-
Notifications
You must be signed in to change notification settings - Fork 0
/
house_functions.scp
948 lines (901 loc) · 27.3 KB
/
house_functions.scp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
//****************************************************************************
// SphereServer by: SphereServer development team and Menasoft.
// www.sphereserver.net
//****************************************************************************
VERSION=X1
[function f_house_timer_reset_all]
local.p <src.p>
for 0 254
if (<serv.maplist.<dlocal._for>>)
src.p=0,0,0,<dlocal._for>
serv.log processing map <dlocal._for>
src.f_house_timer_activate
endif
endfor
src.p <local.p>
[FUNCTION f_house_placement]
SERV.NEWITEM i_gold
NEW.TYPE=t_deed
NEW.MORE1=<ARGS>
NEW.CONT <SRC.FINDLAYER.21>
NEW.REMOVEFROMVIEW
NEW.USE
[FUNCTION f_house_isPlaced]
SERV.NEWITEM i_gold
NEW.P <STREAT <STREAT <ARGS>>>
NEW.REMOVEFROMVIEW
REF1=<NEW.REGION.UID>
IF <REF1.ISVALID> && (<REF1.DISPID>==<STRARG <ARGS>>)
REF1.TAG.PLACEMENT=<STRARG <STREAT <ARGS>>>
ENDIF
NEW.REMOVE
[function f_house_timer_activate]
foritems 7168
if (<type>==t_multi) || (<type>==t_multi_custom)
ref1 <region.link>
ref1.timer=60*60*24*<def.hs_can_decay>
endif
endfor
[function f_house_can_access]
ref1 = <region.uid>
if (<tag0.access>==<def.house_access_all> || <src.IsGM>)
return 1
endif
local.AccessLevel = <ref1.f_house_get_priv <src>>
if (<tag0.access>==<def.house_access_friend>)
if (<local.AccessLevel> <= <def.house_access_friend>)
return 1
endif
elseif (<tag0.access>==<def.house_access_coowner>)
if (<local.AccessLevel> <= <def.house_access_coowner>)
return 1
endif
elseif (<tag0.access>==<def.house_access_owner>)
if (<local.AccessLevel> == <def.house_access_owner>)
return 1
endif
elseif (<tag0.access>==<def.house_access_guild>)
if ((<local.AccessLevel> == <def.house_access_guild>))
return 1
endif
endif
return 0
[function f_house_get_priv]
if (<IsOwner <src>>)
return <def.house_access_owner>
elseif (<getCoownerpos <src>> >= 0)
return <def.house_access_coowner>
elseif (<getFriendpos <src>> >= 0)
return <def.house_access_friend>
elseif (<owner.guild>)
if (<owner.guild> == <src.guild>)
local.priv=<src.guild.memberfromuid.<src>.priv>
if ((<local.priv>==1) || (<local.priv>==2)) // 1 = member, 2 = master
return <def.house_access_guild>
endif
endif
endif
return <def.house_access_none>
[FUNCTION f_house_render_list]
ref1 = <owner>
local.list = <argv[0]>
dhtmlgump 88 125 220 20 0 0 <def.bfont_lslateblue><def.bfont_size7><def.center><local.list> List <<local.list><qval (strmatch(*access*,<local.list>))?es:s>> / <def0.hs_max_co_owners>
if (strmatch(*ban*,<local.list>))
local.fontcolor = <def.bfont_lred>
elif (strmatch(*access*,<local.list>))
local.fontcolor = <def.bfont_lgray>
else
local.fontcolor = <def.bfont_white>
endif
local.x=7
local.y=170
if <<local.list><qval (strmatch(*access*,<local.list>))?es:s>>
for 0 <eval <<local.list><qval (strmatch(*access*,<local.list>))?es:s>>-1>
if ((<isowner <src>>) || (<get<local.list>pos <src>> >= 0) || (<src.isgm>)) && ((strmatch(*coowner*,<local.list>)) || (strmatch(*friend*,<local.list>)))
if (<<local.list>.<local._for>>==<src.uid>) || (<isowner <src>>) || (<src.isgm>)
dhtmlgump <eval <local.x>+36> <eval <local.y>+3> 120 20 0 0 <local.fontcolor><<local.list>.<local._for>.name>
if <argv[1]>
button <local.x> <local.y> 4017 4018 1 0 <eval (100+<local._for>)>
endif
else
dhtmlgump <eval <local.x>+36> <eval <local.y>+3> 120 20 0 0 <local.fontcolor><<local.list>.<local._for>.name>
endif
elif ((<isowner <src>>) || (<GetCoownerPos <src>> >= 0) || (<src.isgm>)) && ((strmatch(*friend*,<local.list>)) || (strmatch(*access*,<local.list>)) ||(strmatch(*ban*,<local.list>)))
dhtmlgump <eval <local.x>+36> <eval <local.y>+3> 120 20 0 0 <local.fontcolor><<local.list>.<local._for>.name>
if <argv[1]>
button <local.x> <local.y> 4017 4018 1 0 <eval (100+<local._for>)>
endif
endif
local.y += 20
if <local.y> >= 370
local.x += 124
local.y = 170
endif
endfor
endif
[function f_house_render_signs]
local.y=157
local.btn1 = 20
local.btn2 = 50
local.sign=2979
buttontileart 20 132 07588 07588 1 0 2965 2965 0 -10 -5
buttontileart 50 132 07588 07588 1 0 2966 2966 0 -10 -5
for 1 112
if (<local.y> > 360)
local.y=132
local.btn1 += 60
local.btn2 += 60
endif
buttontileart <local.btn1> <local.y> 07588 07588 1 0 <local.sign> <local.sign> 0 -10 -5
local.sign +=1
buttontileart <local.btn2> <local.y> 07588 07588 1 0 <local.sign> <local.sign> 0 -10 -5
local.sign +=1
local._for +=1
local.y += 25
if (<dlocal.sign> == 3087)
local.sign = 3139
elif (<dlocal.sign> > 3140)
return
endif
endfor
[FUNCTION f_house_add_list]
ref1= <region.uid>
ref2 = <argo>
if <ref2.isplayer>
if (<ref2>==<src>)
src.sysmessage @32,,1 You cannot add yourself to the <local.list> list.
ref1.dialog d_house_menu
return 1
endif
if (<ref1.isowner <ref2>>)
src.sysmessage @32,,1 <ref2.name> is the owner of this property.
ref1.dialog d_house_menu
return 1
elif (<ref1.GetCoownerPos <ref2>> >= 0)
src.sysmessage @32,,1 <ref2.name> is a co-owner of this property.
src.sysmessage @32,,1 remove them from this list before adding them to another.
ref1.dialog d_house_menu
return 1
elif (<ref1.GetFriendPos <ref2>> >= 0)
src.sysmessage @32,,1 <ref2.name> is a friend of this property.
src.sysmessage @32,,1 remove them from this list before adding them to another.
ref1.dialog d_house_menu
return 1
elif (<ref1.GetAccessPos <ref2>> >= 0)
src.sysmessage @32,,1 <ref2.name> is on the access list.
src.sysmessage @32,,1 remove them from this list before adding them to another.
ref1.dialog d_house_menu
return 1
elif (<ref1.GetBanPos <ref2>> >= 0)
src.sysmessage @32,,1 <ref2.name> is on the bans list.
src.sysmessage @32,,1 remove them from this list before adding them to another.
ref1.dialog d_house_menu
return 1
elseif <argn> == 1
if <ref1.Coowners> <= <ddef.hs_max_co_owners>
ref2.events=+e_house_count_block
ref1.AddCoowner=<ref2>
src.sysmessage @52,,1 <ref2.name> has been added as a Co-Owner for this property.
ref2.sysmessage @52,,1 You have been made a Co-Owner for this property.
ref2.events=-e_house_count_block
ref1.dialog d_house_menu
return 1
else
src.sysmessage @32,,1 You already have the maximum number of Co-Owners permitted for this property. (<ddef.hs_max_co_owners>)
src.sysmessage @32,,1 Remove someone from the list and try again.
ref1.dialog d_house_menu
return 1
endif
elseif <argn> == 2
if <ref1.Friends> <= <ddef.hs_max_friends>
ref2.events=+e_house_count_block
ref1.AddFriend=<ref2>
src.sysmessage @52,,1 <ref2.name> has been added as a Friend for this property.
ref2.sysmessage @52,,1 You have been made a Friend for this property.
ref2.events=-e_house_count_block
ref1.dialog d_house_menu
return 1
else
src.sysmessage @32,,1 You already have the maximum number of Friends permitted for this property. (<ddef.hs_max_friends>)
src.sysmessage @32,,1 Remove someone from the list and try again.
ref1.dialog d_house_menu
return 1
endif
elseif <argn> == 3
if <ref1.Bans> <= 10
ref1.AddBan=<ref2>
src.sysmessage @32,,1 <ref2.name> has been banned from the property.
ref2.sysmessage @32,,1 You have been banned from this property.
ref2.go <link.p>
ref1.dialog d_house_menu
return 1
else
src.sysmessage @32,,1 Your Ban list is full.
src.sysmessage @32,,1 Remove someone from the list and try again.
ref1.dialog d_house_menu
return 1
endif
elseif <argn> == 4
if <ref1.Accesses> <= 10
ref1.AddAccess=<ref2>
src.sysmessage @52,,1 <ref2.name> has been granted access to the property.
ref2.sysmessage @52,,1 You have been granted access to the property.
ref1.dialog d_house_menu
return 1
else
src.sysmessage @32,,1 Your Access list is full.
src.sysmessage @32,,1 Remove someone from the list and try again.
ref1.dialog d_house_menu
return 1
endif
endif
endif
[FUNCTION f_house_open]
args = <multiregion>
foritems <eval (<argv[2]>+<argv[3]>)>
if (<type>==t_door) || (<type>==t_door_locked) || (<type>==t_telepad)
ref1=<uid>
if <ref1.tag0.access>
ref1.tag.access=
endif
endif
endfor
delban -1
delaccess -1
delcoowner -1
delfriend -1
[FUNCTION f_house_hs_buy_storage]
ref1=<link>
local.value = <args>
if (<tag0.demolition>)
src.sysmessage @32,,1 This house is scheduled for demolition and cannot be upgraded.
return 1
endif
if (<src.gold> >= <dlocal.value>)
src.gold -= <dlocal.value>
tag0.boughtstorage += <dlocal.value>
if (<dlocal.value>==<QVAL (<value>)? <eval (<value>/8)>:<eval (<tag0.value>8)>>)
local.storage=25
elif (<dlocal.value>==<QVAL (<value>)? <eval <value>/4>:<eval <tag0.value>/4>>)
local.storage=50
elif (<dlocal.value>==<QVAL (<value>)? <eval ((<value>/8)*3)>:<eval ((<tag0.value>/8)*3)>>)
local.storage=75
else
local.storage=100
endif
IncreasedStorage += <dlocal.storage>
src.sysmessage @,,1 <dlocal.value> gp has been deducted from your bank to pay for this upgrade.
else
src.sysmessage @32,,1 You do not have the funds to pay for this storage upgrade.
return 1
endif
[function f_house_item_lock]
ref1=<region.uid>
if !(<ref1.IsOwner <uid>> || <ref1.GetCoownerPos <uid>> >= 0 || <ref1.GetFriendPos <uid>> >= 0 || <IsGM>) // Double check to prevent players to get the target on their house and use it on another.
sysmessage You must be in your house to do that.
return 1
endif
if <def.hs_hs_secure_locks_limit>
if <ref1.currentstorage> >= <ref1.maxstorage>
sysmessage @32,,1 Your house reached its storage limit.
return 1
endif
endif
if (<argo.isitem> && <argo.region.uid>==<ref1>)
if <argo.isevent.ei_house_lockdown>
argo.message @,,2 501719 // This is already locked down!
return 1
endif
if <argo.cont>
sysmessage @,,2 501729 // This item cannot be locked down.
return 1
endif
if <argo.f_isContainer>
sysmessage @,,1 You cannot lockdown containers, use secure instead.
return 1
endif
ref1.lockitem <argo>
argo.message @,,2 501721 // Locked down!
if ((<argo.attr>&attr_decay) && (<argo.timer> >= 0))
argo.tag.decay=1
argo.timer -1
argo.attr &= ~attr_decay
if (<ref1.GetFriendPos <uid>> >= 0)
argo.tag.lockedby <uid>
endif
endif
argo.resendtooltip 1,0
endif
[function f_house_item_unlock]
ref1=<region.uid>
if !(<ref1.IsOwner <uid>> || (<ref1.GetCoownerPos <uid>> >= 0) || (<ref1.GetFriendPos <uid>> >= 0) || <IsGM>) // Double check to prevent players to get the target on their house and use it on another.
return 1
endif
if (<ref1.GetSecuredContainerPos <argo>> = 0) && ((<ref1.IsOwner <uid>>) || (<IsGM>))
ref1.release <argo>
argo.tag.access=
argo.message @,,2 501718 // No longer secure!
elif (<argo.isitem> && <argo.region.uid>==<ref1>)
if (<ref1.GetFriendPos <uid>> >= 0) && (<argo.tag0.lockedby> != <uid>)
sysmessage @32,,1 Friends can only unlock items if they are locked them.
return 1
endif
ref1.unlockitem <argo>
tag.lockedby=
argo.message @,,2 501726 // No longer locked down!
endif
if (<argo.tag0.decay>)
argo.tag.decay=
argo.timer <eval <serv.DecayTimer>*60>
argo.attr |= attr_decay
endif
argo.resendtooltip 1,0
[function f_house_item_secure]
ref1=<region.uid>
if !(<ref1.IsOwner <uid>> || (<ref1.GetCoownerPos <uid>> >= 0) || <IsGM>) // Double check to prevent players to get the target on their house and use it on another.
sysmessage @32,,1 Only owner and co-owner can secure items.
return 1
endif
if <def.hs_hs_secure_locks_limit>
if (<ref1.currentstorage> >= <ref1.maxstorage>) || (<eval <argo.count>+1> >= <ref1.maxstorage>)
sysmessage @32,,1 Your house reached its storage limit.
return 1
endif
endif
if !<argo>
return 1
endif
if (<argo.isitem> && <argo.region.uid>==<ref1>)
if (<argo.f_isContainer>)
ref1.secure <argo>
argo.tag.access = 1
argo.message @,,2 501716 // Secure!
if ((<argo.attr>&attr_decay) && (<argo.timer> >= 0))
argo.tag.decay=1
argo.timer -1
argo.attr &= ~attr_decay
endif
argo.resendtooltip 1
else
sysmessage @,,2 501712. // This isn't a container!
endif
endif
[function f_d_house_secure]
ref1=<argo.region.uid>
if <src> == <ref1.owner>
if (<argo.type>==t_door) || (<argo.type>==t_door_locked) || (<argo.type>==t_telepad)
if <argo.isevent.ei_house_door> || <argo.isevent.ei_house_telepad>
dialogclose d_house_secure
argo.sdialog d_house_secure
endif
elif (<argo.f_isContainer>)
if <argo.isevent.t_house_secure>
dialogclose d_house_secure
argo.sdialog d_house_secure
else
src.sysmessage @32,,1 You can only modify containers which are secured.
return 1
endif
endif
else
src.sysmessage @32,,1 You can only modify items which are in your house.
return 1
endif
[FUNCTION f_house_eject]
ref1=<src.region.uid>
ref2=<argo.region.uid>
if !<argo.isplayer>
src.sysmessage @32,,1 Invalid Target.
return 1
elif <argo>==<src>
src.sysmessage @32,,1 You cannot eject yourself from this property.
return 1
elif <ref1>!=<ref2>
src.sysmessage @32,,1 That person is not in your house.
return 1
elif (<argo.IsOwner <uid>> || (<argo.GetCoownerPos <uid>> >= 0) || (<argo.GetFriendPos <uid>> >= 0) || <argo.IsGM>)
src.sysmessage @32,,1 You cannot eject this person.
return 1
else
argo.go <uid.<ref1.link>.p>
endif
[FUNCTION f_house_declare_guild]
if (<argo.ischar>) || (<argo.topobj.ischar>)
src.sysmessage @32,,1 That is not allowed
return 1
endif
if (<argo.type>!=t_stone_guild)
src.sysmessage @32,,1 That is not allowed
return 1
endif
if (<argo.type>==t_stone_guild) && (<argo.region.uid>==<src.region.uid>)
ref1.tag.is_guild=<argo.uid>
ref1.resendtooltip
src.sysmessage @,,1 All <uid.<argo.uid>.name> guild members now have access to this building.
src.sysmessage @,,1 Don't forget to set your door codes if areas are/need to be restricted.
endif
[FUNCTION f_house_moven]
ref1=<src.region.uid>
if (<argo.uid>==<src.uid>) || (<argo.isplayer>)
src.sysmessage @32,,1 You cannot move that.
return 1
elif (<argo.link>==<ref1>)
src.sysmessage @32,,1 You cannot move that.
return 1
endif
if (<argo.topobj.ischar>)
src.sysmessage @32,,1 That would be hillarious... but I am afraid we can't allow it.
return 1
endif
ref8=<argo>
if (<ref8.region.uid> == <src.region.uid>)
ref8.move 0,-1,0
ref8.update
return 1
else
src.sysmessage @32,,1 You cannot move this any further.
return 1
endif
[FUNCTION f_house_moves]
ref1=<src.region.uid>
if (<argo.uid>==<src.uid>) || (<argo.isplayer>)
src.sysmessage @32,,1 You cannot move that.
return 1
elif (<argo.link>==<ref1>)
src.sysmessage @32,,1 You cannot move that.
return 1
endif
if (<argo.topobj.ischar>)
src.sysmessage @32,,1 That would be hillarious... but I am afraid we can't allow it.
return 1
endif
ref8=<argo>
if (<ref8.region.uid> == <src.region.uid>)
ref8.move 0,1,0
ref8.update
return 1
else
src.sysmessage @32,,1 You cannot move this any further.
return 1
endif
[FUNCTION f_house_movee]
ref1=<src.region.uid>
if (<argo.uid>==<src.uid>) || (<argo.isplayer>)
src.sysmessage @32,,1 You cannot move that.
return 1
elif (<argo.link>==<ref1>)
src.sysmessage @32,,1 You cannot move that.
return 1
endif
if (<argo.topobj.ischar>)
src.sysmessage @32,,1 That would be hillarious... but I am afraid we can't allow it.
return 1
endif
ref8=<argo>
if (<ref8.region.uid> == <src.region.uid>)
ref8.move 1,0,0
ref8.update
return 1
else
src.sysmessage @32,,1 You cannot move this any further.
return 1
endif
[FUNCTION f_house_movew]
ref1=<src.region.uid>
if (<argo.uid>==<src.uid>) || (<argo.isplayer>)
src.sysmessage @32,,1 You cannot move that.
return 1
elif (<argo.link>==<ref1>)
src.sysmessage @32,,1 You cannot move that.
return 1
endif
if (<argo.topobj.ischar>)
src.sysmessage @32,,1 That would be hillarious... but I am afraid we can't allow it.
return 1
endif
ref8=<argo>
if (<ref8.region.uid> == <src.region.uid>)
ref8.move -1,0,0
ref8.update
return 1
else
src.sysmessage @32,,1 You cannot move this any further.
return 1
endif
[FUNCTION f_house_flip] // unused function?
ref1=<src.region.uid>
if (<argo.uid>==<src.uid>) || (<argo.isplayer>)
src.sysmessage @32,,1 You cannot flip that.
return 1
elif (<argo.link>==<ref1>)
src.sysmessage @32,,1 You cannot flip that.
return 1
endif
if (<argo.topobj.ischar>)
src.sysmessage @32,,1 That would be hillarious... but I am afraid we can't allow it.
return 1
endif
ref8=<argo>
ref8.flip
return 1
[function f_house_visitor_count]
ref1 = <region.uid>
if <ref1.isvalid> && !(<ref1.isowner <uid>> || <isgm>) // <ref1.GetCoownerPos <uid>> >= 0 || <ref1.GetFriendPos <uid>> >= 0
uid.<ref1.link>.more2 += 1
endif
[FUNCTION f_house_transfer]
if !<argo.isplayer> || <argo>==<src>
src.sysmessage @,,1 Invalid Target.
return 1
endif
ref1=<args>
if !(<argo.houses> < <serv.MaxHousesAccount>)
src.sysmessage @,,1 <argo.name> already has the maximum number of houses: <serv.MaxHousesAccount>
return 1
endif
src.sysmessage @,,1 Please wait until <argo.name> accept the trade.
if (<findtype.t_eq_trade_window.isvalid>)
sysmessage @,,1 You already have a trade window open.
return 1
elif (<src.findtype.t_eq_trade_window>)
src.sysmessage @,,1 You already have a trade window open.
return 1
endif
src.events=+e_house_transfer
argo.events=+e_house_transfer
serv.newitem i_deed
new.attr=attr_move_never
new.color=0480
new.link=<ref1>
new.more1=<argo>
new.type=t_trade_house_deed
new.timerf 2,trigger @Timer
src.trysrc <argo> f_TradeWindow <NEW>
[FUNCTION f_TradeWindow] //Credits to Terrikate for provide the function engine
REF1=<uid>
REF2=<src>
REF3=<ARGS>
if (<REF1>==<REF2>) || !((<REF1.ISPLAYER>) && (<REF2.ISPLAYER>))
return 1
endif
for 2
SERV.NEWITEM i_bulletin_board
LOCAL.TRADE_WINDOW_<dLOCAL._FOR>=<NEW>
NEW.TYPE t_eq_trade_window
REF<LOCAL._FOR>.EQUIP <NEW>
endfor
UID.<LOCAL.TRADE_WINDOW_1>.LINK=<LOCAL.TRADE_WINDOW_2>
UID.<LOCAL.TRADE_WINDOW_2>.LINK=<LOCAL.TRADE_WINDOW_1>
REF1.SENDPACKET 06F W02F B0 D<REF2> D<LOCAL.TRADE_WINDOW_1> D<LOCAL.TRADE_WINDOW_2> 01 <f_TradeWindow_PacketSplit <REF2.NAME>>
REF2.SENDPACKET 06F W02F B0 D<REF1> D<LOCAL.TRADE_WINDOW_2> D<LOCAL.TRADE_WINDOW_1> 01 <f_TradeWindow_PacketSplit <REF1.NAME>>
if (<REF3>)
REF3.CONT=<LOCAL.TRADE_WINDOW_1>
endif
[FUNCTION f_TradeWindow_PacketSplit]
LOCAL.LENGTH=<eval STRLEN(<ARGS>)>
ARGS=<ASC <ARGS>>
for <eval (30-<LOCAL.LENGTH>)>
ARGS .= " 00"
endfor
return <ARGS>
[FUNCTION f_house_swap]
ref2=<owner>
if (<baseid>==m_tower)
local.xy=16x14
else
args = <multiregion>
local.left=<argv[0]>
local.top=<argv[1]>
local.right=<argv[2]>
local.bottom= <argv[3]>
local.x <eval (<local.bottom> - <local.top>) + 1>
local.y <eval (<local.right> - <local.left>) + 1>
local.x /= 2
local.y /= 2
local.x=<eval max 7,<local.x>>
local.y=<eval max 7,<local.y>>
local.x=<eval min 18,<local.x>>
local.y=<eval min 18,<local.y>>
local.xy <dlocal.x>x<dlocal.y>
endif
forchars <eval (((<argv[2]>+<argv[3]>)/2)+2)>
if (<region.uid>==<uid>)
if (strmatch(<obody>,<def.vendor_body_male>)) || (strmatch(<obody>,<def.vendor_body_female>))
src.sysmessage @32,,1 Warning! There are vendors in the building.
src.sysmessage @32,,1 To continue, remove them and select convert again.
return 1
endif
endif
endfor
if (<eval <value>+<increasedstorage>> < <serv.multidef.m_foundation_<local.xy>.value>)
local.extra=<serv.multidef.m_foundation_<local.xy>.value>-<eval (<value>+<tag0.boughtstorage>)>>
if (<ref2.gold> >= <dlocal.extra>)
ref2.gold -= <dlocal.extra>
ref2.sysmessage @,,1 <dlocal.extra> gp has been deducted from your bank for this conversion.
local.p=<p>
local.buildon=<tag0.buildon>
local.transfer=<tag0.lasttransfer>
remove
serv.newitem m_foundation_<local.xy>
new.p <local.p>
new.multicreate
new.owner <ref2>
new.tag0.convert=1
new.tag.buildon=<local.buildon>
new.tag.lasttransfer=<local.transfer>
ref2.sysmessage @,,1 The number of houses you own is now <ref2.houses>
else
src.sysmessage @32,,1 You lack the funds to convert this house.
return 1
endif
else
local.total=<eval ((<value>+<tag0.boughtstorage>)-<serv.multidef.m_foundation_<local.xy>.value>)>
ref2.gold += <dlocal.total>
ref2.sysmessage @,,1 You have been refunded the difference of <dlocal.total>gp for this conversion.
local.p=<p>
local.buildon=<tag0.buildon>
local.transfer=<tag0.lasttransfer>
remove
serv.newitem m_foundation_<local.xy>
new.p <local.p>
new.multicreate
new.owner <ref2>
new.tag0.convert=1
new.tag.buildon=<local.buildon>
new.tag.lasttransfer=<local.transfer>
ref2.sysmessage @,,1 The number of houses you own is now <ref2.houses>
endif
[FUNCTION f_house_isInside]
ref1 = <region.uid>
if ((<ref1.TYPE>==t_multi) || (<ref1.TYPE>==t_multi_custom))
return 1
endif
return 0
[FUNCTION f_house_checkPlacement]
REF1=<LINK.owner>//Owner
if !<ref1.uid>
return 1
endif
if <def.custom_placement>
if (<f_house_checkNearArea>)
REF1.SYSMESSAGE @,,1 Bu alana evi kuramassınız.. // FIXME: translate to english!
if !(<REF1.ISGM>)
link.redeed
return 1
endif
endif
endif
trysrc <ref1> DIALOG d_house_placement
//////////////////////////////////////////////////////////////////////////////////////////Custom Placement check////////////////////////////////////////////////////////////////////////////////////
[FUNCTION f_house_checkNearArea]
return 0
ref1= <region.uid>
ARGS=<ref1.MULTIREGION>
SERV.NEWNPC c_pig
NEW.FLAGS=statf_invul|statf_insubstantial
for 0 7
NEW.P=<ref1.P>
doswitch <LOCAL._FOR>
NEW.MOVE <ARGV0> <ARGV1>
NEW.MOVE 0 <ARGV1>
NEW.MOVE <ARGV2> <ARGV1>
NEW.MOVE <ARGV2> 0
NEW.MOVE <ARGV2> <ARGV3>
NEW.MOVE 0 <ARGV3>
NEW.MOVE <ARGV0> <ARGV3>
NEW.MOVE <ARGV0> 0
enddo
doswitch <LOCAL._FOR>
LOCAL.CLEAR=<NEW.CANMOVE nw>
LOCAL.CLEAR=<NEW.CANMOVE n>
LOCAL.CLEAR=<NEW.CANMOVE ne>
LOCAL.CLEAR=<NEW.CANMOVE e>
LOCAL.CLEAR=<NEW.CANMOVE se>
LOCAL.CLEAR=<NEW.CANMOVE s>
LOCAL.CLEAR=<NEW.CANMOVE sw>
LOCAL.CLEAR=<NEW.CANMOVE w>
enddo
if (<NEW.f_isOnRoad>) || !(<LOCAL.CLEAR>)
NEW.REMOVE
return 1
endif
endfor
for 0 7
NEW.P=<UID.<REGION.UID>.P>
doswitch <LOCAL._FOR>
NEW.MOVE <eval <ARGV0>+1> <eval <ARGV1>+1>
NEW.MOVE 0 <eval <ARGV1>+1>
NEW.MOVE <eval <ARGV2>-1> <eval <ARGV1>+1>
NEW.MOVE <eval <ARGV2>-1> 0
NEW.MOVE <eval <ARGV2>-1> <eval <ARGV3>-1>
NEW.MOVE 0 <eval <ARGV3>-1>
NEW.MOVE <eval <ARGV0>+1> <eval <ARGV3>-1>
NEW.MOVE <eval <ARGV0>+1> 0
enddo
if (<NEW.ISNEARTYPE t_tree 2>)
NEW.REMOVE
return 1
endif
endfor
LOCAL.AREA=3 //<DEF.hs_PlaceMinDistArea>
for 0 7
NEW.P=<UID.<REGION.UID>.P>
doswitch <LOCAL._FOR>
NEW.MOVE <eval <ARGV0>+(<LOCAL.AREA>*-1)> <eval <ARGV1>+(<LOCAL.AREA>*-1)>
NEW.MOVE 0 <eval <ARGV1>+(<LOCAL.AREA>*-1)>
NEW.MOVE <eval <ARGV2>+<LOCAL.AREA>> <eval <ARGV1>+(<LOCAL.AREA>*-1)>
NEW.MOVE <eval <ARGV2>+<LOCAL.AREA>> 0
NEW.MOVE <eval <ARGV2>+<LOCAL.AREA>> <eval <ARGV3>+<LOCAL.AREA>>
NEW.MOVE 0 <eval <ARGV3>+<LOCAL.AREA>>
NEW.MOVE <eval <ARGV0>+(<LOCAL.AREA>*-1)> <eval <ARGV3>+<LOCAL.AREA>>
NEW.MOVE <eval <ARGV0>+(<LOCAL.AREA>*-1)> 0
enddo
if STRMATCH("t_multi*","<UID.<NEW.REGION.UID>.TYPE>")
NEW.REMOVE
return 2
endif
endfor
LOCAL.FRONT=<DEF.hs_PlaceMinDistFront>
for 0 5
NEW.P=<UID.<REGION.UID>.P>
doswitch <LOCAL._FOR>
NEW.MOVE <ARGV2> <eval <ARGV3>+<LOCAL.FRONT>>
NEW.MOVE 0 <eval <ARGV3>+<LOCAL.FRONT>>
NEW.MOVE <ARGV0> <eval <ARGV3>+<LOCAL.FRONT>>
NEW.MOVE <ARGV0> <eval <ARGV1>+(<LOCAL.FRONT>*-1)>
NEW.MOVE 0 <eval <ARGV1>+(<LOCAL.FRONT>*-1)>
NEW.MOVE <ARGV2> <eval <ARGV1>+(<LOCAL.FRONT>*-1)>
enddo
if STRMATCH("t_multi*","<UID.<NEW.REGION.UID>.TYPE>")
NEW.REMOVE
return 3
endif
endfor
NEW.REMOVE
return 0
[FUNCTION f_isOnRoad]
LOCAL.TERRAIN=<SERV.MAP(<P.X>,<P.Y>,<P.M>).TERRAIN>
if (<LOCAL.TERRAIN> >= 113) && (<LOCAL.TERRAIN> <= 140)
return 1
elif (<LOCAL.TERRAIN> >= 232) && (<LOCAL.TERRAIN> <= 235)
return 1
elif (<LOCAL.TERRAIN> >= 332) && (<LOCAL.TERRAIN> <= 335)
return 1
elif (<LOCAL.TERRAIN> >= 353) && (<LOCAL.TERRAIN> <= 372)
return 1
elif (<LOCAL.TERRAIN> >= 496) && (<LOCAL.TERRAIN> <= 499)
return 1
elif (<LOCAL.TERRAIN> >= 622) && (<LOCAL.TERRAIN> <= 633)
return 1
elif (<LOCAL.TERRAIN> >= 638) && (<LOCAL.TERRAIN> <= 641)
return 1
elif (<LOCAL.TERRAIN> >= 804) && (<LOCAL.TERRAIN> <= 940)
return 1
elif (<LOCAL.TERRAIN> >= 1351) && (<LOCAL.TERRAIN> <= 1366)
return 1
elif (<LOCAL.TERRAIN> >= 1431) && (<LOCAL.TERRAIN> <= 1446)
return 1
elif (<LOCAL.TERRAIN> >= 1966) && (<LOCAL.TERRAIN> <= 1969)
return 1
elif (<LOCAL.TERRAIN> >= 1090) && (<LOCAL.TERRAIN> <= 1145) // Sand stones
return 1
elif (<LOCAL.TERRAIN> >= 1281) && (<LOCAL.TERRAIN> <= 1296) // Sand stones
return 1
elif (<LOCAL.TERRAIN> >= 9) && (<LOCAL.TERRAIN> <= 21) // Furrows
return 1
elif (<LOCAL.TERRAIN> >= 336) && (<LOCAL.TERRAIN> <= 348) // Furrows
return 1
else
return 0
endif
[FUNCTION f_house_floor]
serv.log <args> ---- <eval <SERV.MAP(<P.X>,<P.Y>,<P.M>).TERRAIN.Z>+5> ---- <SERV.MAP(<P.X>,<P.Y>,<P.M>).TERRAIN.Z> ---- <eval 1+(<ARGS>-<eval <SERV.MAP(<P.X>,<P.Y>,<P.M>).TERRAIN.Z>+5>)/20>
LOCAL.TERRAIN=<eval <SERV.MAP(<P.X>,<P.Y>,<P.M>).TERRAIN.Z>+7>
if (<ARGS> > <LOCAL.TERRAIN>)
return <eval 1+(<ARGS>-<LOCAL.TERRAIN>)/20>
endif
return 0
[FUNCTION f_multi_onplacement_check]
//local values = west, north, east, south
local.check_blockradius=-1,-1,1,1
local.check_multiradius=0,-5,0,5
if (<def.hs_placement_check_roads>)
args=<serv.itemdef.<local.id>.multiregion>
local.left=<argv0>
local.top=<argv1>
local.max_x=<eval -<local.left> + <argv2>>
local.max_y=<eval -<local.top> + <argv3>>
serv.newnpc=c_man_invisible
new.flags |= statf_invisible
new.p=<local.p>
new.move <local.left>,<local.top>
for py 1 <local.max_y>
for px 1 <local.max_x>
if (<new.f_isOnRoad>)
new.remove
return 1
endif
new.move 1
endfor
new.move -<local.max_x> 1
endfor
new.remove
endif
// args = <multiregion>
// foritems
[FUNCTION f_house_box] // src.f_house_box <region.uid>
ref1=<args>
args=<ref1.multiregion>
local.m=<eval (<argv[2]>+<argv[3]>)>
if <ref1.isowner <uid>> || <isgm>
local.x=30
ref3=<ref1.owner>
serv.newitem=i_crate_lg,1,<ref3.findlayer.29>
new.contp=<local.x>,30
ref2=<new>
foritems <local.m>
if <region.uid>==<ref1> && <isempty <tag.multicomponent>> && !(<type>=t_multi || <type>=t_multi_custom)
if <isevent.ei_house_secure>
ref1.release <uid>
tag.access=
endif
if <isevent.ei_house_lockdown>
ref1.unlockitem <uid>
tag.lockedby=
tag.multilockdown=
endif
if <link.isvalid>
link=04fffffff
endif
if !<isempty <tag.decay>>
tag.decay=
timer <eval <serv.DecayTimer>*60>
attr |= attr_decay
endif
if <attr> & 010
if <type>==t_stone_guild
p=<ref1.p>
else
if !<isempty <tag.deed>> // custom house addons
serv.newitem=<tag.deed>,1,<ref2>
endif
remove
endif
else
cont=<ref2>
endif
if <ref2.rescount> >= 250
local.x += 30
serv.newitem=i_crate_lg,1,<ref3.findlayer.29>
new.contp=<local.x>,30
ref2=<new>
endif
endif
endfor
endif
[FUNCTION f_house_remove_allitems] // src.f_house_remove_allitems <region.uid>
ref1=<args> // <region.uid>
args=<ref1.multiregion>
local.m=<eval (<argv[2]>+<argv[3]>)>
if <ref1.isowner <uid>> || <isgm>
foritems <local.m>
if <region.uid>==<ref1> && <isempty <tag.multicomponent>> && !(<type>=t_multi || <type>=t_multi_custom)
if <isevent.ei_house_secure>
ref1.release <uid> // in case function is used without removing house, to not mess counters
endif
if <isevent.ei_house_lockdown>
ref1.unlockitem <uid>
endif
if <type>=t_stone_guild
p=<ref1.p>
else
remove
endif
endif
endfor
endif
[FUNCTION f_house_dialog] // f_house_dialog x,y,w,h
resizepic <argv[0]> <argv[1]> <def.dialog_hs_bg> <argv[2]> <argv[3]>
gumppictiled <eval <argv[0]>+4> <eval <argv[1]>+6> <eval <argv[2]>-9> <eval <argv[3]>-10> 2624
checkertrans <eval <argv[0]>+4> <eval <argv[1]>+6> <eval <argv[2]>-9> <eval <argv[3]>-10>
[EOF]