Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support for transparent shaders #28

Open
Panzerhandschuh opened this issue Mar 5, 2023 · 0 comments
Open

Support for transparent shaders #28

Panzerhandschuh opened this issue Mar 5, 2023 · 0 comments

Comments

@Panzerhandschuh
Copy link
Member

Some textures use GL blend functions to create transparency. Since Source engine does not have this functionality, alpha channels will need to be manually added to the texture images before converting to VTFs.

In order to achieve this, the textures will be converted with using DevILSharp and a new C# wrapper for VTFLib.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant