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SConstruct
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SConstruct
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#!/usr/bin/env python
import os
from glob import glob
from pathlib import Path
# TODO: Do not copy environment after godot-cpp/test is updated <https://github.com/godotengine/godot-cpp/blob/master/test/SConstruct>.
env = SConscript("godot-cpp/SConstruct")
# Add source files.
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
# Find gdextension path even if the directory or extension is renamed (e.g. project/addons/example/example.gdextension).
(extension_path,) = glob("project/addons/*/*.gdextension")
# Get the addon path (e.g. project/addons/example).
addon_path = Path(extension_path).parent
# Get the project name from the gdextension file (e.g. example).
project_name = Path(extension_path).stem
scons_cache_path = os.environ.get("SCONS_CACHE")
if scons_cache_path != None:
CacheDir(scons_cache_path)
print("Scons cache enabled... (path: '" + scons_cache_path + "')")
# Create the library target (e.g. libexample.linux.debug.x86_64.so).
debug_or_release = "release" if env["target"] == "template_release" else "debug"
if env["platform"] == "macos":
library = env.SharedLibrary(
"{0}/bin/lib{1}.{2}.{3}.framework/{1}.{2}.{3}".format(
addon_path,
project_name,
env["platform"],
debug_or_release,
),
source=sources,
)
else:
library = env.SharedLibrary(
"{}/bin/lib{}.{}.{}.{}{}".format(
addon_path,
project_name,
env["platform"],
debug_or_release,
env["arch"],
env["SHLIBSUFFIX"],
),
source=sources,
)
Default(library)