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main.js
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main.js
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// initialize
window.onload = function() {
// add action to the file input
var input = document.getElementById('file');
input.addEventListener('change', importImage);
// add action to the encode button
var encodeButton = document.getElementById('encode');
encodeButton.addEventListener('click', encode);
// add action to the decode button
var decodeButton = document.getElementById('decode');
decodeButton.addEventListener('click', decode);
};
// artificially limit the message size
var maxMessageSize = 1000;
// put image in the canvas and display it
var importImage = function(e) {
var reader = new FileReader();
reader.onload = function(event) {
// set the preview
document.getElementById('preview').style.display = 'block';
document.getElementById('preview').src = event.target.result;
// wipe all the fields clean
document.getElementById('message').value = '';
document.getElementById('password').value = '';
document.getElementById('password2').value = '';
document.getElementById('messageDecoded').innerHTML = '';
// read the data into the canvas element
var img = new Image();
img.onload = function() {
var ctx = document.getElementById('canvas').getContext('2d');
ctx.canvas.width = img.width;
ctx.canvas.height = img.height;
ctx.drawImage(img, 0, 0);
decode();
};
img.src = event.target.result;
};
reader.readAsDataURL(e.target.files[0]);
};
// encode the image and save it
var encode = function() {
var message = document.getElementById('message').value;
var password = document.getElementById('password').value;
var output = document.getElementById('output');
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
// encrypt the message with supplied password if necessary
if (password.length > 0) {
message = sjcl.encrypt(password, message);
} else {
message = JSON.stringify({'text': message});
}
// exit early if the message is too big for the image
var pixelCount = ctx.canvas.width * ctx.canvas.height;
if ((message.length + 1) * 16 > pixelCount * 4 * 0.75) {
alert('Message is too big for the image.');
return;
}
// exit early if the message is above an artificial limit
if (message.length > maxMessageSize) {
alert('Message is too big.');
return;
}
// encode the encrypted message with the supplied password
var imgData = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
encodeMessage(imgData.data, sjcl.hash.sha256.hash(password), message);
ctx.putImageData(imgData, 0, 0);
// view the new image
alert('Done! When the image appears, save and share it with someone.');
output.src = canvas.toDataURL();
};
// decode the image and display the contents if there is anything
var decode = function() {
var password = document.getElementById('password2').value;
var passwordFail = 'Password is incorrect or there is nothing here.';
// decode the message with the supplied password
var ctx = document.getElementById('canvas').getContext('2d');
var imgData = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
var message = decodeMessage(imgData.data, sjcl.hash.sha256.hash(password));
// try to parse the JSON
var obj = null;
try {
obj = JSON.parse(message);
} catch (e) {
// display the "choose" view
document.getElementById('choose').style.display = 'block';
document.getElementById('reveal').style.display = 'none';
if (password.length > 0) {
alert(passwordFail);
}
}
// display the "reveal" view
if (obj) {
document.getElementById('choose').style.display = 'none';
document.getElementById('reveal').style.display = 'block';
// decrypt if necessary
if (obj.ct) {
try {
obj.text = sjcl.decrypt(password, message);
} catch (e) {
alert(passwordFail);
}
}
// escape special characters
var escChars = {
'&': '&',
'<': '<',
'>': '>',
'"': '"',
'\'': ''',
'/': '/',
'\n': '<br/>'
};
var escHtml = function(string) {
return String(string).replace(/[&<>"'\/\n]/g, function (c) {
return escChars[c];
});
};
document.getElementById('messageDecoded').innerHTML = escHtml(obj.text);
}
};
// returns a 1 or 0 for the bit in 'location'
var getBit = function(number, location) {
return ((number >> location) & 1);
};
// sets the bit in 'location' to 'bit' (either a 1 or 0)
var setBit = function(number, location, bit) {
return (number & ~(1 << location)) | (bit << location);
};
// returns an array of 1s and 0s for a 2-byte number
var getBitsFromNumber = function(number) {
var bits = [];
for (var i = 0; i < 16; i++) {
bits.push(getBit(number, i));
}
return bits;
};
// returns the next 2-byte number
var getNumberFromBits = function(bytes, history, hash) {
var number = 0, pos = 0;
while (pos < 16) {
var loc = getNextLocation(history, hash, bytes.length);
var bit = getBit(bytes[loc], 0);
number = setBit(number, pos, bit);
pos++;
}
return number;
};
// returns an array of 1s and 0s for the string 'message'
var getMessageBits = function(message) {
var messageBits = [];
for (var i = 0; i < message.length; i++) {
var code = message.charCodeAt(i);
messageBits = messageBits.concat(getBitsFromNumber(code));
}
return messageBits;
};
// gets the next location to store a bit
var getNextLocation = function(history, hash, total) {
var pos = history.length;
var loc = Math.abs(hash[pos % hash.length] * (pos + 1)) % total;
while (true) {
if (loc >= total) {
loc = 0;
} else if (history.indexOf(loc) >= 0) {
loc++;
} else if ((loc + 1) % 4 === 0) {
loc++;
} else {
history.push(loc);
return loc;
}
}
};
// encodes the supplied 'message' into the CanvasPixelArray 'colors'
var encodeMessage = function(colors, hash, message) {
// make an array of bits from the message
var messageBits = getBitsFromNumber(message.length);
messageBits = messageBits.concat(getMessageBits(message));
// this will store the color values we've already modified
var history = [];
// encode the bits into the pixels
var pos = 0;
while (pos < messageBits.length) {
// set the next color value to the next bit
var loc = getNextLocation(history, hash, colors.length);
colors[loc] = setBit(colors[loc], 0, messageBits[pos]);
// set the alpha value in this pixel to 255
// we have to do this because browsers do premultiplied alpha
// see for example: http://stackoverflow.com/q/4309364
while ((loc + 1) % 4 !== 0) {
loc++;
}
colors[loc] = 255;
pos++;
}
};
// returns the message encoded in the CanvasPixelArray 'colors'
var decodeMessage = function(colors, hash) {
// this will store the color values we've already read from
var history = [];
// get the message size
var messageSize = getNumberFromBits(colors, history, hash);
// exit early if the message is too big for the image
if ((messageSize + 1) * 16 > colors.length * 0.75) {
return '';
}
// exit early if the message is above an artificial limit
if (messageSize === 0 || messageSize > maxMessageSize) {
return '';
}
// put each character into an array
var message = [];
for (var i = 0; i < messageSize; i++) {
var code = getNumberFromBits(colors, history, hash);
message.push(String.fromCharCode(code));
}
// the characters should parse into valid JSON
return message.join('');
};