- 2021-xx-xx
- French translations updated thanks to ValiusV
- Fixed trajectory not updating after loading a save with a vessel in atmosphere (issue #189).
- Fixed trajectory not updating after time warp (issue #186).
- Prevent GUI click-through as described in issue #137.
- 2021-10-27
- Fix a potential bug if other mods add renderer's to the cameras.
- Rendering uses the newer KSP shaders.
- Try to mitigate issues as described in issue #183 - Trajectories acting as if it isn't installed when a mod fails to load. Trajectories will now warn the user with an on screen message that there was a problem loading a mod prior to Trajectories loading rather than silently failing. This problem is a KSP bug and can't be fixed in Trajectories.
- Added string and Vector3d types to the Watcher utility.
- Added a line drawing debug class useful for debugging vectors etc.
- API method
SetTarget
now correctly targets the active vessels body rather than only the home world.
- 2021-09-07
- Added hotkeys to show/hide the GUI (RightAlt+T) and to show/hide the Trajectory (LeftAlt+T), default keys can be changed by editing the config.xml file.
- 2021-06-27
- Support for KSP 1.12.x
- Max decelerating G-force readout now correctly displays the predicted value
- Targeting vessels that are splashed down is now possible
- 2021-02-07
- Support for KSP 1.11.x
- Dropped support for KSP 1.3.1 to 1.7.2, private builds can still be made from the backport branch.
- Added individual Prograde/Retrograde buttons for the descent profile nodes.
- Added
GetTarget, ClearTarget
andDescentProfileGrades
methods to the API
- 2020-07-12
- Fixed 'Invalid Cast' bug when using FAR
- 2020-07-09
- Support for KSP 1.10.x
- OldGui has been removed.
- Minor graphical changes to the in-flight trajectory, nicer line and markers are now more stable.
- Added a green target marker to the in flight trajectory.
- NavBall target and crash markers have been fixed and updated, target is now a green circle and predicted crash site is now a red square.
- Due to performance issues with larger craft, the Cache is now enabled by default. For higher precision, it can still be turned off manually.
- A variable Watcher window has been added that can also use the Telemetry module, see the CONTRIBUTING.md file for more info.
- The Profiler can now use the Telemetry module.
- Fixed Profiler entries not updating when the Profiler GUI is re-spawned.
- 2020-06-12
- Descent Profile angles are now relative to the prograde/retrograde toggles. i.e. old style 135° is now 45° Retrograde. Old style angles can still be entered via the text input boxes or the API and will be converted automatically.
- Descent Profile angles can now be entered via text input boxes.
- GUI is now clamped to the screen area, eliminating it from being off screen after resolution or scale changes.
- New API functions added for the Descent Profile
ResetDescentProfile DescentProfileAngles DescentProfileModes
. - Profiler is now clamped to the screen area, eliminating it from being off screen after resolution or scale changes.
- 2020-02-25
- Support for KSP 1.9.x
- GUI not holding position bug #172 fixed.
- Target text entry keyboard lockout bug fixed.
- Profiler GUI disappearing and not holding position bugs fixed, similar issues to #164 and #172.
- 2019-12-03
- Support for KSP 1.8.x
- In-Flight trajectory not showing bug fixed by Xyphos
- GUI disappearing bug #164 fixed thanks to whale2 and mwerle
- 2019-06-17
- Recompiled for KSP 1.7.2
- Forces Cache is now disabled by default
- 2019-02-14
-
Support for KSP 1.5.x and 1.6.x
-
Japanese translation updated, thanks to ebigunso
-
Fix drifting target marker when above 100 km (Issue #140)
-
Read KSC location for targeting from the game, instead of a hardcoded value
-
ModuleManager is no longer bundled with Trajectories but it is still a requirement
-
New release format to allow the facilitation of one download zip for all KSP versions from 1.3.1 onwards.
- KSP1.3.1 Back port builds can now be built from the Visual Studio Config selector, see CONTRIBUTING.md
- Support for development on mac now included, also with help in the CONTRIBUTING.md file (Sir Mortimer)
- API Change: If
SetTarget
's alt parameter is null or not given, the altitude is calculated from the surface altitude.
- 2018-04-28
- GUI window would reset to screen center on a game restart if it was hidden in the previous game, now fixed.
- In-Flight trajectory ground target marker would sometimes appear on screen when behind the camera view, now fixed.
- 2018-04-02
- Japanese translation updated. Many thanks to UresiiZo for correcting the mistakes.
- Italian translation updated. All thanks go to Brusura for the translation fix.
- German translation updated. Lots of thanks to nistei for updating the mistakes.
- French translation updated. Huge thanks to d-faure for correcting the syntax.
- GUI settings are now persistent again.
- Black toolbar icons when Texture Settings not set to Full-Res bug fixed.
- In-Flight trajectory ground target marker covering entire screen when camera is close bug fixed.
- New API functions added
GetTimeTillImpact
, two for the Descent ProfileProgradeEntry RetrogradeEntry
and some for the Trajectories version.GetVersion GetVersionMajor GetVersionMinor GetVersionPatch
- 2018-03-21
- Trajectories license has been changed from MIT to GPL-3.0-or-later. Please see the LICENSE.md file for more details.
- Russian translation updated. Many thanks to Fat-Zer for correcting the mistakes.
- Chinese translation updated. Many thanks to studentmain for rewriting the translation.
- Added Japanese, German, French, Italian and Portuguese languages. If you know any of these languages, please consider helping out with translations.
- A big cheers and a beer to Jebs_SY for his help in fixing a rendering issue on the MapView and the Target Waypoint bug.
- ModuleManager updated to v3.0.6
- Sometimes In-Flight trajectory ground target marker can cover entire screen when camera is close.
- 2018-02-15
- Completely new and overhauled user interface, based on the DialogGUI system. Includes (automated) localizations for Russian, Spanish and Chinese (traditional). If you know any of these languages, please consider helping out with translations. Send all Thanks and Kudos to PiezPiedPy for this amazing contribution!
- In-Flight trajectory vector line and ground marker persistence bug fixed.
- ModuleManager updated to v3.0.3
- When combined with FAR, aerodynamic forces calculated on a packed vessel would lead to NRE's. Vessels are now no longer calculated when a vessel is in a packed state. Thanks go to Alex Wang for this bug fix.
- Higher precision and better performance through more advanced numeric techniques using an RK4 integration method. Try disabling the Cache for more precise predictions, predictions that should not kill your FPS anymore. Courtesy of fat-lobyte aka Kobymaru.
- API changes to help catch NRE's from improper calling of the API methods.
- New API method
HasTarget()
checks if a target has been set. - Flickering entries bug in the Profiler is fixed :)
- Added Reset averages & Show zero calls buttons, a Framerate limiter, avg calls and frame counter to the Profiler.
- Sometimes In-Flight trajectory ground target marker can cover entire screen when camera is close.
- 2017-10-13
- In-Flight trajectory overlay now uses GLUtils from MechJeb2 for rendering.
- Fixed In-Flight trajectory for non-atmospheric bodies
- Added a Jupyter notebook for descent force analysis.
- Added the Bug Reporting section to CONTRIBUTING.md file.
- 2017-07-08
- Improved precision by accounting for Reynolds number in drag. Fixes Issue #84.
- Fix crash when turning on In-Flight trajectory display while in Map view. Fixes Issue #102. Thanks to PiezPiedPy!
- Prevent click-through in certain situations. Thanks to PiezPiedPy!
- Numbers in the user interface don't change as quickly anymore, allowing for better readability
- Deviation readout now switches from E to W and from N to S instead of just showing negative numbers
- Added a bridge to the newly created Telemetry module, allowing for nice graphs and better debugging of prediction precision.
- Updated Profiler UI to new Canvas system. Thanks to PiezPiedPy!
- Added documentation for contributers in CONTRIBUTING.md file with style guidelines, help for building, debugging and much more.
- In-Flight trajectory for non-atmospheric trajectories is incorrect and jumpy
- 2017-06-13
- Fixed in-flight targeting cross remaining in scene even after trajectory display was disabled.
- Added toggle for in-flight trajectory display. Fixes Issue #96.
- Trajectory prediction is still fundamentally incorrect. See Issue #84.
- In-Flight trajectory for non-atmospheric trajectories is jerky and jumpy.
- 2017-06-09
- This release is brought to you by fat-lobyte (aka Kobymaru on the Forums)
- Update ToolbarWrapper for blizzy78's Toolbar. Fixes Issue #78.
- Enable Trajectories window in flight scene.
- Implement in-flight trajectory line display. Please test and give feedback!
- Fix Parenthesis silliness in .version file to make it valid JSON again. Thanks, ggpeters!
- Update Module Manager to v2.8.0. Thanks to PiezPiedPy!
- Disable Click-through. Thanks to PiezPiedPy!
- Trajectory prediction is still fundamentally incorrect. See Issue #84.
- In-Flight trajectory for non-atmospheric trajectories is jerky and jumpy.
- In-Flight trajectory leaves targeting cross in the scene, even when disabled.
- KSP directory path is not hardcoded anymore. You can set up an environment variable in your Operating System named KSPDIR that points to the KSP installation directory.
- Revamped build scripts for Visual Studio. Thanks to PiezPiedPy!
- Added simple profiler class. Thanks to PiezPiedPy!