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Cyrille Rossant edited this page Jan 6, 2014
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- Overview of the project
- Scope of the project
- Agenda
- Design principles
- Use cases
- Interesting links
- Usage Examples
- Style guide
- OpenGL wrapper
- Transforms
- Shader system
- Visuals layer
- Collections
- Event system
- App system
- [Visuals and scene graph] (wiki/Visuals-and-scene-graph)
- Incompatibilities between normal OpenGL and ES 2.0
- Methods for antialiasing
- Notes about transparency
- Notes about the window manager
- Integration with IPython
- Notes about shading code templating
- High level modules
- Code generation