You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Your question doesn't make any sense. If you are using noteon/noteoff then you are responsible for timing, so you can pause in your code.
Thanks for your reply,I didn't describe it clearly
I add two buttons in my page, play and pause, when click play button ,I put some notes to a notearray, and use noteon/noteoff to play sounds in circle, and when click pause button, I don't know how to pause these sound
Below is logic in play button: var song = Util.convertToMidiPianoFormat(that.beatArray,that.selectedKey);
var delay = 0;
var velocity = 10; // how hard the note hits
for(let i in song){
MIDI.noteOn(0, song[i][0], velocity, delay);
delay = delay + song[i][1];
MIDI.noteOff(0, song[i][0], delay);
}
Is it impossible to pause when using noteon noteoff instead of player?or it can pause only when using player.load(xxx.midi)?
The text was updated successfully, but these errors were encountered: