From d49c3929e26658cf2bd9cda36b3dd0596772b06a Mon Sep 17 00:00:00 2001 From: "@musurca" Date: Sun, 6 Mar 2022 18:24:03 -0800 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index c9e0460..ed90238 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ Fatigue modeling for *Command: Modern Operations* Using the *Fatigue Avoidance Scheduling Tool* (available from the Special Actions menu), you can monitor the effectiveness of your pilots, and attempt to stand down particularly exhausted pilots for rest. ### How do I add it to my scenario? -1) Download the [latest release](https://github.com/musurca/SANDMAN/releases/download/v0.1.1/SANDMAN_v0.1.1.zip). +1) Download the [latest release](https://github.com/musurca/SANDMAN/releases/download/v0.2.0/SANDMAN_v0.2.0.zip). 2) Open your scenario in the Scenario Editor. 2) Go to Editor -> Lua Script Console 3) Paste the contents of the file `sandman_min.lua` into the white box, then click **Run**. @@ -50,7 +50,7 @@ This will produce compiled but unminified Lua code in `debug/sandman_debug.lua`. **SANDMAN** works by injecting its own code into a *CMO* LuaScript event action which is executed upon every scenario load. The build process converts the **SANDMAN** source into a minified, escaped string which is then re-embedded into its own code. ### Version History -v0.2.0 (????): +v0.2.0 (3/6/2022): * added: reserve crews * added: reserve display and replacement thresholds * added: global timezones