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assetPath.h
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assetPath.h
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//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
/// \file sdf/assetPath.h
#ifndef SDF_ASSETPATH_H
#define SDF_ASSETPATH_H
#include <boost/functional/hash.hpp>
#include <boost/operators.hpp>
#include <iosfwd>
#include <string>
/// Contains an asset path and an optional resolved path.
///
class SdfAssetPath:
public boost::totally_ordered<SdfAssetPath>
{
public:
/// \name Constructors
/// @{
///
/// Construct an empty asset path.
SdfAssetPath();
/// Construct asset path with no associated resolved path.
explicit SdfAssetPath(const std::string &path);
/// Construct an asset path with an associated resolved path.
SdfAssetPath(const std::string &path, const std::string &resolvedPath);
/// @}
///\name Operators
/// @{
/// Equality, including the resolved path.
bool operator==(const SdfAssetPath &rhs) const {
return _assetPath == rhs._assetPath and
_resolvedPath == rhs._resolvedPath;
}
/// Ordering first by asset path, then by resolved path.
bool operator<(const SdfAssetPath &rhs) const;
/// Hash function
size_t GetHash() const {
size_t hash = 0;
boost::hash_combine(hash, _assetPath);
boost::hash_combine(hash, _resolvedPath);
return hash;
}
friend size_t hash_value(const SdfAssetPath &ap) { return ap.GetHash(); }
/// @}
/// \name Accessors
/// @{
/// Return the asset path.
const std::string &GetAssetPath() const {
return _assetPath;
}
/// Return the resolved asset path, if any.
///
/// Note that SdfAssetPath only carries a resolved path if the creator of
/// an instance supplied one to the constructor. SdfAssetPath will never
/// call Rp itself.
const std::string &GetResolvedPath() const {
return _resolvedPath;
}
/// @}
private:
friend inline void swap(SdfAssetPath &lhs, SdfAssetPath &rhs) {
lhs._assetPath.swap(rhs._assetPath);
lhs._resolvedPath.swap(rhs._resolvedPath);
}
std::string _assetPath;
std::string _resolvedPath;
};
/// \name Related
/// @{
/// Stream insertion operator for the string representation of this assetPath.
///
/// \note This always encodes only the result of GetAssetPath(). The resolved
/// path is ignored for the purpose of this operator. This means that
/// two SdfAssetPath that do not compare equal may produce
/// indistinguishable ostream output.
std::ostream& operator<<(std::ostream& out, const SdfAssetPath& ap);
/// @}
#endif