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Something to think about when implementing this is that playing Gamutoware requires the player to set a number of configurations in the Play menu. It's already hard to know what specific configurations have been selected while the game is being played (like if a particular filter is active), and it is bound to get harder as the game gets bigger.
This can be a problem when bringing the game to events or when holding tournaments, as having a play again button that simply puts the player back into the game with the same configurations can cause them and others around them to play with unwanted configurations for long stretches of time, potentially invalidating their records in a tournament setting.
To implement a feature like this, I have two initial propositions
Implementing a play again button that takes the player to the Play menu, allowing them to replay the game in two clicks, giving them view of the configurations and allowing them to modify them
Creating a display in the game over screen that shows the selected configurations and having a play again button that throws them directly back into the game with the same configurations. This doesn't allow them to modify the configurations as easily, but makes them very visible
Currently, Gamutoware requires the player to go to the main menu in order to play another set of lives
The {Play Again} button would help diminish the time it would require for the player to play the next set
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