GPJ Mode creates 2nd DS3 Compatible HID Device, causing problems. Need help. #216
goodstuff626
started this conversation in
Support
Replies: 1 comment 4 replies
-
Fix what problem? That is intentional, the GPJ mode is literally there to give you all the axes in a DirectInput-compatible way, which is not possible on a single device because of DI's legacy axis limits. Quoted directly from the documentation:
|
Beta Was this translation helpful? Give feedback.
4 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Using Windows 10, official ps3 controller, usb connection. Followed all instructions when installing. I've only used GPJ Gamepad plus Joystick & xinput device modes in DsHidMini.
For some reason when I use GPJ mode it creates a 2nd DS3 Compatible HID Device in the windows game controllers control panel. When I properties test the top entry DS3 Compatible HID Device it has an extra z rotation, dial & slider, and 17 red buttons total. The second DS3 Compatible HID Device only shows the z axis, x rotation, y rotation, z rotation, slider & dial, and when I press buttons, it does not light up properly in the control panel. I cannot use GPJ mode with a lot of emulators because of the extra DS3 Compatible HID Device that gets created.
When I use xinput it shows 1 DS3 Compatible HID, with a z axis, x rotation, y rotation, and 16 red buttons. This mode seems to work correctly. (is it supposed to show 16 red buttons?)
Please, how can I fix this problem?
Beta Was this translation helpful? Give feedback.
All reactions