For each module, I will provide written and video tutorials on the topics. You can review whichever format suits you best. If the amount feels overwhelming, please reach out and we can help you narrow things down, and select a subset of the material to focus an exercise around. It's a lot!
- 📗 Nature of Code Chapter 9: Genetic Algorithms (JS version of chapter in progress)
- 📕 Section 11.3 from Kate Compton’s Doctoral Thesis “Casual Creators” (p. 262 - 267) (2019)
- 🎥 Karl Sims Evolved Virtual Creatures - 4 min
- 🚂 9.1 Introduction to Genetic Algorithms - 12 min
- 🚂 9.2 Genetic Algorithms How it Works - 23 min
- 🚂 9.3 Shakespeare Monkey GA - 8 min
- 🚂 9.4 Looking at the Code GA - 23 min
- 🎥 Simulation Natural Selection from Primer - 10 min
- 💻 Genetic algorithm: Evolving Shakespeare
- 💻 Genetic algorithm: Evolving Shakespeare - Simplified
- 💻 Chapter 9 examples
- Galápagos by Karl Sims
- Karl Sims Evolved Virtual Creatures
- “Drawing Machine” by Yeonhee Lee
- The Problem with Evolutionary Art Is Galanter, Philip, 2010.
For each module, I will provide a list of additional video tutorials and readings that you may draw on for further exploration. It's unlikely you would be able to consume everything in one week and if you are looking for guidance about what might fit with your interests and learning style the most, please reach out.
- 🚂 9.5 Genotype vs. Phenotype - 14 min
- 🚂 9.9 Interactive Selection - 8 min
- 🚂 9.10 Continuous Evolutionary System - 8 min
- 🚂 Smart Rockets Coding Challenge
- 🚂 Traveling Salesperson GA Coding Challenge
- 🚂 Evolutionary Steering Behaviors Coding Challenge
- 🚂 9.6 Improved Fitness - 5 min
- 🚂 9.7 Improved Pool Selection 1 - 16 min
- 🚂 9.8 Improved Pool Selection 2 - 18 min
- 📕 Galanter, Philip. "The Problem with Evolutionary Art Is…" Paper presented at EvoCOMNET’10: The 7th European Event on the Application of Nature-inspired Techniques for Telecommunication Networks and other Parallel and Distributed Systems, April 7-9, 2010.
- 📕 Sims, Karl. "Artificial Evolution for Computer Graphics." Paper presented at SIGGRAPH '91: The 18th Annual Conference on Computer Graphics and Interactive Techniques, Las Vegas, NV, July 28-August 2, 1991.
- 📕 Sims, Karl. "Evolving Virtual Creatures." Paper presented at SIGGRAPH '94: The 21st Annual Conference on Computer Graphics and Interactive Techniques, Orlando, FL, July 24-29, 1994.
- Create a final project proposal. See final project guidelines. Submit a link to your proposal on the course wiki and come prepared to share your idea for feedback in small groups next week.
The following emoji key will hopefully help you navigate the material for each module.
- 🚂 Video tutorial from Coding Train
- 🎥 Other video tutorial
- 📗 Nature of Code book
- 📕 Other reading
- 💻 Code examples
- 🎨 Creative project references