispatch(logout())
request
.post(`${baseUrl}/games`)
.set('Authorization', `Bearer ${jwt}`)
.then(result => dispatch(addGame(result.body)))
.catch(err => console.error(err))
}
export const updateGameData = (gameId, data) => (dispatch, getState) => {
const state = getState()
const jwt = state.currentUser.jwt
if (isExpired(jwt)) return dispatch(logout())
request
.patch(`${baseUrl}/games/${gameId}`)
.set('Authorization', `Bearer ${jwt}`)
.send({ data })
.then(_ => dispatch(updateGameSuccess()))
.catch(err => console.error(err))
}
export const changeStatus = (gameId, winner) => (dispatch, getState) => {
const state = getState()
const jwt = state.currentUser.jwt
if (isExpired(jwt)) return dispatch(logout())
request
.post(`${baseUrl}/games/${gameId}`)
.set('Authorization', `Bearer ${jwt}`)
.send({ winner })
.then(_ => dispatch(updateGameSuccess()))
.catch(err => console.error(err))
}