-
Notifications
You must be signed in to change notification settings - Fork 646
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Issue]: Audio Delay In Moonlight on Android TV 14 / new Google Streamer #1423
Labels
Comments
I'm facing this problem as well. I'm using sunshine on the host (Windows PC with RTX 3070) and the google streamer with moonlight as the client connected to a TV. The TV has a Samsung HW-Q990C soundbar connected via arc, the streamer is on a different HDMI port. Passthrough mode is enabled on the TV for audio. The audio is very delayed. Found some articles regarding this too, could be a problem with the device as well? |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Describe the bug
Audio is delayed by approximately 1 to 0.5 seconds consistently while streaming.
Steps to reproduce
No special steps, just use Android TV 14 / the new Google Streamer device and begin any stream.
Affected games
The issue exists with all streams attempted.
Other Moonlight clients
PC
Moonlight adjusted settings
Yes
Moonlight adjusted settings (please complete the following information)
I have attempted every possible combination of settings including defaults and the issue persists.
Moonlight default settings
Yes
Gamepad-related connection issue
No
Gamepad-related input issue
Yes
Gamepad-related streaming issue
Yes
Android version
Android 14
Device model
Google Streamer
Server PC OS version
Ubuntu 24.04
Server PC GeForce Experience version
NA
Server PC Nvidia GPU driver version
NA
Server PC antivirus and firewall software
NA
Screenshots
No response
Relevant log output
No response
Additional context
Server is using Intel Arc A770 card. The audio latency issue does not exist with the same hardware and network using other clients, notably the NVIDIA Shield.
The text was updated successfully, but these errors were encountered: