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new-engine.html
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<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml"
xmlns:og="http://ogp.me/ns#"
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<title>New Game Engine</title>
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<meta property="og:description" content="I've been working on a new game engine and its editor for quite a while now. What I want is a C++ engine, supporting both inheritance and composition, extensible modern editor with well defined job description."/>
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<h1>
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New Game Engine
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<i class="icon-calendar"></i>Wed 19 February 2014
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<a href="http://mua.github.io/tag/opengl.html">OpenGL</a>
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<a href="http://mua.github.io/tag/game-engine.html">game-engine</a>
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<p>I've been working on a new game engine(not Radial engine) and its editor for quite a while now. What I want is a C++ engine, supporting both inheritance and composition.</p>
<p>My goals are:</p>
<ul>
<li>I must be able to do anything even game logic using C++ code</li>
<li>Better data model and modifier classes for the editor making it much easier to add new features</li>
<li>C++11 standard rocks, use it more, especially closures and shared_ptr</li>
<li>Simplified object model for the engine itself, anything is a container now</li>
<li>Resource system supporting reference/instance mechanism</li>
<li>Generic property editors makes life much easier</li>
<li>Better serialization</li>
</ul>
<p><img alt="Image" src="images/shot1.png" /></p>
<p>While it is far from alpha, I am using it for upcoming space game we are developing. Here are the current implemented features so far:</p>
<ul>
<li>Viewport</li>
<li>Importer and file watchers</li>
<li>Transformation gizmos</li>
<li>Undo-redo mechanism</li>
<li>Scenegraph models</li>
<li>Drag drop</li>
<li>Basic file operations</li>
<li>Property editor</li>
<li>Particle engine</li>
</ul>
<p>I am working on material system right now, while I can import materials in a simple format, I will implement complicated shader data as properties and can be attached to renderables.</p>
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