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update.go
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update.go
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package main
import (
"context"
"time"
tea "github.com/charmbracelet/bubbletea"
"github.com/neuralinkcorp/tsui/libts"
"github.com/neuralinkcorp/tsui/ui"
"github.com/neuralinkcorp/tsui/version"
"tailscale.com/ipn"
"tailscale.com/ipn/ipnstate"
"tailscale.com/tailcfg"
)
// Message triggered on each main poller tick.
type tickMsg struct{}
// Message triggered on each ping poller tick.
type pingTickMsg struct{}
// Message to increment the animation frame counter.
type animationTickMsg struct{}
// Message containing the result of a successful Tailscale state update.
type stateMsg libts.State
// Message with ping results ready to be stored in the model.
type pingResultsMsg map[tailcfg.StableNodeID]*ipnstate.PingResult
// Message containing the latest version of tsui fetched from GitHub.
type latestVersionMsg string
// Message representing some transient error.
type errorMsg error
// Messaging containing a success message to temporarily display.
type successMsg string
// Message containing a notice to temporarily display.
type tipMsg string
// Message to clear a status because its visiblity time elapsed.
// Stores an int corresponding to the statusGen, and this message should be
// ignored if the current statusGen is later.
type statusExpiredMsg int
// Command that retrieves a new Tailscale state and triggers a stateMsg.
// This will be run in a goroutine by the bubbletea runtime.
func updateState() tea.Msg {
state, err := libts.GetState(ctx)
if err != nil {
return errorMsg(err)
}
return stateMsg(state)
}
// Command that starts the interactive login flow.
func startLoginInteractive() tea.Msg {
err := libts.StartLoginInteractive(ctx)
if err != nil {
return errorMsg(err)
}
return successMsg("Starting login flow. This may take a few seconds.")
}
// Creates a command to gets the current latency of the specified peers. Takes some time.
func makeDoPings(peers []*ipnstate.PeerStatus) tea.Cmd {
return func() tea.Msg {
pings := make(map[tailcfg.StableNodeID]*ipnstate.PingResult)
for _, peer := range peers {
ctx, cancel := context.WithTimeout(ctx, pingTimeout)
result, err := libts.PingPeer(ctx, peer)
cancel()
if err != nil {
continue
}
pings[peer.ID] = result
}
return pingResultsMsg(pings)
}
}
// Command that updates the Tailscale preferences and triggers a state update.
func editPrefs(maskedPrefs *ipn.MaskedPrefs) tea.Msg {
err := libts.EditPrefs(ctx, maskedPrefs)
if err != nil {
return errorMsg(err)
}
return updateState()
}
// Command that fetches the latest version of tsui.
func fetchLatestVersion() tea.Msg {
latestVersion, err := version.FetchLatestVersion()
if err != nil {
return nil
}
return latestVersionMsg(latestVersion)
}
// Bubbletea update function; our main "event" handler.
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.WindowSizeMsg:
needsClear := msg.Width < m.terminalWidth || msg.Height > m.terminalHeight
m.terminalWidth = msg.Width
m.terminalHeight = msg.Height
// Needed to clear artifacts in certain terminals.
if needsClear {
return m, tea.ClearScreen
}
case tea.KeyMsg:
switch msg.String() {
case "ctrl+c", "q":
return m, tea.Quit
case "esc":
if m.menu.IsSubmenuOpen() {
m.menu.CloseSubmenu()
} else {
return m, tea.Quit
}
case "left", "h", "a":
m.menu.CloseSubmenu()
case "up", "k", "w":
m.menu.CursorUp()
case "down", "j", "s":
m.menu.CursorDown()
case "right", "l", "d":
if !m.menu.IsSubmenuOpen() {
return m, m.menu.Activate()
}
case "enter", " ":
return m, m.menu.Activate()
// Global action hotkey.
case ".":
switch m.state.BackendState {
// If running, stop Tailscale.
case ipn.Running:
return m, func() tea.Msg {
err := libts.Down(ctx)
if err != nil {
return errorMsg(err)
}
return updateState()
}
// If stopped, start Tailscale.
case ipn.Stopped:
return m, func() tea.Msg {
err := libts.Up(ctx)
if err != nil {
return errorMsg(err)
}
return updateState()
}
// If we need to login...
case ipn.NeedsLogin:
return m, startLoginInteractive
case ipn.Starting:
// If we have an AuthURL in the Starting state, that means the user is reauthenticating
// and we want to open the browser for them (if supported).
if m.state.AuthURL != "" && libts.StartLoginInteractiveWillOpenBrowser() {
return m, startLoginInteractive
}
}
}
// On ticks, run the appropriate commands, and kick off the next tick.
case tickMsg:
return m, tea.Batch(
updateState,
tea.Tick(tickInterval, func(_ time.Time) tea.Msg {
return tickMsg{}
}),
)
case pingTickMsg:
// For now we'll just run this on our exit nodes.
return m, tea.Batch(
makeDoPings(m.state.ExitNodes),
tea.Tick(pingTickInterval, func(_ time.Time) tea.Msg {
return pingTickMsg{}
}),
)
case animationTickMsg:
m.animationT++
return m, tea.Tick(ui.PoggersAnimationInterval, func(_ time.Time) tea.Msg {
return animationTickMsg{}
})
// When our updaters return, update our model and refresh the menus.
case stateMsg:
m.state = libts.State(msg)
m.updateMenus()
case pingResultsMsg:
m.pings = msg
m.updateMenus()
// When we get our latest version, just store it for (potential) display on exit.
case latestVersionMsg:
m.latestVersion = string(msg)
// Display status bar notices.
case errorMsg, successMsg, tipMsg:
var lifetime time.Duration
switch msg := msg.(type) {
case errorMsg:
m.statusType = statusTypeError
m.statusText = msg.Error()
lifetime = errorLifetime
case successMsg:
m.statusType = statusTypeSuccess
m.statusText = string(msg)
lifetime = successLifetime
case tipMsg:
m.statusType = statusTypeTip
m.statusText = string(msg)
lifetime = tipLifetime
}
m.statusGen++
return m, tea.Batch(
// Make sure the state is up-to-date.
updateState,
// Clear after the relevant interval.
tea.Tick(lifetime, func(_ time.Time) tea.Msg {
return statusExpiredMsg(m.statusGen)
}),
)
// Clear the status when it expires.
case statusExpiredMsg:
if int(msg) >= m.statusGen {
m.statusText = ""
}
}
return m, nil
}