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game-akibahero.html
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game-akibahero.html
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<html>
<head>
<script type="text/javascript" src="akihabara/gbox.js"></script>
<script type="text/javascript" src="akihabara/iphofretboard.js"></script>
<script type="text/javascript" src="akihabara/trigo.js"></script>
<script type="text/javascript" src="akihabara/toys.js"></script>
<script type="text/javascript" src="akihabara/help.js"></script>
<script type="text/javascript" src="akihabara/tool.js"></script>
<script type="text/javascript" src="akihabara/gamecycle.js"></script>
<style>BODY { -webkit-user-select:none; margin:0px}</style>
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;" />
</head>
<body>
</body>
<script>
// ---
// Copyright (c) 2010 Francesco Cottone, http://www.kesiev.com/
// ---
var ending;
var maingame;
var song={};
var ending={};
var audioserver;
// Add seconds lines to the song and stats. You have to call this once the song data is loaded into the resource file.
function addMarkerToSong(sng) {
var i=1;
var p=0;
var worked=[];
sng.notes=0;
while (i<sng.duration) {
while ((p<sng.track.length)&&(sng.track[p].time<i)) { worked.push(sng.track[p]); sng.notes++; p++ }
worked.push({ time:i, d:[0,0,0,0,0,1],nofret:true});
i+=2;
}
worked.push({ time:sng.duration, d:[0,0,0,0,0,1],nofret:true,ended:true});
worked.push({ time:sng.duration+10, d:[0,0,0,0,0,1],nofret:true});
sng.track=worked;
}
function go() {
gbox.setGroups(["background","field","sparks","overlay","gamecycle"]);
gbox.setAudioChannels({bgmusic:{volume:0.8},audio:{volume:0.9},guitar:{volume:1.0},sfx:{volume:1.0}});
maingame=gamecycle.createMaingame("gamecycle","gamecycle");
maingame.gameIntroAnimation=function() { return true; }
maingame.gameIsOver=function() { return true; } // No lives!
maingame.gameTitleIntroAnimation=function(reset) {
if (reset) {
toys.resetToy(this,"rising");
toys.resetToy(this,"flash");
this.udcnt=0;
gbox.playAudio("intro");
} else {
if (toys.getToyStatus(this,"rising")) {
gbox.blitFade(gbox.getBufferContext(),{alpha:1,color:"rgb("+(help.upAndDown(this.udcnt,100)*2)+",0,0)"});
gbox.blitAll(gbox.getBufferContext(),gbox.getImage("wp"),{dx:0,dy:0});
toys.fullscreen.fadein(this,"flash",gbox.getBufferContext(),{fadespeed:0.05,color:gbox.COLOR_WHITE});
this.udcnt=(this.udcnt+1)%100;
} else
gbox.blitFade(gbox.getBufferContext(),{alpha:1});
toys.logos.linear(this,"rising",{image:"logo",x:gbox.getScreenHW()-gbox.getImage("logo").hwidth,y:20,sx:gbox.getScreenHW()-gbox.getImage("logo").hwidth,sy:gbox.getScreenH(),audioreach:"explosion",speed:10});
}
};
// gameover animation
maingame.gameoverIntroAnimation=function(reset) {
if (reset) {
gbox.stopChannel("bgmusic");
gbox.stopChannel("audio");
gbox.stopChannel("guitar");
toys.resetToy(this,"default-blinker");
} else {
gbox.blitFade(gbox.getBufferContext(),{alpha:1});
return toys.text.fixed(this,"default-blinker",gbox.getBufferContext(),{font:"small",text:"GAME OVER",valign:gbox.ALIGN_MIDDLE,halign:gbox.ALIGN_CENTER,dx:0,dy:0,dw:gbox.getScreenW(),dh:gbox.getScreenH(),time:50});
}
};
maingame.gameDisclaimerAnimation=function(reset) {
if (reset) {
toys.resetToy(this,"warn-timer");
toys.resetToy(this,"fadein");
toys.resetToy(this,"fadeout");
} else {
gbox.blitAll(gbox.getBufferContext(),gbox.getImage("warn"),{dx:0,dy:0});
// A nice way to enqueue effects :)
if (
toys.fullscreen.fadein(this,"fadein",gbox.getBufferContext(),{fadespeed:0.05}) &&
toys.timer.after(this,"warn-timer",300) &&
toys.fullscreen.fadeout(this,"fadeout",gbox.getBufferContext(),{fadespeed:0.01})
) return true;
return false;
}
};
// Song selector
maingame.gameMenu=function(reset) {
if (reset) {
this._songs=[];
this._songsid=[];
for (var i in song) {
this._songsid.push(i);
this._songs.push("'"+song[i].title+"' by "+song[i].artist);
}
toys.resetToy(this,"songselect");
} else {
gbox.blitFade(gbox.getBufferContext(),{alpha:0.5});
gbox.blitText(gbox.getBufferContext(),{font:"big", dx:10, dy:10, text:"TRACKLIST"});
gbox.blitText(gbox.getBufferContext(),{font:"small2", dx:10, dy:gbox.getScreenH()-(gbox.getFont("small2").tileh*2)-10, text:"Left/right/blue/orange frets to move."});
gbox.blitText(gbox.getBufferContext(),{font:"small2", dx:10, dy:gbox.getScreenH()-gbox.getFont("small2").tileh-10, text:"A button or green button to start."});
if (toys.ui.menu(this,"songselect",{audiooption:"default-menu-option",audioconfirm:"default-menu-confirm",font:"small",keys:{up:"left",down:"right",ok:"a",cancel:"b"},selector:">",items:this._songs,x:10,y:40})) {
if (toys.getToyValue(this,"difficulty","ok") == -1) return -1;
else {
this._selectedsong=this._songsid[toys.getToyValue(this,"songselect","selected")];
return true;
}
}
return false;
}
},
// Game ending
maingame.gameEndingIntroAnimation=function(reset){
if (reset) {
toys.resetToy(this,"intro-animation");
var endingtheme="song-mix";
if (maingame.hud.getValue("stars","value")>8) ; // Extra song for winners
gbox.hitAudio(endingtheme);
} else {
gbox.blitFade(gbox.getBufferContext(),{alpha:1});
return toys.dialogue.render(this,"intro-animation",ending.credits);
}
}
// YOU ROCK!
maingame.endlevelIntroAnimation=function(reset) {
if (reset) {
toys.resetToy(this,"default-blinker");
this._scoremessage="NICE JOB!";
switch (maingame.hud.getValue("stars","value")) {
case 9: { this._scoremessage="YOU ROCK!"; break }
case 10: { this._scoremessage="OMG FIVE STARS !1!!"; break }
}
} else {
return toys.text.blink(this,"default-blinker",gbox.getBufferContext(),{font:"big",text:this._scoremessage,valign:gbox.ALIGN_MIDDLE,halign:gbox.ALIGN_CENTER,dx:0,dy:0,dw:gbox.getScreenW(),dh:gbox.getScreenH(),blinkspeed:5,times:10});
}
},
maingame.initializeGame=function() {
// Build hud
maingame.hud.setWidget("label",{widget:"label",font:"small",value:"SCORE",dx:10,dy:10,clear:true});
maingame.hud.setWidget("score",{widget:"label",font:"small",value:0,dx:58,dy:10,postpad:10,padwith:" ",clear:true});
maingame.hud.setWidget("label",{widget:"label",font:"big",value:"COMBO X",dx:10,dy:20,clear:true});
maingame.hud.setWidget("combo",{widget:"label",font:"big",value:0,dx:122,dy:20,postpad:4,padwith:" ",clear:true});
maingame.hud.setWidget("energy",{widget:"gauge",tileset:"energy",value:0,maxvalue:100,minvalue:0,value:60,dx:10,dy:40});
maingame.hud.setWidget("stars",{widget:"symbols",tiles:[1,0],minvalue:0,maxvalue:10,value:0,maxshown:5,tileset:"stars",emptytile:2,dx:10,dy:60,gapx:12,gapy:0});
// The song title screen.
gbox.addObject({
group:"overlay",
stilltime:100,
initialize:function() {
toys.resetToy(this,"rising1");
toys.resetToy(this,"rising2");
toys.resetToy(this,"rising3");
toys.resetToy(this,"rising4");
},
blit:function() {
var a=toys.logos.linear(this,"rising1",{tileset:"songbar",tile:0,sx:-gbox.getTiles("songbar").tilew,sy:gbox.getScreenH()-47,x:0,y:gbox.getScreenH()-47,alpha:0.8,speed:15});
a=(toys.logos.linear(this,"rising2",{font:"small",text:song[gbox.getObject("field","player").track].artist,sx:gbox.getScreenW(),sy:gbox.getScreenH()-44,x:10,y:gbox.getScreenH()-44,speed:10})&&a);
a=(toys.logos.linear(this,"rising3",{font:"big",text:song[gbox.getObject("field","player").track].title,sx:10,sy:-16,x:10,y:gbox.getScreenH()-35,speed:10,audioreach:"coin"})&&a)
a=(toys.logos.linear(this,"rising4",{font:"small2",text:song[gbox.getObject("field","player").track].contact,sx:10,sy:gbox.getScreenH(),x:10,y:gbox.getScreenH()-16,speed:1})&&a)
if (a) {
this.stilltime--;
if (this.stilltime==0) gbox.trashObject(this);
}
}
});
// The fretboard. A basic GH clone is all this.
gbox.addObject({
id:"player",
group:"field",
x:gbox.getScreenHW(), // Center of the cone
basey:gbox.getScreenH(), // Y position of the lower part of the cone
depthtime:1.5, // Depth of the cone in time
depthpixel:130, // Depth of the cone in pixel
conepixel:100, // With of the pixel cone
largerconepixel:135, // Larger cone, for time lines
linetime:0.2, // The line is <secs> before the bottom
frettime:0.1, // Delay tolerance for hitting the notes
track:maingame._selectedsong, // Playing track...
block:0, // current block
shaketime:0, // Time to shake the table
fretkey:["a","b","c","left","right"],
hitkey:["up","down"],
errors:0, // Error counter
combo:0, // Combo counter
introy:0, // For sliding fretboard
ready:80, // Prestart
killed:false, // Is gameover?
notes:0, // Notes hits correctly
drawpattern:function(yp,row,frames,discs,fire) {
var w;
var h;
var ts;
var sx;
var x;
w=gbox.getTiles(frames).tilew-((yp*gbox.getTiles(frames).tilew)/this.depthpixel);
h=gbox.getTiles(frames).tileh-((yp*gbox.getTiles(frames).tileh)/this.depthpixel);
for (var d=0;d<5;d++)
if (row[d]) {
ts=(row[d]==2?"up":"")+frames;
sx=this.conepixel-((yp*this.conepixel)/this.depthpixel);
x=d*sx/2;
if (fire&&fire[d])
toys.generate.sparks.simple(this,"sparks",null,{x:this.x-(w/2)-sx+x,y:this.basey-yp-gbox.getTiles("discfire").tileh,animspeed:1,accy:-5,tileset:"discfire"});
discs.push({img:ts,data:{x:d*gbox.getTiles(ts).tilew,y:gbox.getTiles(ts).gapy,h:gbox.getTiles(ts).tileh,w:gbox.getTiles(ts).tilew,dw:w,dh:h,dx:this.x-(w/2)-sx+x,dy:this.basey-yp-h+this.introy,alpha:1}});
}
if (row[5])
discs.push({rect:{x:this.x-this.largerconepixel+((yp*this.largerconepixel)/this.depthpixel),y:this.basey-yp,w:(this.largerconepixel-((yp*this.largerconepixel)/this.depthpixel))*2,h:1,color:"rgb(100,100,100)"}});
},
initialize:function() {
for (var i=0;i<song[this.track].track.length;i++) // Cleanup
song[this.track].track[i].done=0; // 0: doable, 1: failed, 2:done
this.introy=this.depthpixel;
this.pxline=this.depthpixel-(((this.depthtime-this.linetime)*this.depthpixel)/this.depthtime);
// Load the wallpaper image
gbox.addImage("ingame",song[this.track].wallpaper);
// Load audio from track's data.
if (song[this.track].audio) gbox.addAudio("song-audio",song[this.track].audio,{channel:"audio",background:true});
if (song[this.track].guitar) gbox.addAudio("song-guitar",song[this.track].guitar,{channel:"guitar",background:true});
if (song[this.track].mix) gbox.addAudio("song-mix",song[this.track].mix,{channel:"bgmusic"});
},
blit:function() {
gbox.blitAll(gbox.getBufferContext(),gbox.getImage("ingame"),{dx:0,dy:this.introy*2});
if (this.introy>0) this.introy=Math.floor(this.introy/1.1); else // Sliding fretboard on start
if (this.ready) this.ready--;
var fretb=[1,1,1,1,1];
for (var i=0;i<this.fretkey.length;i++)
if (gbox.keyIsPressed(this.fretkey[i])) fretb[i]=2;
var hit=false;
for (var i=0;i<this.hitkey.length;i++)
if (gbox.keyIsHit(this.hitkey[i])) { hit=true; break; }
if (this.shaketime) this.shaketime--;
gbox.blitTile(gbox.getBufferContext(),{tileset:"table",tile:0,dx:this.x-gbox.getTiles("table").tilehw-(this.shaketime%2),dy:this.basey-gbox.getTiles("table").tileh+this.introy,alpha:1});
var discs=[];
var songtime;
if (!this.ready&&!this.killed) {
if (gbox.getAudioIsSingleChannel())
songtime=gbox.getAudioPosition("song-mix");
else if (song[this.track].guitar)
songtime=((gbox.getAudioPosition("song-audio")+gbox.getAudioPosition("song-guitar"))/2);
else
songtime=gbox.getAudioPosition("song-audio");
var lowtime=songtime-this.linetime;
while (song[this.track].track[this.block].time<lowtime) this.block++;
var b=this.block;
var s=song[this.track].track[b].time;
var first=true;
var yp;
var error=0; // 0: no error, 1:note-ok, 2: error, 3:error-missed
var fire;
while (s<lowtime+this.depthtime) {
if (song[this.track].track[b].done!=2) {
if (first&&!song[this.track].track[b].nofret) {
if (hit) { // If fretting...
if (song[this.track].track[b].done==0) { // ...and the note is playable
if (Math.abs(s-songtime)<=this.frettime) { //...and the time is right
var error=1;
for (var i=0;i<fretb.length;i++)
if (((fretb[i]==2)&&(!song[this.track].track[b].d[i]))||((fretb[i]!=2)&&(song[this.track].track[b].d[i]))) {
error=2;
break;
}
if (error!=1)
song[this.track].track[b].done=1; // Note failed (wrong keys)
} else
error=2; // Hitting a note too much in the future!
} else
error=2; // Wrong timing. Hitting an invalidated note
} else if (((songtime-s)>this.frettime)&&(song[this.track].track[b].done==0)) { // If not fretting and the note goes away...
song[this.track].track[b].done=1;
error=3;
}
if (error==1) {
this.notes++;
maingame.hud.addValue("combo","value",1);
maingame.hud.addValue("score","value",maingame.hud.getValue("combo","value")*10);
maingame.hud.addValue("energy","value",Math.ceil(maingame.hud.getValue("combo","value")/2));
maingame.hud.addValue("energy","value",Math.ceil(maingame.hud.getValue("combo","value")/2));
maingame.hud.setValue("stars","value",Math.floor(10*this.notes/song[this.track].notes));
fire=song[this.track].track[b].d;
song[this.track].track[b].done=2;
if (!gbox.getAudioIsSingleChannel()&&song[this.track].guitar&&gbox.getAudioMute("song-guitar"))
gbox.setAudioUnmute("song-guitar");
}
first=false;
}
if (song[this.track].track[b].done!=2) {
yp=Math.floor((((s-lowtime)*this.depthpixel)/this.depthtime));
this.drawpattern(yp,song[this.track].track[b].d,"discs",discs);
}
}
if (song[this.track].track[b].ended) {
song[this.track].track[b].done=2;
maingame.gameIsCompleted();
}
b++;
if (b>=song[this.track].track.length)
break;
else
s=song[this.track].track[b].time;
}
if (hit&&first) // Hitting when nothing is on the screen!
error=2;
if (error>1) {
if (!gbox.getAudioIsSingleChannel()) {
if (song[this.track].guitar) gbox.setAudioMute("song-guitar");
if (error==2)
gbox.hitAudio(song[this.track].errors[help.random(0,song[this.track].errors.length)]);
else
gbox.hitAudio(song[this.track].errorleave[help.random(0,song[this.track].errorleave.length)]);
}
maingame.hud.setValue("combo","value",0);
maingame.hud.addValue("energy","value",-5);
if (maingame.hud.getValue("energy","value")==0) {
this.killed=true;
maingame.playerDied({wait:1});
}
this.shaketime=10;
this.errors++;
}
}
this.drawpattern(this.pxline,fretb,"rings",discs,((this.introy==0)&&this.ready?[this.ready==80,this.ready==75,this.ready==70,this.ready==65,this.ready==60]:fire));
if (!gbox.getAudioIsSingleChannel()&&(this.introy==0)&&(this.ready>=60)&&(this.ready%5==0)) gbox.hitAudio("explosion");
for (var x=discs.length-1;x>=0;x--)
if (discs[x].rect)
gbox.blitRect(gbox.getBufferContext(),discs[x].rect);
else
gbox.blit(gbox.getBufferContext(),gbox.getImage(gbox.getTiles(discs[x].img).image),discs[x].data);
if ((this.introy==0)&&(this.ready)) {
if ((this.ready==80)&&!gbox.getAudioIsSingleChannel()) {
if (song[this.track].guitar) gbox.hitAudio("song-guitar",{mute:true});
gbox.hitAudio("song-audio",{mute:true});
}
if (this.ready==1) {
if (gbox.getAudioIsSingleChannel())
gbox.hitAudio("song-mix");
else {
if (song[this.track].guitar) {
gbox.setAudioPosition("song-guitar",0);
gbox.setAudioUnmute("song-guitar");
}
gbox.setAudioPosition("song-audio",0);
gbox.setAudioUnmute("song-audio");
}
}
}
}
});
// Once here, buy a plasic guitar!
}
gbox.go();
};
// BOOTSTRAP
window.addEventListener('load', function () {
// Put additional licenses here!
help.akihabaraInit({title:"Akiba Hero",padmode:"fretboard",splash:{footnotes:["Music usage permitted by their owner.","Credits on song select screen and ending."]}});
audioserver="resources/audio/"
gbox.addBundle({file:"resources/akibahero/bundle.js"}); // Audio, sprites, fonts etc. are loaded here now. Cleaner code! Btw you can still load resources from the code, like in Capman.
// Complex bundles here. Interesting stuff. Have a look to this bundle.js
gbox.loadAll(go);
}, false);
</script>
</html>