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In cmdx, object sets work like Python's native set(), and Maya's shaders are nothing but object sets. Add mesh to a shader like this.
cmdx
set()
import cmdx tm = cmdx.createNode("transform") shape = cmdx.createNode("mesh", parent=tm) cube = cmdx.createNode("polyCube") cube["width"] = 2.0 cube["output"] >> shape["inMesh"] # Add to default Lambert default_shader = cmdx.encode("initialShadingGroup") default_shader.add(shape)
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cmdx
, object sets work like Python's nativeset()
, and Maya's shaders are nothing but object sets. Add mesh to a shader like this.The text was updated successfully, but these errors were encountered: