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run_game.spec
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run_game.spec
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# -*- mode: python ; coding: utf-8 -*-
block_cipher = None
import arcade
import pymunk
import os
a = Analysis(['run_game.py'],
pathex=['/home/free/code/Pyweek'],
binaries=[ (pymunk.chipmunk_path, '.') ],
datas=[
(os.path.abspath(arcade.__file__ + '/../'), 'arcade'),
('README.md', '.'),
('Graphics', 'Graphics'),
('Sounds', 'Sounds'),
('Constants', 'Constants'),
('Core', 'Core'),
('Physics', 'Physics'),
('run_game.py', '.'),
('run_graphics_dev.py', '.'),
('requirements.txt', '.')
],
hiddenimports=['arcade', 'pymunk'],
hookspath=[],
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False)
pyz = PYZ(a.pure, a.zipped_data,
cipher=block_cipher)
exe = EXE(pyz,
a.scripts,
[],
exclude_binaries=True,
name='run_game',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
console=True )
coll = COLLECT(exe,
a.binaries,
a.zipfiles,
a.datas,
strip=False,
upx=True,
upx_exclude=[],
name='run_game')