diff --git a/docs/extras/autorcm.md b/docs/extras/autorcm.md index 1bc9d3e8..61e5a4f2 100644 --- a/docs/extras/autorcm.md +++ b/docs/extras/autorcm.md @@ -33,7 +33,7 @@ AutoRCM can be used for good as well: - This method corrupts a single byte in both your BOOT0 and your BOOT1 partitions. This is why a backup of those is recommended. - This software version of AutoRCM can almost always be reversed, so don't freak out if it doesn't work out the way you'd like it to. -### **Enabling AutoRCM** +### **Enable/Disable AutoRCM** If, despite all of the information above, you still wish to enable AutoRCM, and understand the risks, do the following: diff --git a/docs/extras/game_modding.md b/docs/extras/game_modding.md index cd101cf0..c7023855 100644 --- a/docs/extras/game_modding.md +++ b/docs/extras/game_modding.md @@ -32,9 +32,9 @@ If you want to disable mods on launch of a game, hold the `L` button before laun While most games only require Atmosphere's LayeredFS to enable game modding, there are some games that may require more specialized setup. For example: -* Modding Super Smash Bros. requires [ARCropolis](https://github.com/Raytwo/ARCropolis) and [skyline](https://github.com/skyline-dev/skyline), ARCropolis looks for mods in the `sd:/ultimate/mods` directory on your microSD card. +* Modding Super Smash Bros. requires [ARCropolis](https://github.com/Raytwo/ARCropolis/releases) and [skyline](https://github.com/skyline-dev/skyline/releases). Skyline's `exefs` folder goes into the `atmosphere/contents/01006A800016E000/` directory. ARCropolis looks for mods in the `sd:/ultimate/mods` directory on your microSD card. -* Modding Breath of the Wild and Tears of the Kingdom with multiple mods requires the use of [BCML](https://github.com/NiceneNerd/BCML) or [UKMM](https://github.com/NiceneNerd/UKMM) and [TKMM](https://github.com/TKMM-Team/Tkmm) respectively. +* Modding Breath of the Wild and Tears of the Kingdom with multiple mods requires the use of [BCML](https://github.com/NiceneNerd/BCML) or [UKMM](https://github.com/NiceneNerd/UKMM/releases) (Recommended) and [TKMM](https://github.com/TKMM-Team/Tkmm/releases) respectively. * Animal Crossing: New Horizons requires some extra setup for mods to work. The folder that would normally be called `romfs` has to be called `romFs` and you'll need to create an empty file inside of `atmosphere/contents/01006F8002326000/romFs/System/Resource/` called `ResourceSizeTable.srsizetable`. More information on this can be found on the [ac-modding website](https://ac-modding.com/ACNH/mods.html).