From 78a92707a227f6b06c1af727f0dd6b504ac4543b Mon Sep 17 00:00:00 2001 From: Artyom Sovetnikov <2056864+Elringus@users.noreply.github.com> Date: Wed, 14 Aug 2024 00:17:10 +0300 Subject: [PATCH] update docs --- docs/guide/getting-started.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/docs/guide/getting-started.md b/docs/guide/getting-started.md index 7fb04838f..54dacf43e 100644 --- a/docs/guide/getting-started.md +++ b/docs/guide/getting-started.md @@ -71,6 +71,9 @@ Use `Create -> Naninovel -> Naninovel Script` assets context menu to create a na ::: info NOTE You can create and store naninovel scripts (as well as all the other Naninovel resources) under any project folder and organize them in any way you like; the naming is also up to you. The above illustration is just an example. + +::: warning +Unity treats folders named `Resources` in a special manner: assets stored under such folders are force-included to the build, which may cause [performance issues](https://docs.unity3d.com/Manual/UnderstandingPerformanceResourcesFolder.html). Most importantly, never store anything under `Resources/Naninovel` folder, unless specifically required in the guide, as this may cause all sorts of conflicts and undefined behaviour. ::: Naninovel scripts are text documents (`.nani` extension) where you control what happens on scenes. You can open and edit them with a text editor of your choice, like Microsoft Word, Google Docs or [VS Code](https://code.visualstudio.com).