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Bug: Multiblocks leave placeholder behind #71
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This is a known problem (did you see
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Hmm, Just wanted to report the bug :) |
I don't think disassembling things with jumpdrive is bad thing at all, it is logical that some things can break apart. However there's also those things that use invisible placeholders like said digiline routing nodes, these should be cleaned up or blacklisted. Blacklisting such components completely does not sound like nice idea but blacklisting around jump area edges could make sense while still simple to actually implement. In my opinion as more general, but also probably close to impossible, solution for many nodes best fix would be to remove those placeholder nodes completely from mod, those placeholders just limit creativity on game that asks you to be creative. |
I agree, especially for things that look like they are multiple nodes, such as fancy vendors.
That would probably be the most flexible solution 👍
That's what technic constructors are for 😄 |
If you jump only the bottom of a door (or other Multiblocks like the ones from digiline_routing) the placeholder at the top will left behind.
After you jumped you can place blocks into the top of the door.
And nobody can destroy the placeholder.
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