-
Notifications
You must be signed in to change notification settings - Fork 2
/
gui.py
1066 lines (818 loc) · 51.5 KB
/
gui.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
import tkinter as tk
from datetime import datetime
from random import choices, randint
from tkinter import messagebox
from tkinter.font import Font, nametofont
from tkinter.ttk import Notebook
import pandas as pd
from PIL import Image, ImageTk
from config import DB_PATH
from db import GameDB
from game import DFDSimulation, EasyGame, RealGame
from scenario import EasyScenario, RealScenario, scenario_dict
from config import logger
class GUI():
def __init__(self, root):
self.root = root
self.root.title('The PRM Game')
self.root.rowconfigure(0, weight=1)
self.root.columnconfigure(0, weight=1)
self.root.geometry('1600x800')
self.default_font = nametofont('TkDefaultFont')
self.default_font.configure(family='Helvetica', size='12')
self.entry_font = nametofont('TkTextFont')
self.entry_font.configure(family='Helvetica', size='12')
self.header_font = Font(family='Helvetica', size='14', weight='bold')
self.label_font = Font(family='Helvetica', size='12', weight='bold')
self.game_db = GameDB(DB_PATH)
self.build_home()
### HOME PAGE
def build_home(self):
# create the main container
self.home = tk.Frame(self.root, padx=30, pady=30, relief='sunken', borderwidth=5, width=1200, height=600)
self.home.grid(column=0, row=0, sticky='N S E W')
self.home.rowconfigure((0,1), weight=1)
self.home.columnconfigure((0,1), weight=1)
self.build_logo_frame()
self.build_player_frame()
self.build_button_frame()
self.build_home_option_frame()
def build_logo_frame(self):
self.logo_frame = tk.Frame(self.home, padx=20, pady=20, relief='groove', borderwidth=5, bg='white')
self.logo_frame.rowconfigure(0, weight=1)
self.logo_frame.columnconfigure(0, weight=1)
self.logo_frame.grid(row=0, column=0, padx=10, sticky='N S E W', rowspan=3)
self.logo_path = 'images/airplane_title.png'
self.logo_img = ImageTk.PhotoImage(Image.open(self.logo_path))
self.logo = tk.Label(self.logo_frame, image=self.logo_img)
self.logo.grid(row=0, column=0, sticky='N S E W')
self.change_bg_to_white(self.logo_frame)
def build_player_frame(self):
self.player_frame = tk.Frame(self.home, padx=20, pady=10, relief='groove', borderwidth=5, bg='white')
self.player_frame.grid(row=0, column=1, sticky='N E W')
self.player_frame.grid_rowconfigure(0, weight=1)
self.player_frame.grid_rowconfigure(1, weight=1)
self.player_frame.grid_columnconfigure(0, weight=1)
self.player_frame.grid_columnconfigure(1, weight=1)
self.player_name_label = tk.Label(self.player_frame, text='What\'s your name?', bg='white')
self.player_name_value = tk.StringVar()
self.player_name_entry = tk.Entry(self.player_frame, textvariable=self.player_name_value)
self.player_name_label.grid(row=0, column=0, padx=20, pady=10, sticky='N W')
self.player_name_entry.grid(row=0, column=1, padx=20, pady=10, sticky='N E')
self.player_loc_label = tk.Label(self.player_frame, text='Where are you from?', bg='white')
self.player_loc_value = tk.StringVar()
self.player_loc_entry = tk.Entry(self.player_frame, textvariable=self.player_loc_value)
self.player_loc_label.grid(row=1, column=0, padx=20, pady=10, sticky='S W')
self.player_loc_entry.grid(row=1, column=1, padx=20, pady=10, sticky='S E')
self.player_name_entry.focus_set()
self.player_name_entry.insert(0, 'Test')
self.player_loc_entry.insert(0, 'ORD')
def build_button_frame(self):
self.button_frame = tk.Frame(self.home, pady=10, relief='groove', borderwidth=5, bg='white')
self.button_frame.grid(row=1, column=1, sticky='N S E W')
self.button_frame.rowconfigure(0, weight=1)
self.button_frame.columnconfigure((0,1), weight=1)
self.easy_button_path = 'images/100.png'
self.easy_button_image = ImageTk.PhotoImage(Image.open(self.easy_button_path).resize((80,80), resample=5))
self.easy_button = tk.Button(self.button_frame, text='Play easy mode', image=self.easy_button_image, compound='top', height=160, width=240, bg='white',
command=self.play_easy_mode, pady=10)
self.easy_button.grid(row=0, column=0, padx=20, pady=10)
self.real_button_people = ['man','woman','person']
self.real_button_path = f'images/shrug{randint(1,6)}.png'
self.real_button_image = ImageTk.PhotoImage(Image.open(self.real_button_path).resize((80,80), resample=5))
self.real_button = tk.Button(self.button_frame, text='Play real life mode', image=self.real_button_image, compound='top', height=160, width=240, bg='white',
command=self.build_real_button_frame, pady=10)
self.real_button.grid(row=0, column=1, padx=20, pady=10)
def build_real_button_frame(self):
self.button_frame.rowconfigure((0,1), weight=1)
real_mode_button_frame = tk.Frame(self.button_frame, bg='white')
real_mode_button_frame.grid(row=1, column=0, columnspan=2, sticky='S E W')
real_mode_button_frame.grid_rowconfigure((0,1), weight=1)
real_mode_button_frame.grid_columnconfigure((0,1,2), weight=1)
game1_image_path = scenario_dict[1]['image']
game1_image = ImageTk.PhotoImage(Image.open(game1_image_path).resize((80,80), resample=5))
game1_button = tk.Button(real_mode_button_frame, text=scenario_dict[1]['name'], bg='white', image=game1_image, compound='left',
command=lambda: self.play_real_mode(1), padx=5)
game1_button.image = game1_image
game1_button.grid(row=0, column=0, padx=(20, 10), pady=10)
game2_image_path = scenario_dict[2]['image']
game2_image = ImageTk.PhotoImage(Image.open(game2_image_path).resize((80,80), resample=5))
game2_button = tk.Button(real_mode_button_frame, text=scenario_dict[2]['name'], bg='white', image=game2_image, compound='left',
command=lambda: self.play_real_mode(2), padx=5)
game2_button.image = game2_image
game2_button.grid(row=0, column=1, padx=10, pady=10)
game3_image_path = scenario_dict[3]['image']
game3_image = ImageTk.PhotoImage(Image.open(game3_image_path).resize((80,80), resample=5))
game3_button = tk.Button(real_mode_button_frame, text=scenario_dict[3]['name'], bg='white', image=game3_image, compound='left',
command=lambda: self.play_real_mode(3), padx=5)
game3_button.image = game3_image
game3_button.grid(row=0, column=2, padx=(10, 20), pady=10)
game4_image_path = scenario_dict[4]['image']
game4_image = ImageTk.PhotoImage(Image.open(game4_image_path).resize((80,80), resample=5))
game4_button = tk.Button(real_mode_button_frame, text=scenario_dict[4]['name'], bg='white', image=game4_image, compound='left',
command=lambda: self.play_real_mode(4), padx=5)
game4_button.image = game4_image
game4_button.grid(row=1, column=0, padx=(20, 10), pady=10)
game5_image_path = scenario_dict[5]['image']
game5_image = ImageTk.PhotoImage(Image.open(game5_image_path).resize((80,80), resample=5))
game5_button = tk.Button(real_mode_button_frame, text=scenario_dict[5]['name'], bg='white', image=game5_image, compound='left',
command=lambda: self.play_real_mode(5), padx=5)
game5_button.image = game5_image
game5_button.grid(row=1, column=1, padx=10, pady=10)
game6_image_path = scenario_dict[6]['image']
game6_image = ImageTk.PhotoImage(Image.open(game6_image_path).resize((80,80), resample=5))
game6_button = tk.Button(real_mode_button_frame, text=scenario_dict[6]['name'], bg='white', image=game6_image, compound='left',
command=lambda: self.play_real_mode(6), padx=5)
game6_button.image = game6_image
game6_button.grid(row=1, column=2, padx=(10, 20), pady=10)
game3_button['state'] = 'disabled'
game4_button['state'] = 'disabled'
game5_button['state'] = 'disabled'
game6_button['state'] = 'disabled'
def play_easy_mode(self):
if (self.player_name_value.get() != '') and (self.player_loc_value.get() != ''):
self.home.destroy()
self.game = EasyGame(EasyScenario(scenario_dict[0]))
self.log_start()
self.log_dfd_header()
self.log_current_stats()
self.skip_ob = True
self.game.set_player_info(self.player_name_value.get(), self.player_loc_value.get())
self.build_game()
else:
tk.messagebox.showerror(title='Error', message=f'Please enter a player name and location before continuing.')
def play_real_mode(self, which_game):
if (self.player_name_value.get() != '') and (self.player_loc_value.get() != ''):
self.home.destroy()
self.game = RealGame(RealScenario(scenario_dict[which_game]))
logger.info('******************************')
logger.info(f'New game {self.game.game_type}')
logger.info(f'--------- Game start --------')
self.log_dfd_header
self.log_current_stats()
self.skip_ob = False
self.game.set_player_info(self.player_name_value.get(), self.player_loc_value.get())
self.build_game()
else:
tk.messagebox.showerror(title='Error', message=f'Please enter a player name and location before continuing.')
def build_home_option_frame(self):
self.home_option_frame = tk.Frame(self.home, relief='groove', borderwidth=5, bg='white')
self.home_option_frame.grid(row=2, column=1, pady=(20, 0), sticky='E')
self.leaderboard_button = tk.Button(self.home_option_frame, text='Leaderboard', fg='#0033A0', command=self.build_home_leaderboard)
self.leaderboard_button.grid(row=0, column=0, padx=(10, 5), pady=10, sticky='E')
self.admin_button = tk.Button(self.home_option_frame, text='Admin', fg='#0033A0', command=self.build_admin)
self.admin_button.grid(row=0, column=1, padx=(5, 10), pady=10, sticky='E')
self.change_bg_to_white(self.home_option_frame)
def build_admin(self):
self.player_frame.destroy()
self.button_frame.destroy()
self.home_option_frame.destroy()
self.build_admin_frame()
def build_admin_frame(self):
self.admin_frame = tk.Frame(self.home, relief='groove', borderwidth=5, bg='white', padx=10, pady=10)
self.admin_frame.grid(row=0, column=1, sticky='N S E W')
self.admin_label = tk.Label(self.admin_frame, text='Admin options', bg='white', font=self.header_font)
self.admin_label.grid(row=0, column=0, sticky='N')
self.reset_leaderboard_button = tk.Button(self.admin_frame, text='Reset leaderboard', fg='#0033A0', command=self.reset_leaderboard)
self.reset_leaderboard_button.grid(row=1, column=0, padx=10, pady=10)
self.admin_option_frame = tk.Frame(self.home, relief='groove', borderwidth=5, bg='white')
self.admin_option_frame.grid(row=2, column=1, pady=(20, 0), sticky='S E')
self.admin_option_frame.rowconfigure(0, weight=1)
self.admin_option_frame.columnconfigure(0, weight=1)
self.main_menu_button = tk.Button(self.admin_option_frame, text='Main menu', fg='#0033A0', command=self.rebuild_home_from_home)
self.main_menu_button.grid(row=0, column=2, padx=10, pady=10)
def rebuild_home_from_home(self):
self.home.destroy()
self.build_home()
### GAME
def build_game(self):
self.main = tk.Frame(self.root, padx=30, pady=30, relief='sunken', borderwidth=5)
self.main.grid(column=0, row=0, sticky='N S E W')
self.main.rowconfigure(0, weight=1)
self.main.columnconfigure((0,1,2), weight=1)
self.left_frame = tk.Frame(self.main, relief='groove', borderwidth=5, bg='white')
self.left_frame.grid(row=0, column=0, padx=10, sticky='N S E W')
self.left_frame.rowconfigure(0, weight=1)
self.left_frame.columnconfigure(0, weight=1)
self.middle_frame = tk.Frame(self.main, relief='groove', borderwidth=5, bg='white')
self.middle_frame.grid(row=0, column=1, padx=10, sticky='N S E W')
self.middle_frame.rowconfigure(0, weight=1)
self.middle_frame.columnconfigure(0, weight=1)
self.right_frame = tk.Frame(self.main, relief='groove', borderwidth=5, bg='white')
self.right_frame.grid(row=0, column=2, padx=10, sticky='N S E W')
self.right_frame.rowconfigure(0, weight=1)
self.right_frame.columnconfigure(0, weight=1)
self.game_option_frame = tk.Frame(self.main, padx=10, pady=20, relief='groove', borderwidth=5, bg='white')
self.game_option_frame.grid(row=1, column=2, padx=10, pady=(50, 0), sticky='S E')
self.build_stats_frame(which='game')
self.build_forecast_frame()
if not self.skip_ob:
self.build_overbook_frame()
else:
self.build_reserve_frame()
self.build_game_option_frame()
self.dfdsim = DFDSimulation(self.game, self.game.curr_dfd)
self.change_bg_to_white(self.left_frame)
self.change_bg_to_white(self.middle_frame)
self.change_bg_to_white(self.right_frame)
def build_stats_frame(self, which):
self.stats_frame = tk.Frame(self.left_frame)
self.stats_frame.grid(row=0, column=0, sticky='N S E W')
self.stats_frame.rowconfigure((1,2,3), weight=1)
self.stats_frame.columnconfigure((0,1), weight=1)
### images
self.stats_header = tk.Label(self.stats_frame, text=f'Flight to {self.game.game_type}', font='Helvetica 14 bold')
self.stats_header.grid(row=0, column=0, columnspan=2, padx=5, pady=10)
self.date_image = ImageTk.PhotoImage(Image.open('images/calendar.png').resize((80,80), resample=5))
self.date_image_label = tk.Label(self.stats_frame, image=self.date_image)
self.date_image_label.image = self.date_image
self.date_image_label.grid(row=1, column=0, pady=10)
self.seat_image = ImageTk.PhotoImage(Image.open('images/seat.png').resize((80,80), resample=5))
self.seat_image_label = tk.Label(self.stats_frame, image=self.seat_image)
self.seat_image_label.image = self.seat_image
self.seat_image_label.grid(row=2, column=0, pady=10)
self.money_image = ImageTk.PhotoImage(Image.open('images/money.png').resize((80,80), resample=5))
self.money_image_label = tk.Label(self.stats_frame, image=self.money_image)
self.money_image_label.image = self.money_image
self.money_image_label.grid(row=3, column=0, pady=10)
### date frame and values
self.date_frame = tk.Frame(self.stats_frame)
self.date_frame.grid(row=1, column=1, padx=(0,30), sticky='E W')
self.date_frame.columnconfigure((0,1), weight=1)
if which == 'game':
self.today_label = tk.Label(self.date_frame, text=f'Today:', font=self.label_font)
self.today_value = tk.Label(self.date_frame, text=f'{self.game.curr_dow_long}')
self.today_label.grid(row=0, column=0, sticky='W')
self.today_value.grid(row=0, column=1, sticky='E')
self.dep_label = tk.Label(self.date_frame, text=f'Departure:', font=self.label_font)
self.dep_value = tk.Label(self.date_frame, text=f'Friday')
self.dep_label.grid(row=1, column=0, sticky='W')
self.dep_value.grid(row=1, column=1, sticky='E')
elif which == 'end':
self.today_label = tk.Label(self.date_frame, text=f'The flight has departed.', font=self.label_font)
self.today_label.grid(row=0, column=0, sticky='W')
### seat frame and values
self.seat_frame = tk.Frame(self.stats_frame)
self.seat_frame.grid(row=2, column=1, padx=(0,30), sticky='E W')
self.seat_frame.columnconfigure((0,1), weight=1)
if which == 'game':
# AC
self.ac_label = tk.Label(self.seat_frame, text=f'Aircraft capacity:', font=self.label_font)
self.ac_value = tk.Label(self.seat_frame, text=f'{self.game.ac}')
self.ac_label.grid(row=0, column=0, sticky='W')
self.ac_value.grid(row=0, column=1, sticky='E')
# AU
if not self.game.easy_mode:
self.au_label = tk.Label(self.seat_frame, text=f'Authorized with overbooking:', font=self.label_font)
self.au_value = tk.Label(self.seat_frame, text=f'{self.game.au}')
self.au_label.grid(row=1, column=0, sticky='W')
self.au_value.grid(row=1, column=1, sticky='E')
# LB
self.lb_label = tk.Label(self.seat_frame, text=f'Seats sold:', font=self.label_font)
self.lb_value = tk.Label(self.seat_frame, text=f'{self.game.total_lb}')
self.lb_label.grid(row=2, column=0, sticky='W')
self.lb_value.grid(row=2, column=1, sticky='E')
# SA
self.sa_label = tk.Label(self.seat_frame, text=f'Remaining seats:', font=self.label_font)
self.sa_value = tk.Label(self.seat_frame, text=f'{self.game.sa}')
self.sa_label.grid(row=3, column=0, sticky='W')
self.sa_value.grid(row=3, column=1, sticky='E')
elif which == 'end':
self.game.total_onboard = min(self.game.total_lb, self.game.ac)
# LB
self.lb_label = tk.Label(self.seat_frame, text=f'Total on board:', font=self.label_font)
self.lb_value = tk.Label(self.seat_frame, text=f'{self.game.total_onboard}')
self.lb_label.grid(row=0, column=0, sticky='W')
self.lb_value.grid(row=0, column=1, sticky='E')
# LF
self.lf_label = tk.Label(self.seat_frame, text=f'Final load factor:', font=self.label_font)
self.lf_value = tk.Label(self.seat_frame, text=f'{int(100 * self.game.total_onboard / self.game.ac)}%')
self.lf_label.grid(row=1, column=0, sticky='W')
self.lf_value.grid(row=1, column=1, sticky='E')
# DB
if not self.game.easy_mode:
self.db_label = tk.Label(self.seat_frame, text=f'Denied boardings:', font=self.label_font)
self.db_value = tk.Label(self.seat_frame, text=f'{self.game.dbs}')
self.db_label.grid(row=2, column=0, sticky='W')
self.db_value.grid(row=2, column=1, sticky='E')
### revenue frame and values
self.rev_frame = tk.Frame(self.stats_frame)
self.rev_frame.grid(row=3, column=1, padx=(0,30), sticky='E W')
self.rev_frame.columnconfigure((0,1), weight=1)
# rev
self.rev_label = tk.Label(self.rev_frame, text=f'Revenue:', font=self.label_font)
if (which == 'game') or self.game.easy_mode:
self.rev_value = tk.Label(self.rev_frame, text=f'${self.game.total_rev:,}')
elif (which == 'end') and not self.game.easy_mode:
if self.game.dbs > 0:
self.rev_value = tk.Label(self.rev_frame, text=f'${self.game.total_rev + self.game.total_db_cost:,}') # need to back into pre-DB rev
else:
self.rev_value = tk.Label(self.rev_frame, text=f'${self.game.total_rev:,}')
self.rev_label.grid(row=0, column=0, sticky='W')
self.rev_value.grid(row=0, column=1, sticky='E')
# if end, print final stats
if (which == 'end') and not self.game.easy_mode:
# DB cost
self.db_cost_label = tk.Label(self.rev_frame, text=f'DB cost:', font=self.label_font)
if self.game.dbs > 0:
self.db_cost_value = tk.Label(self.rev_frame, text=f'${self.game.total_db_cost:,}')
else:
self.db_cost_value = tk.Label(self.rev_frame, text=f'$0')
self.db_cost_label.grid(row=1, column=0, sticky='W')
self.db_cost_value.grid(row=1, column=1, sticky='E')
# final rev
self.final_rev_label = tk.Label(self.rev_frame, text=f'Final revenue:', font=self.label_font)
self.final_rev_value = tk.Label(self.rev_frame, text=f'${self.game.total_rev:,}')
self.final_rev_label.grid(row=2, column=0, sticky='W')
self.final_rev_value.grid(row=2, column=1, sticky='E')
self.change_bg_to_white(self.left_frame)
self.change_bg_to_white(self.stats_frame)
self.change_bg_to_white(self.date_frame)
self.change_bg_to_white(self.seat_frame)
self.change_bg_to_white(self.rev_frame)
def build_forecast_frame(self):
self.fc_frame = tk.Frame(self.middle_frame)
self.fc_frame.grid(row=0, column=0, sticky='N S E W')
self.fc_frame.rowconfigure(1, weight=1)
self.fc_frame.columnconfigure(0, weight=1)
self.fc_header = tk.Label(self.fc_frame, text='Forecast', font=self.header_font)
self.fc_header.grid(row=0, column=0, padx=10, pady=10)
self.fc_value_frame = tk.Frame(self.fc_frame)
self.fc_value_frame.grid(row=1, column=0)
self.fc_label_1 = tk.Label(self.fc_value_frame, text='Booking\nday', font=self.label_font)
self.fc_label_2 = tk.Label(self.fc_value_frame, text='Fare', font=self.label_font)
self.fc_label_3 = tk.Label(self.fc_value_frame, text='Average\ndemand', font=self.label_font)
if not self.game.easy_mode:
self.fc_label_4 = tk.Label(self.fc_value_frame, text='Likely\nrange', font=self.label_font)
self.fc_label_1.grid(row=0, column=0, padx=10, pady=10) # DOW
self.fc_label_2.grid(row=0, column=1, padx=10, pady=10) # fare
if self.game.easy_mode:
self.fc_label_3.grid(row=0, column=2, padx=10, pady=10) # demand
else:
self.fc_label_3.grid(row=0, column=2, padx=10, pady=10) # demand
self.fc_label_4.grid(row=0, column=3, padx=10, pady=10) # stdev
# create and place forecast value labels
for i, dfd in enumerate(range(self.game.curr_dfd, -1, -1)):
tk.Label(self.fc_value_frame, text=self.game.fc.loc[dfd, 'dow_short']).grid(row=i+2, column=0, padx=10)
tk.Label(self.fc_value_frame, text=f"${self.game.fc.loc[dfd, 'fare']:,}").grid(row=i+2, column=1, padx=10, pady=10)
if self.game.easy_mode:
tk.Label(self.fc_value_frame, text=self.game.fc.loc[dfd, 'demand']).grid(row=i+2, column=2, padx=10, pady=10)
else:
tk.Label(self.fc_value_frame, text=self.game.fc.loc[dfd, 'demand']).grid(row=i+2, column=2, padx=10, pady=10)
range_low = max(int(self.game.fc.loc[dfd, 'demand'] - 2 * self.game.fc.loc[dfd, 'stdev']), 0)
range_high = max(int(self.game.fc.loc[dfd, 'demand'] + 2 * self.game.fc.loc[dfd, 'stdev']), 0)
tk.Label(self.fc_value_frame, text=f'{range_low}...{range_high}').grid(row=i+2, column=3, padx=10, pady=10)
# create and place blank row between values and total
tk.Label(self.fc_value_frame, text=' ').grid(row=i+3, column=0, padx=10)
tk.Label(self.fc_value_frame, text=' ').grid(row=i+3, column=1, padx=10, pady=10)
if self.game.easy_mode:
tk.Label(self.fc_value_frame, text=' ').grid(row=i+3, column=2, padx=10, pady=10)
else:
tk.Label(self.fc_value_frame, text=' ').grid(row=i+3, column=2, padx=10, pady=10)
tk.Label(self.fc_value_frame, text=' ').grid(row=i+3, column=3, padx=10, pady=10)
# create and place demand total labels
tk.Label(self.fc_value_frame, text='Remaining demand:', font=self.label_font).grid(row=i+4, column=0, pady=10, columnspan=2)
tk.Label(self.fc_value_frame, text=self.game.fc['demand'].sum()).grid(row=i+4, column=2, padx=10, pady=10)
self.change_bg_to_white(self.fc_frame)
self.change_bg_to_white(self.fc_value_frame)
def build_overbook_frame(self):
self.ob_frame = tk.Frame(self.right_frame)
self.ob_frame.grid(row=0, column=0, sticky='N S E W')
self.ob_frame.rowconfigure((0,1,2), weight=1)
self.ob_frame.columnconfigure((0,1,2), weight=1)
self.ob_msg = f'We know that, on average, {int(self.game.ns_rate * 100)}% of customers will not show up for the flight, so we might overbook. How many seats would you like to overbook by?'
self.ob_label = tk.Label(self.ob_frame, text=self.ob_msg, wraplengt=300)
self.ob_label.grid(row=0, column=0, padx=5, pady=10)
self.ob_value = tk.StringVar()
self.ob_entry = tk.Entry(self.ob_frame, width=10, textvariable=self.ob_value)
self.ob_entry.grid(row=0, column=1, padx=5, pady=10)
self.ob_entry_funcid = self.ob_entry.bind('<Return>', self.validate_overbooking)
self.ob_entry.focus_set()
self.check_image = ImageTk.PhotoImage(Image.open('images/check.png').resize((40,40), resample=5))
self.check_button = tk.Button(self.ob_frame, image=self.check_image)
self.check_button.image = self.check_image
self.check_button.grid(row=0, column=2, padx=5, pady=10)
self.check_button_funcid =self.check_button.bind('<Button-1>', self.validate_overbooking)
self.change_bg_to_white(self.ob_frame)
def validate_overbooking(self, event=None):
# OB value should be non-negative integer
try:
self.game.over_au = int(self.ob_value.get())
except ValueError:
tk.messagebox.showerror(title='Error', message=f'Oberbooking value must be an integer >= 0.')
if self.game.over_au >= 0:
self.apply_overbooking()
else:
tk.messagebox.showerror(title='Error', message=f'Oberbooking value must be an integer >= 0.')
def apply_overbooking(self, event=None):
self.game.au = self.game.ac + self.game.over_au
self.game.sa = self.game.au
self.skip_ob = True
self.log_ob_entry()
self.log_current_stats(incl_fc=False)
self.ob_entry.unbind('<Return>', self.ob_entry_funcid)
self.ob_entry['state'] = 'disabled'
self.check_button.unbind('Button-1>', self.check_button_funcid)
self.check_button['state'] = 'disabled'
self.new_au_label = tk.Label(self.ob_frame,
text=f'OK. You\'ll sell up to {self.game.au} seats. At the end, we\'ll see how many people no-show.', padx=5, pady=5, bg='lightblue', wraplengt=300)
self.new_au_label.grid(row=1, column=0, columnspan=3, padx=5, pady=10, sticky='E W')
self.next_image = ImageTk.PhotoImage(Image.open('images/next.png').resize((80,80), resample=5))
next_button_text = 'Start selling'
self.next_image_button = tk.Button(self.ob_frame, text=next_button_text, image=self.next_image, compound='top', height=120, width=120,
bg='white', command=self.confirm_overbooking)
self.next_image_button.image = self.next_image
self.next_image_button.grid(row=2, column=0, columnspan=3, pady=10)
self.next_image_button.focus_set()
def confirm_overbooking(self):
self.main.destroy()
self.build_game()
def build_reserve_frame(self):
self.rsv_frame = tk.Frame(self.right_frame)
self.rsv_frame.grid(row=0, column=0, sticky='N S E W')
self.rsv_frame.rowconfigure((0,1,2,3), weight=1)
self.rsv_frame.columnconfigure((0,1,2), weight=1)
if self.game.curr_dfd > 0:
self.rsv_msg = f'How many seats would you like to reserve today at ${self.game.fc.loc[self.game.curr_dfd, "fare"]}?'
else:
self.rsv_msg = f'The flight departs today, so you should reserve all remaining seats at ${self.game.fc.loc[self.game.curr_dfd, "fare"]}.'
self.rsv_label = tk.Label(self.rsv_frame, text=self.rsv_msg, wraplengt=300)
self.rsv_label.grid(row=0, column=0, padx=5, pady=10)
self.rsv_value = tk.StringVar()
self.rsv_entry = tk.Entry(self.rsv_frame, width=10, textvariable=self.rsv_value)
self.rsv_entry.grid(row=0, column=1, padx=5, pady=10)
self.rsv_entry_funcid = self.rsv_entry.bind('<Return>', self.validate_reserve)
self.rsv_entry.focus_set()
if self.game.curr_dfd == 0:
self.rsv_entry.insert(0, max(self.game.sa, 0))
self.check_image = ImageTk.PhotoImage(Image.open('images/check.png').resize((40,40), resample=5))
self.check_button = tk.Button(self.rsv_frame, image=self.check_image)
self.check_button.image = self.check_image
self.check_button.grid(row=0, column=2, padx=5, pady=10)
self.check_button_funcid =self.check_button.bind('<Button-1>', self.validate_reserve)
self.change_bg_to_white(self.rsv_frame)
def validate_reserve(self, event=None):
try:
self.dfdsim.rsv = int(self.rsv_value.get())
except ValueError:
if self.game.sa > 0:
tk.messagebox.showerror(title='Error', message=f'Reserve value must be an integer between 0 and {self.game.sa}.')
else:
tk.messagebox.showerror(title='Error', message=f'You have already sold the authorized number of seats, so you must reserve 0 seats.')
if (self.game.sa > 0):
if (self.dfdsim.rsv >= 0) and (self.dfdsim.rsv <= self.game.sa):
self.run_dfd()
else:
tk.messagebox.showerror(title='Error', message=f'Reserve value must be an integer between 0 and {self.game.sa}.')
else:
if self.dfdsim.rsv == 0:
self.run_dfd()
else:
tk.messagebox.showerror(title='Error', message=f'You have already sold the authorized number of seats, so you must reserve 0 seats.')
def run_dfd(self, event=None):
self.log_rsv_entry()
self.rsv_entry.unbind('<Return>', self.rsv_entry_funcid)
self.rsv_entry['state'] = 'disabled'
self.check_button.unbind('Button-1>', self.check_button_funcid)
self.check_button['state'] = 'disabled'
self.dfdsim.observe_bookings(self.dfdsim.rsv)
self.log_dfdsim_outcome()
rsv_s = (lambda x: '' if x == 1 else 's') (self.dfdsim.rsv)
lb_s = (lambda x: '' if x == 1 else 's') (self.dfdsim.lb)
lb_people = (lambda x: 'person' if x == 1 else 'people') (self.dfdsim.lb)
self.outcome_label = tk.Label(self.rsv_frame,
text=f'{self.dfdsim.arr} {lb_people} wanted to book today, and you reserved {self.dfdsim.rsv} seat{rsv_s}. \nYou sold {self.dfdsim.lb} seat{lb_s} and earned ${self.dfdsim.rev:,}.',
padx=5, pady=5, bg='lightblue', wraplengt=300)
self.outcome_label.grid(row=1, column=0, columnspan=3, padx=5, pady=10, sticky='E W')
if (not self.game.easy_mode) and self.game.curr_dfd > 0:
self.forecast_update_label = tk.Label(self.rsv_frame, text='The forecast will update as we go to the next booking day.',
padx=5, pady=5, bg='lightblue', wraplengt=300)
self.forecast_update_label.grid(row=2, column=0, columnspan=3, padx=5, pady=10, sticky='E W')
self.next_image = ImageTk.PhotoImage(Image.open('images/next.png').resize((80,80), resample=5))
if self.game.curr_dfd > 0:
next_button_text = 'Next day'
next_command = self.go_to_next_dfd
else:
if self.game.easy_mode:
next_button_text = 'See results'
next_command = self.end_game
else:
next_button_text = 'Flight departure'
next_command = self.build_departure_frame
self.next_image_button = tk.Button(self.rsv_frame, text=next_button_text, image=self.next_image, compound='top', height=120, width=120,
bg='white', command=next_command)
self.next_image_button.image = self.next_image
self.next_image_button.grid(row=3, column=0, columnspan=3, pady=10)
self.next_image_button.focus_set()
def go_to_next_dfd(self):
# go_to_next_dfd prepares game for next dfd by:
# deleting the past dfd row from the forecast
# selecting a random event and applying it
# displaying a message about the event
# redistributing probabilities if an event was selected
self.dfdsim.dfd_cleanup()
self.log_dfd_header()
if not self.game.easy_mode:
self.log_event()
self.log_current_stats()
if not self.game.easy_mode:
if self.dfdsim.dfd_event:
self.display_event_message()
self.main.destroy()
self.build_game()
def display_event_message(self):
self.event_box = tk.Toplevel(padx=10, pady=10)
self.event_box.focus_set() # focus_set places focus on new top window
self.event_box.grab_set() # grab_set disallows activity in the bottom window
self.event_image_path = self.dfdsim.dfd_event.image_path
self.event_image = ImageTk.PhotoImage(Image.open(self.event_image_path).resize((80,80), resample=5))
self.event_image_label = tk.Label(self.event_box, image=self.event_image)
self.event_image_label.image = self.event_image
self.event_image_label.grid(row=0, column=0, rowspan=3, padx=20, pady=20)
self.event_box_title = tk.Label(self.event_box, text=self.dfdsim.dfd_event.name, font=self.label_font, padx=10, pady=10)
self.event_box_message = tk.Label(self.event_box, text=self.dfdsim.dfd_event.message, font=self.default_font, wraplengt=300, padx=10, pady=10)
self.ok_button = tk.Button(self.event_box, text='OK', command=self.dismiss_event_message, padx=10, pady=5)
self.event_box_title.grid(row=0, column=1)
self.event_box_message.grid(row=1, column=1)
self.ok_button.grid(row=2, column=1)
self.ok_button.focus_set()
def dismiss_event_message(self):
self.event_box.grab_release()
self.event_box.destroy()
def build_departure_frame(self):
self.dfdsim.dfd_cleanup()
self.build_stats_frame(which='game')
# done with middle frame; leaderboard will go in right
self.middle_frame.destroy()
self.rsv_frame.destroy()
self.dep_frame = tk.Frame(self.right_frame)
self.dep_frame.grid(row=0, column=0, sticky='N S E W')
self.dep_frame.rowconfigure((0,1,2), weight=1)
self.dep_frame.columnconfigure(0, weight=1)
self.game.noshows = self.game.simulate_noshows()
self.game.total_lb -= self.game.noshows
self.game.dbs = max(0, self.game.total_lb - self.game.ac)
self.log_ns_db()
self.dep_image_path = 'images/departure.png'
self.dep_image = ImageTk.PhotoImage(Image.open(self.dep_image_path).resize((120,120), resample=5))
self.dep_image_label = tk.Label(self.dep_frame, image=self.dep_image, bg='white')
self.dep_image_label.image = self.dep_image
self.dep_image_label.grid(row=0, column=0, pady=10, sticky='N S E W')
noshow_people = (lambda x: 'person' if x == 1 else 'people') (self.game.noshows)
db_people = (lambda x: 'person' if x == 1 else 'people') (self.game.dbs)
dep_msg = f'At departure, {self.game.noshows} {noshow_people} no-showed, so there are {self.game.total_lb} people for {self.game.ac} seats.'
if self.game.dbs > 0:
dep_msg += f'\n\nYou\'ll need to offer DB compensation to {self.game.dbs} {db_people}.'
else:
dep_msg += '\n\nNo need for volunteers.'
self.dep_label = tk.Label(self.dep_frame, text=dep_msg, bg='lightblue', wraplengt=300)
self.dep_label.grid(row=1, column=0, padx=5, pady=10, sticky='N S E W')
if self.game.dbs > 0:
next_text = 'Compensate DBs'
next_command = self.compensate_dbs
else:
next_text = 'See results'
next_command = self.end_game
self.next_image_button = tk.Button(self.dep_frame, text=next_text, image=self.next_image, compound='top', height=120, width=120,
bg='white', command=next_command)
self.next_image_button.image = self.next_image
self.next_image_button.grid(row=2, column=0, columnspan=2, pady=10)
self.next_image_button.focus_set()
self.change_bg_to_white(self.left_frame)
self.change_bg_to_white(self.right_frame)
self.change_bg_to_white(self.stats_frame)
def compensate_dbs(self):
self.game.db_cost = self.game.compensate_dbs()
self.game.total_db_cost = self.game.db_cost * self.game.dbs
self.game.total_rev -= self.game.total_db_cost
self.log_db_cost()
self.log_current_stats()
if self.game.db_cost <= 250:
self.db_comp_msg = f'You got lucky. There were plenty of other options, and you only paid ${self.game.db_cost:,} per denied boarding.'
elif self.game.db_cost <= 1000:
self.db_comp_msg = f'There were limited alternative flights, and you paid ${self.game.db_cost:,} per denied boarding.'
else:
self.db_comp_msg = f'Ouch! No one was flexible with their travel plans, and you had to pay ${self.game.db_cost:,} per denied boarding.'
self.dep_label.destroy()
self.db_outcome_label = tk.Label(self.dep_frame, text=self.db_comp_msg, padx=5, pady=5, bg='lightblue', wraplengt=300)
self.db_outcome_label.grid(row=1, column=0, padx=5, pady=10, sticky='N S E W')
self.next_image_button.destroy()
self.next_image_button = tk.Button(self.dep_frame, text='See results', image=self.next_image, compound='top', height=120, width=120,
bg='white', command=self.end_game)
self.next_image_button.image = self.next_image
self.next_image_button.grid(row=2, column=0, pady=10)
self.next_image_button.focus_set()
self.dep_frame.columnconfigure(0, weight=1)
def end_game(self):
self.log_end()
self.add_results_to_db()
self.build_end()
def add_results_to_db(self):
result = (self.player_name_value.get(),
self.player_loc_value.get(),
self.game.game_type,
self.game.total_rev,
datetime.now().isoformat()
)
self.game_db.insert_results(result)
def build_end(self):
if self.game.easy_mode:
self.dfdsim.dfd_cleanup()
self.middle_frame.destroy()
self.build_stats_frame('end')
self.leaderboard_outer_frame = tk.Frame(self.right_frame)
self.leaderboard_outer_frame.grid(row=0, column=0, sticky='N S E W', pady=10)
self.leaderboard_outer_frame.columnconfigure((0,1), weight=1)
self.build_end_leaderboard_frame(which='today')
self.build_end_leaderboard_frame(which='all')
def build_game_option_frame(self):
self.return_to_home_button = tk.Button(self.game_option_frame, text='Main menu', fg='#0033A0', command=self.return_to_home)
self.return_to_home_button.grid(row=0, column=0)
self.change_bg_to_white(self.game_option_frame)
def return_to_home(self):
if self.game.curr_dfd >= 0:
go_home = tk.messagebox.askyesno('Main menu?', 'Return to the main menu? Your progress will be lost.')
if go_home:
self.log_quit_game()
self.main.destroy()
self.build_home()
else:
self.main.destroy()
self.build_home()
### LEADERBOARD
def build_home_leaderboard_frame(self, when):
self.leaderboard_frame = tk.Frame(self.home, relief='groove', borderwidth=5, bg='white', padx=10, pady=10)
self.leaderboard_frame.grid(row=0, column=1, sticky='N S E W')
if when == 'today':
self.results_df = self.game_db.get_todays_results()
elif when == 'all':
self.results_df = self.game_db.get_all_results()
self.leaderboard_frame.rowconfigure((1,2,3), weight=1)
self.leaderboard_frame.columnconfigure((0,1), weight=1)
if when =='today':
self.lb_header = tk.Label(self.leaderboard_frame, text='Today\'s leaderboard', font=self.header_font)
elif when =='all':
self.lb_header = tk.Label(self.leaderboard_frame, text='All-time leaderboard', font=self.header_font)
self.lb_header.grid(row=0, column=0, columnspan=2, padx=5)
self.lb1_frame = tk.Frame(self.leaderboard_frame)
self.lb1_frame.grid(row=1, column=0, padx=5, pady=5, sticky='N S E W')
self.lb2_frame = tk.Frame(self.leaderboard_frame)
self.lb2_frame.grid(row=1, column=1, padx=5, pady=5, sticky='N S E W')
self.lb3_frame = tk.Frame(self.leaderboard_frame)
self.lb3_frame.grid(row=2, column=0, padx=5, pady=5, sticky='N S E W')
self.lb4_frame = tk.Frame(self.leaderboard_frame)
self.lb4_frame.grid(row=2, column=1, padx=5, pady=5, sticky='N S E W')
self.lb5_frame = tk.Frame(self.leaderboard_frame)
self.lb5_frame.grid(row=3, column=0, padx=5, pady=5, sticky='N S E W')
self.lb6_frame = tk.Frame(self.leaderboard_frame)
self.lb6_frame.grid(row=3, column=1, padx=5, pady=5, sticky='N S E W')
frames = [self.lb1_frame, self.lb2_frame, self.lb3_frame, self.lb4_frame, self.lb5_frame, self.lb6_frame]
for i, frame in enumerate(frames):
frame.rowconfigure((1,2,3), weight=1)
frame.columnconfigure((0,1,2,3), weight=1)
tk.Label(frame, text='Name', font=self.label_font).grid(row=0, column=0, padx=5, pady=10, sticky='N')
tk.Label(frame, text='From', font=self.label_font).grid(row=0, column=1, padx=5, pady=10, sticky='N')
tk.Label(frame, text='Game', font=self.label_font).grid(row=0, column=2, padx=5, pady=10, sticky='N')
tk.Label(frame, text='Revenue', font=self.label_font).grid(row=0, column=3, padx=5, pady=10, sticky='N')
these_results = self.results_df[self.results_df['game'] == scenario_dict[i+1]['name']]
for j in range(min(3, len(these_results))):
tk.Label(frame, text=these_results.iloc[j, 1]).grid(row=j+1, column=0, padx=5, pady=5)
tk.Label(frame, text=these_results.iloc[j, 2]).grid(row=j+1, column=1, padx=5, pady=5)
lb_image_path = scenario_dict[i+1]['image']
lb_image = ImageTk.PhotoImage(Image.open(lb_image_path).resize((25,25), resample=5))
lb_image_label = tk.Label(frame, image=lb_image)
lb_image_label.image = lb_image
lb_image_label.grid(row=j+1, column=2, padx=5, pady=5)
tk.Label(frame, text=f"${these_results.iloc[j, 4]:,}").grid(row=j+1, column=3, padx=5, pady=5)
self.change_bg_to_white(frame)
self.change_bg_to_white(self.leaderboard_frame)
def build_end_leaderboard_frame(self, which):
if which == 'today':
self.leaderboard_frame = tk.Frame(self.leaderboard_outer_frame, bg='white', padx=10, pady=10)
self.leaderboard_frame.grid(row=0, column=0, sticky='N E W')
self.results_df = self.game_db.get_some_of_todays_results(which_game=self.game.game_type)
self.lb_header = tk.Label(self.leaderboard_frame, text='Today\'s leaderboard', font=self.header_font)
elif which == 'all':
self.leaderboard_frame = tk.Frame(self.leaderboard_outer_frame, bg='white', padx=10, pady=10)
self.leaderboard_frame.grid(row=0, column=1, sticky='N E W')
self.results_df = self.game_db.get_some_results(which_game=self.game.game_type)
self.lb_header = tk.Label(self.leaderboard_frame, text='All-time leaderboard', font=self.header_font)
self.leaderboard_frame.rowconfigure(1, weight=1)
self.leaderboard_frame.columnconfigure((0,1), weight=1)
self.lb_header.grid(row=0, column=0, padx=5)
self.lb_value_frame = tk.Frame(self.leaderboard_frame)
self.lb_value_frame.grid(row=1, column=0)
self.lb_label_1 = tk.Label(self.lb_value_frame, text='Name', font=self.label_font)
self.lb_label_2 = tk.Label(self.lb_value_frame, text='From', font=self.label_font)
self.lb_label_3 = tk.Label(self.lb_value_frame, text='Game', font=self.label_font)
self.lb_label_4 = tk.Label(self.lb_value_frame, text='Revenue', font=self.label_font)
self.lb_label_1.grid(row=0, column=0, padx=5, pady=10) # name
self.lb_label_2.grid(row=0, column=1, padx=5, pady=10) # from
self.lb_label_3.grid(row=0, column=2, padx=5, pady=10) # game
self.lb_label_4.grid(row=0, column=3, padx=5, pady=10) # revenue
player_on_leaderboard = False
def add_this_player():
tk.Label(self.lb_value_frame, text=self.game.player, fg='#0033A0', font=self.label_font).grid(row=i+1, column=0, padx=5, pady=5)
tk.Label(self.lb_value_frame, text=self.game.location, fg='#0033A0', font=self.label_font).grid(row=i+1, column=1, padx=5, pady=5)
lb_image_path = self.game.game_image_path
lb_image = ImageTk.PhotoImage(Image.open(lb_image_path).resize((25,25), resample=5))
lb_image_label = tk.Label(self.lb_value_frame, image=lb_image)
lb_image_label.image = lb_image
lb_image_label.grid(row=i+1, column=2, padx=5, pady=5)
tk.Label(self.lb_value_frame, text=f'${self.game.total_rev:,}', fg='#0033A0').grid(row=i+1, column=3, padx=5, pady=5)
i = 0
for i in range(min(10, len(self.results_df))):
if (self.results_df.loc[i, 'revenue'] > self.game.total_rev) or player_on_leaderboard:
tk.Label(self.lb_value_frame, text=self.results_df.loc[i, 'name']).grid(row=i+1, column=0, padx=5, pady=5)
tk.Label(self.lb_value_frame, text=self.results_df.loc[i, 'location']).grid(row=i+1, column=1, padx=5, pady=5)
lb_image_path = self.game.game_image_path
lb_image = ImageTk.PhotoImage(Image.open(lb_image_path).resize((25,25), resample=5))
lb_image_label = tk.Label(self.lb_value_frame, image=lb_image)
lb_image_label.image = lb_image
lb_image_label.grid(row=i+1, column=2, padx=5, pady=5)
tk.Label(self.lb_value_frame, text=f'${self.results_df.loc[i, "revenue"]:,}').grid(row=i+1, column=3, padx=5, pady=5)
else:
player_on_leaderboard = True
add_this_player()
if not player_on_leaderboard:
i += 1
tk.Label(self.lb_value_frame, text='-----').grid(row=i+1, column=0, padx=5, pady=5)
tk.Label(self.lb_value_frame, text='-----').grid(row=i+1, column=1, padx=5, pady=5)
tk.Label(self.lb_value_frame, text='-----').grid(row=i+1, column=2, padx=5, pady=5)
tk.Label(self.lb_value_frame, text='-----').grid(row=i+1, column=3, padx=5, pady=5)
i += 1
add_this_player()
self.change_bg_to_white(self.right_frame)
self.change_bg_to_white(self.leaderboard_outer_frame)
self.change_bg_to_white(self.leaderboard_frame)
self.change_bg_to_white(self.lb_value_frame)
def build_home_leaderboard(self):
self.player_frame.destroy()
self.button_frame.destroy()
self.build_home_leaderboard_frame(when='all')
self.build_leaderboard_option_frame()
def build_leaderboard_option_frame(self):
self.home_option_frame.destroy()
self.leaderboard_option_frame = tk.Frame(self.home, relief='groove', borderwidth=5, bg='white')
self.leaderboard_option_frame.grid(row=2, column=1, pady=(20, 0), sticky='S E')
self.leaderboard_option_frame.rowconfigure(0, weight=1)
self.leaderboard_option_frame.columnconfigure(0, weight=1)
self.all_leaders_button = tk.Button(self.leaderboard_option_frame, text='All-time leaders', fg='#0033A0', command=self.switch_leaderboard_to_all)
self.all_leaders_button.grid(row=0, column=0, padx=10, pady=10)
self.todays_leaders_button = tk.Button(self.leaderboard_option_frame, text='Today\'s leaders', fg='#0033A0', command=self.switch_leaderboard_to_today)
self.todays_leaders_button.grid(row=0, column=1, padx=10, pady=10)
self.main_menu_button = tk.Button(self.leaderboard_option_frame, text='Main menu', fg='#0033A0', command=self.rebuild_home_from_home)
self.main_menu_button.grid(row=0, column=2, padx=10, pady=10)
def switch_leaderboard_to_all(self):
self.leaderboard_frame.destroy()
self.build_home_leaderboard_frame(when='all')
def switch_leaderboard_to_today(self):
self.leaderboard_frame.destroy()
self.build_home_leaderboard_frame(when='today')