From 9cfca69022f0b7638cda720d14409befcaef983a Mon Sep 17 00:00:00 2001 From: Kyle Paulsen Date: Tue, 20 Apr 2021 22:31:15 -0700 Subject: [PATCH] v1.1.0 --- WebMap/WebMap.cs | 2 +- manifest.json | 2 +- package.json | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/WebMap/WebMap.cs b/WebMap/WebMap.cs index fc5a856..e57b3db 100644 --- a/WebMap/WebMap.cs +++ b/WebMap/WebMap.cs @@ -13,7 +13,7 @@ namespace WebMap { //This attribute is required, and lists metadata for your plugin. //The GUID should be a unique ID for this plugin, which is human readable (as it is used in places like the config). I like to use the java package notation, which is "com.[your name here].[your plugin name here]" //The name is the name of the plugin that's displayed on load, and the version number just specifies what version the plugin is. - [BepInPlugin("com.kylepaulsen.valheim.webmap", "WebMap", "1.0.3")] + [BepInPlugin("com.kylepaulsen.valheim.webmap", "WebMap", "1.1.0")] //This is the main declaration of our plugin class. BepInEx searches for all classes inheriting from BaseUnityPlugin to initialize on startup. //BaseUnityPlugin itself inherits from MonoBehaviour, so you can use this as a reference for what you can declare and use in your plugin class: https://docs.unity3d.com/ScriptReference/MonoBehaviour.html diff --git a/manifest.json b/manifest.json index c0e6995..605a645 100644 --- a/manifest.json +++ b/manifest.json @@ -2,6 +2,6 @@ "name": "WebMap", "description": "A Valheim dedicated server mod to host a web accessible map.", "website_url": "https://github.com/kylepaulsen/ValheimWebMap", - "version_number": "1.0.3", + "version_number": "1.1.0", "dependencies": [] } diff --git a/package.json b/package.json index 4e68c42..7677db7 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "webmap", - "version": "1.0.3", + "version": "1.1.0", "description": "A Valheim map viewer for the browser", "scripts": { "build": "webpack ./WebMap/web-src/index.js -o ./WebMap/web --mode development",