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text_writing_anim.c
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text_writing_anim.c
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/*******************************************************************************************
*
* raylib [text] example - Text Writing Animation
*
* Example originally created with raylib 1.4, last time updated with raylib 1.4
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
void raylib_js_set_entry(void (*entry)(void));
const int screenWidth = 800;
const int screenHeight = 450;
const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
int framesCounter = 0;
void GameFrame() {
// Update
//----------------------------------------------------------------------------------
if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
else framesCounter++;
if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText(TextSubtext(message, 0, framesCounter/10), 210, 160, 20, MAROON);
DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
#ifdef PLATFORM_WEB
raylib_js_set_entry(GameFrame);
#else
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
GameFrame();
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#endif
return 0;
}