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Add difficulty counter #192
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- Difficulty increase after winning 5 minigames
Is the idea here that minigames can check the Global difficulty value and change their behavior accordingly? I think maybe it would make more sense to keep a dictionary that tracks how many times each minigame was played in a session and let people increase game difficulty based on this. A global difficulty system makes it so that people can face a minigame for the first time in max difficulty |
I don't think this is a problem, why shouldn't the player face a minigame with enhanced difficulty after winning several of them? I thought of 2 (non-exclusive) solutions to this problem:
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@IsaelGabriel Mmmm sure! I think making it so it only affects Infinite mode is a good idea. |
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Make it so it only affects infinite mode!
Just food for thought - Why are we dividing the score by five here? At the end of the day, we are giving minigame developers a way to measure the player's progression and do with that number what they will. Why give this difficulty value instead of just the raw score?
Every 5 games won, the difficulty increases, and the variable can be accessed via
Global.difficulty
. It's not obligatory that minigames use it, but this will help balance minigames that were once too difficult or too easy.