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[Nice-To-Have] For each controller, include subset of “quirky” trials:
hit/miss trials: where “Buddha” objects physically participate in dynamics
These trials can be easy, even putative “catch” trials -- their purpose is to increase the human-model gap because
The text was updated successfully, but these errors were encountered:
[Nice-To-Have] For each controller, include subset of “quirky” trials:
hit/miss trials: where “Buddha” objects physically participate in dynamics
These trials can be easy, even putative “catch” trials -- their purpose is to increase the human-model gap because
The text was updated successfully, but these errors were encountered: