diff --git a/main-adafc8e5c347ee6977fc.bundle.js b/main-adafc8e5c347ee6977fc.bundle.js index 4b13f23..ee74f71 100644 --- a/main-adafc8e5c347ee6977fc.bundle.js +++ b/main-adafc8e5c347ee6977fc.bundle.js @@ -9381,7 +9381,7 @@ } nextDifficultyLevel() { if (!this._gameOver) { - this._baseGravity += 50, + // this._baseGravity += 50, this._maxSpawnDelay = Math.max(this._maxSpawnDelay - 100, this._minSpawnDelay); var e = this.scene.registry.has("difficultySetting") ? this.scene.registry.get("difficultySetting") : 0 , t = this.scene.registry.has("difficultyWinRate") ? this.scene.registry.get("difficultyWinRate") : .05 @@ -9391,8 +9391,8 @@ this._test ? (this._maxSpawnDelay = 2e3, this.spawnStar(this.randomTypeObject(-1))) : e >= 1 ? (void 0 !== r ? (r *= n, this._initialSize = Math.max(this._initialSize - r, .6), - this._initialFallSpeed += r) : (this._initialSize = Math.max(this._initialSize - .01, .6), - this._initialFallSpeed += .01), + this._initialFallSpeed) : (this._initialSize = Math.max(this._initialSize - .01, .6), + this._initialFallSpeed), this.spawnStar(this.randomTypeObject(1)), this._numRockets < this._maxRockets && Math.random() < this._rateRockets && (this._numRockets++, this._initialRocketSize = Math.max(this._initialSize * this._initialRocketSize + r, 1.5), @@ -9497,8 +9497,8 @@ console.log(this._planetPoints, this._playerPoints, this._pointscore); else if (this._planetPoints <= 0 || this._playerPoints <= 0 || this._pointscore < 0) { this._gameOver = !0, - this._pointscore = 0, - this._multiplier = 0, + // this._pointscore = 0, + // this._multiplier = 0, this.setPaused(!0), this.scene.game.events.emit("end_game", { score: Math.floor(this._pointscore * this._multiplier),