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alist.cpp
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alist.cpp
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// START A3HEADER
//
// This source file is part of the Atlantis PBM game program.
// Copyright (C) 1995-1999 Geoff Dunbar
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program, in the file license.txt. If not, write
// to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
// Boston, MA 02111-1307, USA.
//
// See the Atlantis Project web page for details:
// http://www.prankster.com/project
//
// END A3HEADER
#include "alist.h"
AListElem::~AListElem()
{
}
AList::AList()
{
list = 0;
lastelem = 0;
num = 0;
}
AList::~AList()
{
}
void AList::deleteAll()
{
while (list)
{
AListElem *temp = list->next;
//delete list;
list = temp;
}
lastelem = 0;
num = 0;
}
void AList::clear()
{
while (list) {
AListElem *temp = list->next;
list->next = 0;
list = temp;
}
lastelem = 0;
num = 0;
}
void AList::push_front(AListElem *e)
{
++num;
e->next = list;
list = e;
if (!lastelem)
lastelem = list;
}
void AList::push_back(AListElem *e)
{
++num;
if (list)
{
lastelem->next = e;
e->next = 0;
lastelem = e;
}
else
{
list = e;
e->next = 0;
lastelem = list;
}
}
AListElem* AList::next(AListElem *e) const
{
return e ? e->next : 0;
}
AListElem* AList::front() const
{
return list;
}
AListElem* AList::get(AListElem *e)
{
AListElem *temp = list;
while (temp)
{
if (temp == e)
return temp;
temp = temp->next;
}
return nullptr;
}
bool AList::remove(AListElem *e)
{
if (!e)
return false;
// if e is the last item
if (!e->next)
lastelem = 0;
for (AListElem **pp = &list; *pp; pp = &((*pp)->next))
{
if (*pp == e)
{
*pp = e->next;
--num;
return true;
}
if (!e->next)
lastelem = *pp;
}
return false;
}
int AList::size() const
{
return num;
}
int AList::nextLive(AListElem **copy, int size, int pos) const
{
while (++pos < size)
{
for (AListElem *elem = front(); elem; elem = elem->next)
{
if (elem == copy[pos])
return pos;
}
}
return pos;
}