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UDPsocket.cpp
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UDPsocket.cpp
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// UDPsocket.cpp : implementation file
//
#include "stdafx.h"
#include "mushclient.h"
#include "doc.h"
#include "UDPsocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// UDPsocket
UDPsocket::UDPsocket(CMUSHclientDoc * pDoc)
{
m_pDoc = pDoc;
}
UDPsocket::~UDPsocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(UDPsocket, CAsyncSocket)
//{{AFX_MSG_MAP(UDPsocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// UDPsocket member functions
void UDPsocket::OnReceive(int nErrorCode)
{
char buff [1000];
int count = Receive (buff, sizeof (buff) - 1);
if (count == SOCKET_ERROR)
return; // strange
buff [count] = 0; // null terminate it
// call script
m_pDoc->CallPlugin (m_strPluginID, m_strScript, buff);
}