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[hrpsys_gazebo_tutorials/robot_models/LIP] add urdf model of LIP.
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107
hrpsys_gazebo_tutorials/robot_models/LIP/meshes/LINK0_link_mesh.dae
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<?xml version="1.0"?> | ||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> | ||
<asset> | ||
<contributor> | ||
<author>Assimp</author> | ||
<authoring_tool>Assimp Collada Exporter</authoring_tool> | ||
</contributor> | ||
<created>2016-01-08T12:30:28</created> | ||
<modified>2016-01-08T12:30:28</modified> | ||
<unit name="meter" meter="1" /> | ||
<up_axis>Y_UP</up_axis> | ||
</asset> | ||
<library_effects> | ||
<effect id="m0blinn20-fx" name="m0blinn20"> | ||
<profile_COMMON> | ||
<technique sid="common"> | ||
<phong> | ||
<emission> | ||
<color sid="emission">0 0 0 1</color> | ||
</emission> | ||
<ambient> | ||
<color sid="ambient">0.498047 0.0001 0.0001 1</color> | ||
</ambient> | ||
<diffuse> | ||
<color sid="diffuse">0.996094 0 0 1</color> | ||
</diffuse> | ||
<specular> | ||
<color sid="specular">0 0 0 1</color> | ||
</specular> | ||
<shininess> | ||
<float sid="shininess">10</float> | ||
</shininess> | ||
<reflective> | ||
<color sid="reflective">0 0 0 0</color> | ||
</reflective> | ||
<transparent> | ||
<color sid="transparent">0 0 0 1</color> | ||
</transparent> | ||
<transparency> | ||
<float sid="transparency">0</float> | ||
</transparency> | ||
<index_of_refraction> | ||
<float sid="index_of_refraction">1</float> | ||
</index_of_refraction> | ||
</phong> | ||
</technique> | ||
</profile_COMMON> | ||
</effect> | ||
</library_effects> | ||
<library_materials> | ||
<material id="m0blinn20" name="m0blinn20"> | ||
<instance_effect url="#m0blinn20-fx"/> | ||
</material> | ||
</library_materials> | ||
<library_geometries> | ||
<geometry id="meshId0" name="meshId0_name" > | ||
<mesh> | ||
<source id="meshId0-positions" name="meshId0-positions"> | ||
<float_array id="meshId0-positions-array" count="216"> 0.0433013 0.025 0 0.05 0 0 0.0433013 -0.025 0 0.025 0.0433013 0 2.4869e-17 0.05 0 -0.025 0.0433013 0 -0.0433013 0.025 0 -0.05 5.32907e-17 0 -0.0433013 -0.025 0 -0.025 -0.0433013 0 -8.17124e-17 -0.05 0 0.025 -0.0433013 0 0.025 -0.0433013 0.005 0.0433013 -0.025 0.005 0.05 0 0.005 -8.17124e-17 -0.05 0.005 -0.025 -0.0433013 0.005 -0.0433013 -0.025 0.005 -0.05 5.32907e-17 0.005 -0.0433013 0.025 0.005 -0.025 0.0433013 0.005 2.4869e-17 0.05 0.005 0.025 0.0433013 0.005 0.0433013 0.025 0.005 0.05 0 0.005 0.0433013 -0.025 0.005 0.0433013 -0.025 0 0.05 0 0 0.0433013 -0.025 0.005 0.025 -0.0433013 0.005 0.025 -0.0433013 0 0.0433013 -0.025 0 0.025 -0.0433013 0.005 -8.17124e-17 -0.05 0.005 -8.17124e-17 -0.05 0 0.025 -0.0433013 0 -8.17124e-17 -0.05 0.005 -0.025 -0.0433013 0.005 -0.025 -0.0433013 0 -8.17124e-17 -0.05 0 -0.025 -0.0433013 0.005 -0.0433013 -0.025 0.005 -0.0433013 -0.025 0 -0.025 -0.0433013 0 -0.0433013 -0.025 0.005 -0.05 5.32907e-17 0.005 -0.05 5.32907e-17 0 -0.0433013 -0.025 0 -0.05 5.32907e-17 0.005 -0.0433013 0.025 0.005 -0.0433013 0.025 0 -0.05 5.32907e-17 0 -0.0433013 0.025 0.005 -0.025 0.0433013 0.005 -0.025 0.0433013 0 -0.0433013 0.025 0 -0.025 0.0433013 0.005 2.4869e-17 0.05 0.005 2.4869e-17 0.05 0 -0.025 0.0433013 0 2.4869e-17 0.05 0.005 0.025 0.0433013 0.005 0.025 0.0433013 0 2.4869e-17 0.05 0 0.025 0.0433013 0.005 0.0433013 0.025 0.005 0.0433013 0.025 0 0.025 0.0433013 0 0.0433013 0.025 0.005 0.05 0 0.005 0.05 0 0 0.0433013 0.025 0 </float_array> | ||
<technique_common> | ||
<accessor count="72" offset="0" source="#meshId0-positions-array" stride="3"> | ||
<param name="X" type="float" /> | ||
<param name="Y" type="float" /> | ||
<param name="Z" type="float" /> | ||
</accessor> | ||
</technique_common> | ||
</source> | ||
<source id="meshId0-normals" name="meshId0-normals"> | ||
<float_array id="meshId0-normals-array" count="216"> 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 -0 0 1 -0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0.965926 -0.258818 0 0.965926 -0.258818 0 0.965926 -0.258818 0 0.965926 -0.258818 0 0.707107 -0.707107 0 0.707107 -0.707107 0 0.707107 -0.707107 0 0.707107 -0.707107 0 0.258818 -0.965926 0 0.258818 -0.965926 0 0.258818 -0.965926 0 0.258818 -0.965926 0 -0.258818 -0.965926 0 -0.258818 -0.965926 0 -0.258818 -0.965926 0 -0.258818 -0.965926 0 -0.707107 -0.707107 0 -0.707107 -0.707107 0 -0.707107 -0.707107 0 -0.707107 -0.707107 0 -0.965926 -0.258818 0 -0.965926 -0.258818 0 -0.965926 -0.258818 0 -0.965926 -0.258818 0 -0.965926 0.258818 0 -0.965926 0.258818 0 -0.965926 0.258818 0 -0.965926 0.258818 0 -0.707107 0.707107 0 -0.707107 0.707107 0 -0.707107 0.707107 0 -0.707107 0.707107 0 -0.258818 0.965926 0 -0.258818 0.965926 0 -0.258818 0.965926 0 -0.258818 0.965926 0 0.258818 0.965926 0 0.258818 0.965926 0 0.258818 0.965926 0 0.258818 0.965926 0 0.707107 0.707107 0 0.707107 0.707107 0 0.707107 0.707107 0 0.707107 0.707107 0 0.965926 0.258818 0 0.965926 0.258818 0 0.965926 0.258818 0 0.965926 0.258818 0 </float_array> | ||
<technique_common> | ||
<accessor count="72" offset="0" source="#meshId0-normals-array" stride="3"> | ||
<param name="X" type="float" /> | ||
<param name="Y" type="float" /> | ||
<param name="Z" type="float" /> | ||
</accessor> | ||
</technique_common> | ||
</source> | ||
<vertices id="meshId0-vertices"> | ||
<input semantic="POSITION" source="#meshId0-positions" /> | ||
<input semantic="NORMAL" source="#meshId0-normals" /> | ||
</vertices> | ||
<polylist count="44" material="theresonlyone"> | ||
<input offset="0" semantic="VERTEX" source="#meshId0-vertices" /> | ||
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </vcount> | ||
<p>0 1 2 3 0 2 4 3 2 5 4 2 6 5 2 7 6 2 8 7 2 9 8 2 10 9 2 2 11 10 12 13 14 15 12 14 16 15 14 17 16 14 18 17 14 19 18 14 20 19 14 21 20 14 22 21 14 14 23 22 24 25 26 26 27 24 28 29 30 30 31 28 32 33 34 34 35 32 36 37 38 38 39 36 40 41 42 42 43 40 44 45 46 46 47 44 48 49 50 50 51 48 52 53 54 54 55 52 56 57 58 58 59 56 60 61 62 62 63 60 64 65 66 66 67 64 68 69 70 70 71 68 </p> | ||
</polylist> | ||
</mesh> | ||
</geometry> | ||
</library_geometries> | ||
<library_visual_scenes> | ||
<visual_scene id="base1d_med" name="base1d_med"> | ||
<node id="LINK0_link" name="LINK0_link"> | ||
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix> | ||
<instance_geometry url="#meshId0"> | ||
<bind_material> | ||
<technique_common> | ||
<instance_material symbol="theresonlyone" target="#m0blinn20" /> | ||
</technique_common> | ||
</bind_material> | ||
</instance_geometry> | ||
</node> | ||
</visual_scene> | ||
</library_visual_scenes> | ||
<scene> | ||
<instance_visual_scene url="#base1d_med" /> | ||
</scene> | ||
</COLLADA> |
107 changes: 107 additions & 0 deletions
107
hrpsys_gazebo_tutorials/robot_models/LIP/meshes/LINK1_link_mesh.dae
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<?xml version="1.0"?> | ||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> | ||
<asset> | ||
<contributor> | ||
<author>Assimp</author> | ||
<authoring_tool>Assimp Collada Exporter</authoring_tool> | ||
</contributor> | ||
<created>2016-01-08T12:30:28</created> | ||
<modified>2016-01-08T12:30:28</modified> | ||
<unit name="meter" meter="1" /> | ||
<up_axis>Y_UP</up_axis> | ||
</asset> | ||
<library_effects> | ||
<effect id="m0blinn20-fx" name="m0blinn20"> | ||
<profile_COMMON> | ||
<technique sid="common"> | ||
<phong> | ||
<emission> | ||
<color sid="emission">0 0 0 1</color> | ||
</emission> | ||
<ambient> | ||
<color sid="ambient">0.0001 0.498047 0.0001 1</color> | ||
</ambient> | ||
<diffuse> | ||
<color sid="diffuse">0 0.996094 0 1</color> | ||
</diffuse> | ||
<specular> | ||
<color sid="specular">0 0 0 1</color> | ||
</specular> | ||
<shininess> | ||
<float sid="shininess">10</float> | ||
</shininess> | ||
<reflective> | ||
<color sid="reflective">0 0 0 0</color> | ||
</reflective> | ||
<transparent> | ||
<color sid="transparent">0 0 0 1</color> | ||
</transparent> | ||
<transparency> | ||
<float sid="transparency">0</float> | ||
</transparency> | ||
<index_of_refraction> | ||
<float sid="index_of_refraction">1</float> | ||
</index_of_refraction> | ||
</phong> | ||
</technique> | ||
</profile_COMMON> | ||
</effect> | ||
</library_effects> | ||
<library_materials> | ||
<material id="m0blinn20" name="m0blinn20"> | ||
<instance_effect url="#m0blinn20-fx"/> | ||
</material> | ||
</library_materials> | ||
<library_geometries> | ||
<geometry id="meshId0" name="meshId0_name" > | ||
<mesh> | ||
<source id="meshId0-positions" name="meshId0-positions"> | ||
<float_array id="meshId0-positions-array" count="72"> -0.0005 -0.0005 -0.0055 -0.0005 0.0005 -0.0055 0.0005 0.0005 -0.0055 0.0005 -0.0005 -0.0055 0.0005 -0.0005 -0.0045 0.0005 0.0005 -0.0045 -0.0005 0.0005 -0.0045 -0.0005 -0.0005 -0.0045 -0.0005 0.0005 -0.0045 0.0005 0.0005 -0.0045 0.0005 0.0005 -0.0055 -0.0005 0.0005 -0.0055 0.0005 0.0005 -0.0045 0.0005 -0.0005 -0.0045 0.0005 -0.0005 -0.0055 0.0005 0.0005 -0.0055 0.0005 -0.0005 -0.0045 -0.0005 -0.0005 -0.0045 -0.0005 -0.0005 -0.0055 0.0005 -0.0005 -0.0055 -0.0005 -0.0005 -0.0045 -0.0005 0.0005 -0.0045 -0.0005 0.0005 -0.0055 -0.0005 -0.0005 -0.0055 </float_array> | ||
<technique_common> | ||
<accessor count="24" offset="0" source="#meshId0-positions-array" stride="3"> | ||
<param name="X" type="float" /> | ||
<param name="Y" type="float" /> | ||
<param name="Z" type="float" /> | ||
</accessor> | ||
</technique_common> | ||
</source> | ||
<source id="meshId0-normals" name="meshId0-normals"> | ||
<float_array id="meshId0-normals-array" count="72"> 0 0 -1 0 0 -1 0 0 -1 0 -0 -1 0 -0 1 0 -0 1 0 -0 1 0 0 1 -0 1 0 -0 1 0 -0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -0 -1 0 -0 -1 0 -0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 </float_array> | ||
<technique_common> | ||
<accessor count="24" offset="0" source="#meshId0-normals-array" stride="3"> | ||
<param name="X" type="float" /> | ||
<param name="Y" type="float" /> | ||
<param name="Z" type="float" /> | ||
</accessor> | ||
</technique_common> | ||
</source> | ||
<vertices id="meshId0-vertices"> | ||
<input semantic="POSITION" source="#meshId0-positions" /> | ||
<input semantic="NORMAL" source="#meshId0-normals" /> | ||
</vertices> | ||
<polylist count="12" material="theresonlyone"> | ||
<input offset="0" semantic="VERTEX" source="#meshId0-vertices" /> | ||
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount> | ||
<p>0 1 2 2 3 0 4 5 6 6 7 4 8 9 10 10 11 8 12 13 14 14 15 12 16 17 18 18 19 16 20 21 22 22 23 20 </p> | ||
</polylist> | ||
</mesh> | ||
</geometry> | ||
</library_geometries> | ||
<library_visual_scenes> | ||
<visual_scene id="base1d_med" name="base1d_med"> | ||
<node id="LINK1_link" name="LINK1_link"> | ||
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix> | ||
<instance_geometry url="#meshId0"> | ||
<bind_material> | ||
<technique_common> | ||
<instance_material symbol="theresonlyone" target="#m0blinn20" /> | ||
</technique_common> | ||
</bind_material> | ||
</instance_geometry> | ||
</node> | ||
</visual_scene> | ||
</library_visual_scenes> | ||
<scene> | ||
<instance_visual_scene url="#base1d_med" /> | ||
</scene> | ||
</COLLADA> |
107 changes: 107 additions & 0 deletions
107
hrpsys_gazebo_tutorials/robot_models/LIP/meshes/LINK2_link_mesh.dae
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---|---|---|
@@ -0,0 +1,107 @@ | ||
<?xml version="1.0"?> | ||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> | ||
<asset> | ||
<contributor> | ||
<author>Assimp</author> | ||
<authoring_tool>Assimp Collada Exporter</authoring_tool> | ||
</contributor> | ||
<created>2016-01-08T12:30:28</created> | ||
<modified>2016-01-08T12:30:28</modified> | ||
<unit name="meter" meter="1" /> | ||
<up_axis>Y_UP</up_axis> | ||
</asset> | ||
<library_effects> | ||
<effect id="m0blinn20-fx" name="m0blinn20"> | ||
<profile_COMMON> | ||
<technique sid="common"> | ||
<phong> | ||
<emission> | ||
<color sid="emission">0 0 0 1</color> | ||
</emission> | ||
<ambient> | ||
<color sid="ambient">0.0001 0.498047 0.0001 1</color> | ||
</ambient> | ||
<diffuse> | ||
<color sid="diffuse">0 0.996094 0 1</color> | ||
</diffuse> | ||
<specular> | ||
<color sid="specular">0 0 0 1</color> | ||
</specular> | ||
<shininess> | ||
<float sid="shininess">10</float> | ||
</shininess> | ||
<reflective> | ||
<color sid="reflective">0 0 0 0</color> | ||
</reflective> | ||
<transparent> | ||
<color sid="transparent">0 0 0 1</color> | ||
</transparent> | ||
<transparency> | ||
<float sid="transparency">0</float> | ||
</transparency> | ||
<index_of_refraction> | ||
<float sid="index_of_refraction">1</float> | ||
</index_of_refraction> | ||
</phong> | ||
</technique> | ||
</profile_COMMON> | ||
</effect> | ||
</library_effects> | ||
<library_materials> | ||
<material id="m0blinn20" name="m0blinn20"> | ||
<instance_effect url="#m0blinn20-fx"/> | ||
</material> | ||
</library_materials> | ||
<library_geometries> | ||
<geometry id="meshId0" name="meshId0_name" > | ||
<mesh> | ||
<source id="meshId0-positions" name="meshId0-positions"> | ||
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<technique_common> | ||
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<param name="X" type="float" /> | ||
<param name="Y" type="float" /> | ||
<param name="Z" type="float" /> | ||
</accessor> | ||
</technique_common> | ||
</source> | ||
<source id="meshId0-normals" name="meshId0-normals"> | ||
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<technique_common> | ||
<accessor count="72" offset="0" source="#meshId0-normals-array" stride="3"> | ||
<param name="X" type="float" /> | ||
<param name="Y" type="float" /> | ||
<param name="Z" type="float" /> | ||
</accessor> | ||
</technique_common> | ||
</source> | ||
<vertices id="meshId0-vertices"> | ||
<input semantic="POSITION" source="#meshId0-positions" /> | ||
<input semantic="NORMAL" source="#meshId0-normals" /> | ||
</vertices> | ||
<polylist count="44" material="theresonlyone"> | ||
<input offset="0" semantic="VERTEX" source="#meshId0-vertices" /> | ||
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </vcount> | ||
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</polylist> | ||
</mesh> | ||
</geometry> | ||
</library_geometries> | ||
<library_visual_scenes> | ||
<visual_scene id="base1d_med" name="base1d_med"> | ||
<node id="LINK2_link" name="LINK2_link"> | ||
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix> | ||
<instance_geometry url="#meshId0"> | ||
<bind_material> | ||
<technique_common> | ||
<instance_material symbol="theresonlyone" target="#m0blinn20" /> | ||
</technique_common> | ||
</bind_material> | ||
</instance_geometry> | ||
</node> | ||
</visual_scene> | ||
</library_visual_scenes> | ||
<scene> | ||
<instance_visual_scene url="#base1d_med" /> | ||
</scene> | ||
</COLLADA> |
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